Difference between revisions of "The Tiger is Out: The Tygers of Orc"

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(Allies & Enemies)
(Relevant Factions)
Line 94: Line 94:
  
 
==Direct Relationships==
 
==Direct Relationships==
===The Hive===
 
* ‘‘Tier’’: 4
 
* ''Relationship:'' -2
 
* ''Summary:'' A guild of merchants who secretly trade in contraband. Named for their symbol, a golden bee.
 
* ''Notes:''The Hive hates Mateas Kline, and consequently, the Tygers.
 
 
 
===The Circle of the Flame===
 
===The Circle of the Flame===
 
* ‘‘Tier’’: 3
 
* ‘‘Tier’’: 3
Line 117: Line 111:
 
* ''Summary:'' An ancient noble, said to be immortal, like the Emperor. Possibly a vampire. Obsessed with arcane secrets.
 
* ''Summary:'' An ancient noble, said to be immortal, like the Emperor. Possibly a vampire. Obsessed with arcane secrets.
 
* ''Notes:''A personal friend of Kobb Templeton, not the group as a hole.
 
* ''Notes:''A personal friend of Kobb Templeton, not the group as a hole.
 
===The Deathland Scavengers===
 
* ‘‘Tier’’: 2
 
* ''Relationship:'' +2
 
* ''Summary:'' Convicts from Ironhook and desperate freelancers who roam the wasteland beyond the lightning barriers.
 
* ''Notes:''The Deathland Scavengers are allies of Mateas Kline, the noble who fancies himself the patron of the Tygers.
 
 
===The Dimmer Sisters===
 
* ‘‘Tier’’: 2
 
* ''Relationship:'' TBA
 
* ''Summary:'' Housebound recluses with an occult reputation.
 
* ''Notes:''The Dimmer Sisters are angry that the Tygers refused to capture a ghost for them.
 
 
===The Grinders===
 
* ‘‘Tier’’: 2
 
* ''Relationship:'' TBA
 
* ''Summary:'' A vicious gang of former dockers and leviathan blood refinery workers from Skovlan.
 
* ''Notes:'' The Grinders are fellow Skovlanders, radicals, and they appreciate the quality drugs the Interns can occasionally cook up.
 
  
 
===The Lampblacks===
 
===The Lampblacks===
Line 178: Line 154:
 
* ''Summary:'' Official office for business dealings in the Dagger Isles
 
* ''Summary:'' Official office for business dealings in the Dagger Isles
 
* ''Notes:''None
 
* ''Notes:''None
 +
 +
===The Deathland Scavengers===
 +
* ‘‘Tier’’: 2
 +
* ''Relationship:'' +2
 +
* ''Summary:'' Convicts from Ironhook and desperate freelancers who roam the wasteland beyond the lightning barriers.
 +
* ''Notes:'' None
  
 
===The Dockers===
 
===The Dockers===
Line 184: Line 166:
 
* ''Summary:'' The hard-bitten laborers who work the docks.
 
* ''Summary:'' The hard-bitten laborers who work the docks.
 
* ''Notes:''None
 
* ''Notes:''None
 +
 +
===The Dimmer Sisters===
 +
* ‘‘Tier’’: 2
 +
* ''Relationship:'' TBA
 +
* ''Summary:'' Housebound recluses with an occult reputation.
 +
* ''Notes:''The Dimmer Sisters are angry that the Tygers refused to capture a ghost for them.
  
 
===The Fog Hounds===
 
===The Fog Hounds===
Line 201: Line 189:
 
* ''Relationship:'' 0
 
* ''Relationship:'' 0
 
* ''Summary:'' The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the Dusk)
 
* ''Summary:'' The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the Dusk)
 +
* ''Notes:''None
 +
 +
===The Grinders===
 +
* ‘‘Tier’’: 2
 +
* ''Relationship:'' TBA
 +
* ''Summary:'' A vicious gang of former dockers and leviathan blood refinery workers from Skovlan.
 +
* ''Notes:'' The Grinders are fellow Skovlanders, radicals, and they appreciate the quality drugs the Interns can occasionally cook up.
 +
 +
===The Hive===
 +
* ‘‘Tier’’: 4
 +
* ''Relationship:'' -2
 +
* ''Summary:'' A guild of merchants who secretly trade in contraband. Named for their symbol, a golden bee.
 
* ''Notes:''None
 
* ''Notes:''None
  

Revision as of 17:26, 7 March 2019


The Tygers of Orc are a cult the venerates the spirit of rebellion. The have been known to target powerful individuals and institutions for destruction.

