The Tiger is Out: The Tygers of Orc

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The Tygers of Orc are a cult the venerates the spirit of rebellion. The have been known to target powerful individuals and institutions for destruction.

Profile

Background

TBA


Mythology

Once upon a time, Luvah was the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.


Lair and Operations

  • Stoker's Barge
    • This dry-docked ship converted into a tavern can be found in Silkshore. It is a front for the Tygers, serving as their base of operations.
  • Sacred Site: The pleasure dens of Silkshore.
    • Specialization: Sacrifice
      • The Tygers destroy the powerful and their riches in the name of Orc.
  • No Claims

Chronicle of Exploits

  • TBA


Allies & Enemies

  • Faction controlling sacred site TBA: The Circle of Flame
    • Relationship: TBA (-1, 0, +1)
  • Faction supportive of your upgrade TBA, +1 or +2
  • Faction hurt by your upgrade TBA, -2 or -1
  • Faction friendly to your contact TBA, +1 or +2
  • Faction hostile to your contact TBA, -2 or -1

Crew Stats

  • Name: The Tygers of Orc
  • Reputation: TBA
  • Lair: Stoker's Barge, bar in TBA
    • Hold: Weak
  • Deity: Orc
    • Feature 1 TBA
    • Feature 2 TBA
  • Sacred Site: Sacrifice (TBA?)
    • Controlling Faction: TBA?


  • Rep: 0
  • Turf: 0
  • Tier: 0
  • Heat: 0
  • Wanted: 0
  • Coin: 2
    • Vaults: 0


Crew Abilities & Upgrades

  • Abilities
    • Bound in Darkness
      • You may use teamwork maneuvers with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.
      • The Spirit of Rebellion spreads faster than words can carry it. The very fabric of the world is bursting at the seams, ready to tear down the mighty.
  • Upgrades
    • Training: Insight
      • You earn 2 xp (instead of 1) when you train the Insight xp track during downtime.
      • The Dimmer Sisters are angry at the Tygers for this, because a ghost they were supposed to capture gave them this ability in exchange for its freedom.
    • Training: Resolve
      • You earn 2 xp (instead of 1) when you train the Resolve xp track during downtime.
    • Cohort: Adepts (Quality: 0)
      • A couple of disaffected university students who are regulars at Stoker's Barge. They jokingly refer to themselves as The Interns.
      • Edge: Tenacious - The cohort won't be deterred from a task.
      • Flaw: Unreliable - The cohort isn't always available, due to other obligations, stupefaction from their vices, etc
      • Harm: 0
    • Elite Adepts for the Interns
      • All of your cohorts with the Adepts type get +1d to quality rolls for Adept-related actions.
      • The Grinders have a soft spot for the Adepts after they made a special batch of block lotus resin for their leader Hutton's birthday party.

Contacts

  • Favoured Contact: Mateas Kline, a noble who helps the Tygers ruin the aristocracy.
    • Faction that supports Kline (and the Tygers as a result): The Deathland Stalkers
    • Faction that hates Kline (and the Tygers as a result): The Hive
  • Other Contacts
    • Gagan, an academic.
    • Adikin, an occultist.
    • Hutchins, an antiquarian.
    • Moriya, a spirit trafficker.
    • Bennett, an astronomer.

Claims Map

Copy of Claims Map for wiki.jpg