Difference between revisions of "The Spiderweb: Measure The Beacon"

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Latest revision as of 21:07, 6 September 2019



Victorian / Steampunk martial artist with gadgets


Hero Name: Measure

Real Name: William Brown


  • White
  • Male
  • Average face
  • Well dressed
  • Anachronistic costume


Martial Arts

  • Measure has adapted the Filipino martial art arnis to use a variety of canes that fit his neo-Victorian aesthetic.


  • Measure has developed lots of small gadgets which he keeps on his person, most of which are relatively low-tech. There is a grappling hook in his cane.


Danger Freak Savior Superior Mundane
Starting +0 -1 +2 +0 +2
Current +0 -2 +2 +1 +2


No powers and not nearly enough training

  • You’re always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it in as a new ability if this line is empty.
  • The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll + Mundane instead of the normal Label

Won’t let you down:

  • When you help a teammate, you can spend 2 out of the Team pool to add +2 to their roll.

Team Moves[edit]

  • When you share a triumphant celebration with someone, tell them how they’re awesome and add a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.

  • When you share a vulnerability or weakness with someone, ask them to confirm or deny that you should be here. If they confirm it, mark potential and give them Influence over you. If they deny it, mark Angry and shift one Label up and one Label down, your choice.


Current Drives

  • Earn the respect of a hero you admire
  • Pull off a ridiculous stunt
  • Stop a fight with calm words
  • Take down a threat all on your own

Completed Drives

  • None Yet

When you fulfill a marked drive, strike it out, and choose one:

  • Mark potential, clear a condition, take Influence over someone involved.

When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out

  • Change playbooks
  • Retire from the life
  • Become a paragon of the city.


Rook is awesome, and I take every chance you get to hang out with her. (Is it romantic? Measure would likely be the last to know)

I have to prove myself to Bolo before I feel like a real hero. (being from the boxing gym and all)


Bolo has influence over Measure.

Knight has influence over Measure.

Rook has influence over Measure.




When did you first put on your costume?

  • "Theatre practice lets out after dark sometimes, and I guess that means it was only a matter of time before the theatre kids bumped into some gang members hanging out in the school parking lot after hours. They beat up Tommy pretty bad before I was able to get out there with a hood and cloak and a cane. I broke the cane on one of their necks, since it was just a prop. I made myself a better cane and outfit soon after."

Who, outside of the team, thinks you shouldn’t be a superhero?

  • "Master John-Pius Andrada, my arnis teacher. His father was active in the Filipino Resistance against the Japanese during WWII. Master John doesn’t like talking about what his dad did before getting caught and executed, but he thinks I’m risking too much. My parents don't know anything, and care about less, which I guess I'm ok with."

Why do you try to be a hero?

  • "This is a place where everyone hurts because nobody cares. I care, and I’ll stop the hurting. And I’ll do it while making a show of acting the right way."

Why do you care about the team?

  • "They’re all trying to make our home a better place. How can you not respect that?"

What or who did the Spiderweb take from you?

  • The Spiderweb burned down his best friend's family business. Back in elementary school, William's best friend was a kid named Mark Udinese. Mark's dad, Joe Udinese, ran a pizzeria nearby, and he was a nice guy. William spent a lot of time after school doing homework on tables in that pizzeria. One day, he saw a few people come in, go in the back, and get into a shouting match with Mark's dad. Two days later, the pizzeria burned down, and Mark's family moved away. The parents all knew it was the Spiderweb but tried not to let the kids know what happened. All the kids knew.

Does anybody (normie, criminal or hero type) cheer you on for the wrong reasons?

  • Measure is loudly supported by the Eisner Renaissance Committee, a white nationalist organization that believes that if if they neighbourhood became fully "European" again both in demographics and "values," then community would be rejuvenated and there would be economic prosperity (They're very much of an Identity Evropa, "You Will Not Replaces Us" sort). Measure, for his part, is rather horrified at their support, but hasn't really confronted why they like him much at all.

Why does your family continue to live there? And what do your parents do?

  • Measure's dad, Todd, is a dentist in the neighbourhood, and his mom, Denise is his dad's receptionist. Their idea of the American dream is purely about economic comfort, and they look forward to their annual cruise with almost religious fervour.

How do you balance schoolwork, drama club, and being a teen hero? Does anybody from the drama club suspect your identity?

  • William's ability to balance things is strained, and people are suspicious. His primary way of balancing things so far is becoming much less social, which works fine (he thinks) because he was one of the "quiet kids" anyway. It isn't working as well as he thinks, though, and his grades are starting to slip slightly, and people are noticing his personality is changing (less social, more confident, more aggressive when pushed). Kathy Gilani, a Junior in drama club and daughter of Turkish Kurds who moved to Halcyon City, noticed a black eye he had mostly covered up with stage makeup, and she's trying to figure out what to do about it. Mr. Greg Chao, the teacher in charge of the drama club, is also becoming a bit concerned that something is going on, though he's not to the point of thinking William's fighting crime.



  • 4 / 5


  • None Yet

Moment of Truth

  • This is the moment when you show them exactly why you belong here. You do any one thing, take out any one enemy, no matter how insane, no matter how ridiculous, because that’s you. Their jaws are gonna drop when you’re done. Of course, pulling off a stunt like this tends to bring unwanted attention and a dangerous reputation...

Back to Main Spiderweb Page[edit]

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