Profile

Background

TBA


Mythology

Once upon a time, Luvah was the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.


Lair and Operations

  • Stoker's Barge
    • This dry-docked ship converted into a tavern can be found in Silkshore. It is a front for the Tygers, serving as their base of operations.
  • Sacred Site: The pleasure dens of Silkshore.
    • Specialization: Sacrifice
      • The Tygers destroy the powerful and their riches in the name of Orc.
      • A secret society called the Circle of the Flame controls this area.
  • No Claims

Chronicle of Exploits

  • TBA


Allies & Enemies

  • The Circle of the Flame
    • Relationship: TBA (+1)
    • The Circle of the Flame controls the sacred sites of the Tygers.

Crew Stats

  • Name: The Tygers of Orc
  • Reputation: TBA
  • Lair: Stoker's Barge, bar in TBA
    • Hold: Weak
  • Deity: Orc
    • Feature 1 TBA
    • Feature 2 TBA
  • Sacred Site: Sacrifice (TBA?)
    • Controlling Faction: TBA?


  • Rep: 0
  • Turf: 0
  • Tier: 0
  • Heat: 0
  • Wanted: 0
  • Coin: 2
    • Vaults: 0


Crew Abilities & Upgrades

  • Abilities
    • Bound in Darkness
      • You may use teamwork maneuvers with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.
      • The Spirit of Rebellion spreads faster than words can carry it. The very fabric of the world is bursting at the seams, ready to tear down the mighty.
  • Upgrades
    • Training: Insight
      • You earn 2 xp (instead of 1) when you train the Insight xp track during downtime.
      • The Dimmer Sisters are angry at the Tygers for this, because a ghost they were supposed to capture gave them this ability in exchange for its freedom.
    • Training: Resolve
      • You earn 2 xp (instead of 1) when you train the Resolve xp track during downtime.
    • Cohort: Adepts (Quality: 0)
      • A couple of disaffected university students who are regulars at Stoker's Barge. They jokingly refer to themselves as The Interns.
      • Edge: Tenacious - The cohort won't be deterred from a task.
      • Flaw: Unreliable - The cohort isn't always available, due to other obligations, stupefaction from their vices, etc
      • Harm: 0
    • Elite Adepts for the Interns
      • All of your cohorts with the Adepts type get +1d to quality rolls for Adept-related actions.
      • The Grinders have a soft spot for the Adepts after they made a special batch of block lotus resin for their leader Hutton's birthday party.

Contacts

  • Favoured Contact: Mateas Kline, a noble who helps the Tygers ruin the aristocracy.
    • Faction that supports Kline (and the Tygers as a result): The Deathland Stalkers
    • Faction that hates Kline (and the Tygers as a result): The Hive
  • Other Contacts
    • Gagan, an academic.
    • Adikin, an occultist.
    • Hutchins, an antiquarian.
    • Moriya, a spirit trafficker.
    • Bennett, an astronomer.

Claims Map

Copy of Claims Map for wiki.jpg

Relevant Factions

This is a list of all factions that are either directly related to the Tygers of Orc, or one step removed.

Direct Relationships

The Circle of the Flame

  • ‘‘Tier’’: 3
  • Relationship: TBA
  • Summary: A secret society of antiquarians and scholars; cover for extortion, graft, vice, and murder.
  • Notes:The Circle of the Flame controls the sacred sites of the Tygers.

The Forgotten Gods

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: Cults that attempt to follow the old ways from before the cataclysm, doing the bidding of demons and darker things. There are many cults, who rarely organize together. An individual cult is usually Tier I or Tier II.
  • Notes:Bone Meal Miller spends time at a Forgotten God temple run by the priestess Ilacille.

Lord Skurlock

  • ‘‘Tier’’: 3
  • Relationship: 0*
  • Summary: An ancient noble, said to be immortal, like the Emperor. Possibly a vampire. Obsessed with arcane secrets.
  • Notes:A personal friend of Kobb Templeton, not the group as a hole.

The Lampblacks

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: The former lamp-lighter guild, turned to crime when their services were replaced by electric lights.
  • Notes: The leader of the Lampblacks, Baszo Baz, is an old enemy of Onyx. The Lampblacks are at war with the Red Sashes.

