Difference between revisions of "The Tiger is Out Campaign Page"

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(Player Characters)
(Player Characters)
Line 28: Line 28:
 
* Shine, by William Wilja Wiklund.
 
* Shine, by William Wilja Wiklund.
 
** A Slide with remembers nothing before joining Orc's Tygers.
 
** A Slide with remembers nothing before joining Orc's Tygers.
* Song, by The Tim.
+
* [[Song| Song]], by The Tim.
 
** A ruthless and mystical Hound.  Being from Tycheros, she's got feathers to match her ugly bird that she can mind-link to, and is 100% committed to the cause.
 
** A ruthless and mystical Hound.  Being from Tycheros, she's got feathers to match her ugly bird that she can mind-link to, and is 100% committed to the cause.
 
* TBA, by Andrew.
 
* TBA, by Andrew.

Revision as of 21:51, 27 February 2019


The Tiger is Out is a Blades in the Dark game that is primarily co-GM'd by Nick the Nevermet and The Tim.

Premise

The Tiger is Out follows the exploits of a crew in the fictional city of Duskvol. They are a cult to Orc, the spirit of rebellion born when the world died centuries ago. In Its Name, they go forth and the destroy the powerful and unjust of the city.

    The Tiger
    He Destroyed his cage
    Yes
    YES
    The Tiger is out
    -- A Poem by Nael, Age 6.

Player Characters

The following are player characters that are or have been in the game:

  • Bone Meal Miller, by Nick.
    • A Cutter Devil Hunter who used to be a carney strong man until a mystical experience put him in touch with Orc.
  • Mr. Bottles, by Aegishjalmer.
    • A Cutter and former dock worker who just got out of Ironhook.
  • Kobb Templeton, by The Tim.
    • A Whisper and a disgrace to a local noble family who has gone dissolute in his dual pursuit of worldly pleasure and occult lore.
  • Knocker John, by Nick.
    • A Leech Sabateur, motivated to revenge from witnessing the working conditions miners endured.
  • Onyx, by Elven Princess.
    • A seductive, violent Slide.
  • Shine, by William Wilja Wiklund.
    • A Slide with remembers nothing before joining Orc's Tygers.
  • Song, by The Tim.
    • A ruthless and mystical Hound. Being from Tycheros, she's got feathers to match her ugly bird that she can mind-link to, and is 100% committed to the cause.
  • TBA, by Andrew.
  • Black Character Sheet

The Tygers of Orc

The Tygers of Orc are a cult that honors Orc, the Spirit of Rebellion. They are committed to destroying the powerful, and believe that doing so in a ritual way can promote the spirit of rebellion in the hearts of the populace. When a sufficient mass of the people hear the cry of Orc, the flames shall rise and the guillotines shall fall.

Background

Before the world broke, Orc was Luvah, the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.

Crew Sheet

Crew Name: The Tygers of Orc (Needs approval)

Crew Type: Cult

Sacred Site: Sacrifice (Needs approval)

Reputation: TBA

Lair: A dry-docked ship that has been converted into a pub.

  • Possible Locations
    • Barrowcleft
      • "Barrowcleft is the home to the laborers and overseers of the Ministry of Preservation who attend the radiant energy farms of Doskvol. It is a dusty, rural district, with simple wooden buildings of only one or two stories and wide dirt roads to accommodate large cargo wagons. The farmers of Barrowcleft are organized into tight-knit family-based clans that are proud of their vital role in the city’s welfare and hold themselves apart from the “city folk” across the river. Outsiders are welcome here for honest trade, but are met with a cold suspicion otherwise."
    • The Docks
      • "The docks of Doskvol are ancient, going back to the days before the cataclysm, when the area was a colony town of the old Skov kingdom. Today, some commerce has shifted to the new electro-rail lines of the Imperium, but the docks are still bustling with cargo haulers, fishing boats, and the prestigious leviathan hunter ships that provide the raw material that keeps the city running."
    • Dunslough
      • "Dunslough is a ghetto for the destitute poor of the city, as well as the site of Ironhook Prison and its labor camp. Originally, the ghetto was a neighborhood for families of prisoners, but over the years, extreme poverty and neglect have worn it down into a sodden ruin. A vicious cycle plays out here: crime driven by desperation, then arrest, incarceration, and release back to Dunslough—giving Ironhook an endless supply of laborers to exploit."
    • Nightmarket
      • "Nightmarket is a district dominated by commerce. Situated near Gaddoc Rail Station, Nightmarket receives the bulk of salable goods from the cargo trains that travel across the Imperium, bringing the exotic and rare to Duskwall. The citizens that call Nightmarket home constitute a new class of “elites”—wealthy people who are not of noble descent but nevertheless claim land, status, and power without titles. The district has been taken over by new construction, introducing lavish private townhouses with all of the modern advances for the elites that can afford them."
    • Silkshore
      • "Criss-crossed by dozens of narrow canals, Silkshore is a district best navigated by gondola, as most visitors to this “red lamp district” do. The brothels, vice dens, food stalls, and exotic shops all perch at the waterside, ready to satisfy the appetites of their clientele, no questions asked. Silkshore is a place of public indulgence and private indelicacy, catering to every pleasure imaginable—as well as some that strain the bounds of fantasy."

Deity: Orc

  • Choose 2 of the following:
    • alluring
    • cruel
    • ferocious
    • monstrous
    • radiant
    • sinister
    • serene
    • transcendent

Special Ability: TBA

Rep: 0

Turf: 0

Tier: 0

Hold: Weak

Heat: 0

Wanted: 0

Coin: 0