The Spiderweb: Rook The Delinquent

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Revision as of 03:00, 16 April 2019 by 98.234.72.187 (talk)
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Concept

Identity

Hero Name: Rook

Real Name: Theresa Russo

RookDelinquentSpiderweb.png

Look

  • Girl
    • Not really comfortable with the appellation "Woman", to be honest. It's an age thing, I guess? Or maybe not. My mom was a woman, I'm just... me.
  • Mediterranean
    • Non-whites call me white, the really white people call me whatever they think that they can get away with.
  • Untrusting Eyes
    • It's not that I don't trust you... Oh, wait. No. It's that I don't trust you.
  • Casual Clothing
    • My aunt claims they are ragged, but that is just because she doesn't understand the need for ventilation in making clothes comfortable. Except for the long leather jacket. It was my Mom's.
  • No Costume
    • I'll get around to it... at some point. Spoiler! No, I won't.


Abilities

Emotion Control


Super-strength

  • Technically, it's propriokinesis, but only so other people can claim credit for it. The doc's were offended that the range of my telekinesis is so limited. I survived to disappoint.


Labels

Danger Freak Savior Superior Mundane
Starting 0 +1 -1 +2 +1
Current 0 +1 -1 +2 +1


Moves

Are you watching closely?

  • When you mislead, distract, or trick someone, roll + Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two.
    • You get an opportunity
    • You expose a weakness or flaw
    • You confuse them for some time
    • You avoid further entanglement
  • On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition.


Criminal Mind

  • When you assess the situation, you can always ask one of the following questions, even on a miss:
    • What here is useful or valuable to me?
    • How could I best infuriate or provoke ____________?
    • What’s the best way in/way past?


I don't care what you think!

  • Whenever you reject others’ Influence, add +2 to your roll.


Team Moves

  • When you share a triumphant celebration with someone, ask them if they think you’re cool. If they say yes, give them Influence and take Influence over them. If they say no, mark a condition or spurn them immediately. If they’re a teammate, then either way, add a Team to the pool.


  • When you share a vulnerability or weakness with someone, give them Influence over you, and ask them who they’d like you to be. Mark potential if you show them that person. If they’re a teammate, add a Team to the pool no matter what.


Relationships

You keep trying to impress Bolo with your antics.


You and Measure pulled an awesome (if illegal) stunt together.

  • She asked Measure to help her get into a "warehouse where her dead parents things were stored" because she thought it was easier than telling him that it was a hub for the Spider's trafficking and she thought that his gadgets could get her in quietly. However, they did not, so she simply broke in (he went with because... he was worried about a girl getting hurt?) and chaos ensued. She got the proof/information that she needed, but Measure is still sore about it.


Influence

Knight has influence over Rook.

Measure has influence over Rook.

Bolo has influence over Rook.


Conditions

None Currently


Backstory

How did you get your powers?

  • I'm a magical girl and sold my soul to a familiar for power. Or, my family all died in a car accident, and my aunt sold my comatose self for radical experimentation to save me through SCIENCE with all sorts of fun side-effects. Or, y'know, maybe not to save me... maybe just because she needed the money and I wasn't really in a state to object. Then again, I could have been born with a mutation that makes me strikingly sarcastic. Whatever floats your boat.
    • she woke up with her powers after a terrible car accident that killed her parents and older brother. While she was comatose, her father’s younger sister received guardianship of her and enrolled her in an extremely experimental medical trial to improve and repair the human nervous system (with the goal of having controllable telekinesis). While the trial did certainly cause her to develop low level touch-based telekinesis upon waking, most subjects exhibited either little change in their initial condition or catastrophic nervous system failure. Any improvement on cognition is, at best, unclear.
    • Theresa is very much on the low end of the few “success” stories and so is currently monitored on an out-patient basis by experimentalists that she has heard grumble about wasting their time on a failure like her. While Theresa asserts that her aunt did it for the money, it was more complicated than that (which is usually how these things go). Her aunt’s two daughters get along well with Theresa, and the oldest (mentioned in the backstory) is the same age.


How does her touch-range telekinesis work, what does it look like?

  • Her touch-telekinesis has no real visual component and primarily works with her just being able to “feel around” an object that she is touching through focus, which allows her to do silly tricks like holding a pencil balanced on its tip on her finger (or unlock key based locks by putting her hand on them? I’m not sure if that goes too far.).
  • As super-strength, she starts trying to lift or move something exceptionally heavy or difficult, feels that she cannot, thinks “Fuck you” to the universe, then does in an impossible looking way (cars don’t fall to pieces under internal stress, etc). It’s not really trained enough to be combat-useable as punching, but she could, for example, toss a car between two opponents using “Freak” to change the environment of the battle. She’s really good at forcing open doors and pulling apart locks with her hands at this point.


What do you do for fun?

  • Not talk to old creeps who ask me what I do for fun. I mean, I sit around all day and run hypothetical conversations in my head to come up with some quality snark, but when I'm not doing that... I don't really do fun, I do distractions. Listen to music and podcasts. Read legal and political blogs. Wander around town watching people do people things. Sleep through class, then ace the tests. Pet random people's dogs in the park. Break peoples' fingers when they hurt kids or beat on their SOs. Normal people stuff, I guess.


Who, outside the team, thinks better of you than you do?

  • My cousin... she... I don't get her. She EXPECTS things from me. I keep screwing up, and she just smiles and hugs me, then says, "It's ok. You'll do better next time." It fucking gives me panic attacks.


Why do you try to be a hero?

  • The world is crap wrapped in a turd tortilla. I'm not a hero, and I don't save people. I sometimes just try not to be as shitty as everyone else. Nobody deserves this world. There should be something better... and if I don't push against the garbage, who will?


Why do you care about the team?

  • Their hearts are in the right place... and they are the only people that I really know like me.


Who or what has the Spiderweb taken from you?

  • Well, the city took Rook's parents and brother. Beyond that, her aunt's husband was killed in a gang-related incident while he was working at his sandwich shop. It wasn't even a hold-up or anything; it was simply stray gunfire as one group of gang-members was walking past.

XP

Potential

  • 0 / 5


Advancements

  • None yet


Moment of Truth

  • This is when you show them what you really are. Whether you’re the hero underneath the rebel facade...or the one who can make the hard choices heroes can’t make. You do whatever it takes to show that truth, whether it’s saving the day from a terrible villain or stopping a bad guy once and for all. Of course, once you’ve shown what you really are, there’s no going back to playing the clown...


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