No Direct Relationship

The Bluecoats

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: The City Watch of Duskwall, tasked with upholding the law. Known as the meanest gang in the city. Corrupt, violent, and cruel.
  • Notes:None

Cabbies

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: The public coach operators. They also breed the large Akorosian goats used to pull the carriages. An impressive gossip network
  • Notes:None

The Church of the Ecstasy of the Flesh

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: The “state religion,” if there is such a thing. They honor the life of the body and abhor the corrupted spirit world. Essentially a secret society.
  • Notes:None

The City Council

  • ‘‘Tier’’: 5
  • Relationship: 0
  • Summary: The elite noble rulers of the city government
  • Notes:None

The Crows

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: An old gang with new leadership. Known for running illegal games of chance and extortion rackets.
  • Notes:None

Dagger Isles Consulate

  • ‘‘Tier’’: 1
  • Relationship: 0
  • Summary: Official office for business dealings in the Dagger Isles
  • Notes:None

The Deathland Scavengers

  • ‘‘Tier’’: 2
  • Relationship: +2
  • Summary: Convicts from Ironhook and desperate freelancers who roam the wasteland beyond the lightning barriers.
  • Notes: None

The Dockers

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: The hard-bitten laborers who work the docks.
  • Notes:None

The Dimmer Sisters

  • ‘‘Tier’’: 2
  • Relationship: TBA
  • Summary: Housebound recluses with an occult reputation.
  • Notes:The Dimmer Sisters are angry that the Tygers refused to capture a ghost for them.

The Fog Hounds

  • ‘‘Tier’’: 1
  • Relationship: 0
  • Summary: A crew of rough smugglers looking for a patron.
  • Notes:None

The Foundation

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: The powerful ancient order of architects and builders. Many of their enemies have disappeared behind the brick and mortar of Doskvol.
  • Notes:None

The Gondoliers

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the Dusk)
  • Notes:None

The Grinders

  • ‘‘Tier’’: 2
  • Relationship: TBA
  • Summary: A vicious gang of former dockers and leviathan blood refinery workers from Skovlan.
  • Notes: The Grinders are fellow Skovlanders, radicals, and they appreciate the quality drugs the Interns can occasionally cook up.

The Hive

  • ‘‘Tier’’: 4
  • Relationship: -2
  • Summary: A guild of merchants who secretly trade in contraband. Named for their symbol, a golden bee.
  • Notes:None

The Imperial Military

  • ‘‘Tier’’: 6
  • Relationship: 0
  • Summary: The armed forces of the Imperium stationed in Doskvol. Garrisons are posted at Gaddoc Rail Station, aboard the naval destroyer Paragon, and at the Lord Governor's stronghold (about 250 troops in total).
  • Notes:None

Ironhook Prison

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: Where many scoundrels spend the bulk of their lives. Several criminal organizations are run by convicts inside its walls.
  • Notes:Mr Bottles was just released from here.

Leviathan Hunters

  • ‘‘Tier’’: 5
  • Relationship: 0
  • Summary: The daring captains and crews that grapple with titanic demons of the Void Sea to drain their blood for processing into electroplasm.
  • Notes:None

The Ministry of Preservation

  • ‘‘Tier’’: 5
  • Relationship: 0
  • Summary: The governmental body of the Imperium that oversees all transportation between cities and the disbursement of food and other vital resources.
  • Notes:None

The Path of Echoes

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: A mystery cult that borders on open rebellion against spirit laws. They revere the ancients, and seek to gain knowledge from the past— including consorting with ghosts.
  • Notes:None

The Reconciled

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: An association of spirits who have not gone feral with the passage of time.
  • Notes:None

The Red Sashes

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: Originally an Iruvian school of swordsmanship, expanded into criminal endeavors.
  • Notes:At war with the Lampblacks.

Sailors

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: The captains and crews for merchant and Imperial Navy ships.
  • Notes:None

The Silver Nails

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: A company of Severosi mercenaries turned to crime when the war for Skovlan Unity ended. Renowned ghost killers.
  • Notes:None

The Sparkwrights

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: The engineers who maintain the lightning barriers. Also pioneers of new technology, often indulging in dangerous research.
  • Notes:None

The Spirit Wardens

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: The bronze-masked hunters who destroy rogue spirits. Also run Bellweather Crematorium and research artifacts scavenged in the deathlands. Membership is secret.
  • Notes:None

Ulf Ironborn

  • ‘‘Tier’’: 1
  • Relationship: 0
  • Summary: A brutal Skovlander, newly arrived in Doskvol, fighting everyone for turf.
  • Notes:None

The Unseen

  • ‘‘Tier’’: 4
  • Relationship: 0
  • Summary: An insidious criminal enterprise with secret membership. Thought to pull the strings of the entire underworld.
  • Notes:None

The Wraiths

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: A mysterious crew of masked thieves and spies.
  • Notes:None