Difference between revisions of "The Starsoul Crown"

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*Rolzup, playing [[Walker]] (Human Druid 5)
 
*Rolzup, playing [[Walker]] (Human Druid 5)
  
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*[[Abdahm!]] is the Best Bard Ever.
  
 
=House Rules=
 
=House Rules=

Revision as of 10:28, 8 September 2011

Players

  • Anglachel
  • Silent Wayfarer
  • Psychophant
  • Radiant Song
  • Caias Ward

Setting

After eons of conflict, the legendary magical artifact called the Starsoul Crown has been shattered on the Material Plane. No detection magics, no matter how powerful, can locate the crown, nor lead to its discovery. The bearer of the crown is rumored to possess powers exceeding even that of the eldest dragons, but never in the history of the world has such a one supposed to have held onto it for long.

The Starsoul Crown takes place primarily on the Material Plane. The campaign begins in the city of Crafthull, one of the "Rice Coast" towns along the fertile Imperial Delta. Crafthull has been a thriving port city since the discovery of haduf grain some eight generations ago. Haduf grain, which swells to unreasonably large size when planted in nourished, constantly-wet soil, has brought not only economic prosperity to the region, but also a supply of storehouse food to regions that used to fear the years of drought. In the wake of this newfound agrarian security, arts and crafts have begun to emerge from the race-mixed populations of the coastal and central lands. In particular, coral-based art, introduced by the merfolk of the southern oceans, and "livewood", a style of woodworking done on still-living (and healthy!) trees, introduced by the wood elves, have taken hold as both a pleasant leisure and a source of income for the talented.

It is currently late autumn in the year IC 538 (Imperial Calendar), and as with the last three years it has been a rain-heavy season. Lakes and rivers have swelled nearly to bursting, and even the poorest of men can find steady (if dangerous and unregulated) work repairing and rebuilding the endless series of dikes, dams, and sewage systems throughout the Empire. The throne itself is currently occupied by the Noble Regent Shast Beltram under the direction of the Imperial Circle, held in trust for when the still-infant son of the now-dead Emperor Lazaro Metros IV is old enough to undergo the Vows of Rulership and take his father's throne. While the specifics depend upon whom you ask, most people would agree that times are well-off for now, with good trade with the surrounding kingdoms, naval superiority kept in peaceful check with neighboring aquatic kingdoms, and even (for the first time in decades) an oversupply of basic foodstuffs thanks to the unusual abundance of rain in the inner lands. The military is, perhaps, a trifle overly antagonistic with certain nations for the average citizen's liking, but overall it is a time of peace and plenty.

Characters

  • Psychophant playing Dane (The Starsoul Crown) AKA Alycia the Seamstress, Sykibo the half-orc fighter, and Jensen the rogue (Psychophant)-Dane is a changleing Wizard 3/Sorcerer 1/Ultimate Mage 1
  • Rolzup, playing Walker (Human Druid 5)

House Rules

  • 1. Open Rolling Policy - I let players roll dice through InvisibleCastle, but if any player wants me to resolve a tricky roll (as 3.5 is wont to have) on my end, I am glad to do so and post results.
  • 2. The following rolls are always made by me, in secret: Spot, Listen, Search, Decipher Script, Bluff, and Forgery checks, along with other checks where characters wouldn't immediately know the results.
  • 3. XP is awarded per-encounter, so that players are rewarded not just for killing the monsters, but also for negotiating with them, sneaking past them, disarming their traps, etc.
  • 4. I use XP tokens for special achievements, which can be exchanged immediately for XP or used for other beneficial effects depending on the token awarded.
  • 5. In an effort to keep the sometimes glacial pace of PbP games rolling a bit faster, I will resolve all multi-stage rolls in combat on my end. This includes things like grappling, complicated spell resolutions and the like, plus multi-day skill checks (typically crafting, but others too).