Difference between revisions of "The Thief"

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(Created page with 'Heros Paths. ==The Path of the Thief== Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - i …')
 
(The Path of the Thief)
 
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==The Path of the Thief==
 
==The Path of the Thief==
  
Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - i various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.
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Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.
  
 
Benefits of the Path
 
Benefits of the Path
* Thieves avoid or resist
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* Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics.
* Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows,battleaxes or maces - see osric for a complete list].
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* Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine].
 
* Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.  
 
* Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.  
 
* Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.
 
* Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.
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The main purpose of these skills to the class is that they function ''without concious thought'' - thieves use these skills naturally in all circumstances.
  
 
These skills are:
 
These skills are:
**Pick Pockets:
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**Pick Pockets: 35%
**Open Locks:
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**Open Locks: 35%
**Detect/Remove Traps:
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**Detect/Remove Traps: 25%
**Move Silently:
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**Move Silently: 20%
**Hide in Shadows:
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**Hide in Shadows: 20%
**Hear noise:
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**Hear noise: 10%
**Climb:  
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**Climb unaided: 85%
  
 
*Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.
 
*Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.
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Degree, then number of hero points needed. Additional benefits listed
 
Degree, then number of hero points needed. Additional benefits listed
 
*1st Degree: 1 HP. All listed benefits above.
 
*1st Degree: 1 HP. All listed benefits above.
*2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter].  
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*2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables]
*3rd Degree: 6 HP.  
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*3rd Degree: 6 HP. +1/+5% to magic resistances only.
*4th Degree: 12 HP.
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*4th Degree: 12 HP. Read languages ability begins at 20%
*5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples.  
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*5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter].
 
*6th Degree: 48 HP. +1/+5% to all resistances.
 
*6th Degree: 48 HP. +1/+5% to all resistances.
 
*7th Degree: 96 HP. +1/+5% to all resistances.
 
*7th Degree: 96 HP. +1/+5% to all resistances.
 
*8th Degree: 195HP.  
 
*8th Degree: 195HP.  
*9th Degree: +200 HP hereafter. Attains a holding. +1/+5% to all resistances.
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*9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple.
 
*10th Degree
 
*10th Degree
 
*11th Degree
 
*11th Degree
 
*12th Degree
 
*12th Degree

Latest revision as of 03:47, 19 August 2010

Heros Paths.

The Path of the Thief[edit]

Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.

Benefits of the Path

  • Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics.
  • Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine].
  • Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.
  • Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.

The main purpose of these skills to the class is that they function without concious thought - thieves use these skills naturally in all circumstances.

These skills are:

    • Pick Pockets: 35%
    • Open Locks: 35%
    • Detect/Remove Traps: 25%
    • Move Silently: 20%
    • Hide in Shadows: 20%
    • Hear noise: 10%
    • Climb unaided: 85%
  • Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.

Thief HeroPath Degrees [under construction] Degree, then number of hero points needed. Additional benefits listed

  • 1st Degree: 1 HP. All listed benefits above.
  • 2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables]
  • 3rd Degree: 6 HP. +1/+5% to magic resistances only.
  • 4th Degree: 12 HP. Read languages ability begins at 20%
  • 5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter].
  • 6th Degree: 48 HP. +1/+5% to all resistances.
  • 7th Degree: 96 HP. +1/+5% to all resistances.
  • 8th Degree: 195HP.
  • 9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple.
  • 10th Degree
  • 11th Degree
  • 12th Degree