Difference between revisions of "The Tiger is Out Campaign Page"

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(Direct Relationships)
(Direct Relationships)
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==Direct Relationships==
 
==Direct Relationships==
===The Hive======
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===The Hive===
 
* ‘‘Tier’’: 4
 
* ‘‘Tier’’: 4
 
* ''Relationship:'' -2
 
* ''Relationship:'' -2
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* ''Notes:''The Hive hates Mateas Kline, and consequently, the Tygers.
 
* ''Notes:''The Hive hates Mateas Kline, and consequently, the Tygers.
  
===The Circle of the Flame======
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===The Circle of the Flame===
 
* ‘‘Tier’’: 3
 
* ‘‘Tier’’: 3
 
* ''Relationship:'' TBA
 
* ''Relationship:'' TBA
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* ''Notes:''The Circle of the Flame controls the sacred sites of the Tygers.
 
* ''Notes:''The Circle of the Flame controls the sacred sites of the Tygers.
  
===The Forgotten Gods======
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===The Forgotten Gods===
 
* ‘‘Tier’’: 3
 
* ‘‘Tier’’: 3
 
* ''Relationship:'' 0
 
* ''Relationship:'' 0
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* ''Notes:''Bone Meal Miller spends time at a Forgotten God temple run by the priestess Ilacille.
 
* ''Notes:''Bone Meal Miller spends time at a Forgotten God temple run by the priestess Ilacille.
  
===Lord Skurlock======
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===Lord Skurlock===
 
* ‘‘Tier’’: 3
 
* ‘‘Tier’’: 3
 
* ''Relationship:'' 0*
 
* ''Relationship:'' 0*
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* ''Notes:''A personal friend of Kobb Templeton, not the group as a hole.
 
* ''Notes:''A personal friend of Kobb Templeton, not the group as a hole.
  
===The Deathland Scavengers======
+
===The Deathland Scavengers===
 
* ‘‘Tier’’: 2
 
* ‘‘Tier’’: 2
 
* ''Relationship:'' +2
 
* ''Relationship:'' +2

Revision as of 15:21, 1 March 2019


The Tiger is Out is a Blades in the Dark game that is primarily co-GM'd by Nick the Nevermet and The Tim.

Premise

The Tiger is Out follows the exploits of a crew in the fictional city of Duskvol. They are a cult to Orc, the spirit of rebellion born when the world died centuries ago. In Its Name, they go forth and the destroy the powerful and unjust of the city.

    The Tiger
    He Destroyed his cage
    Yes
    YES
    The Tiger is out
    -- A Poem by Nael, Age 6.

Player Characters

The following are player characters that are or have been in the game:

  • Bone Meal Miller, by Nick.
    • A Cutter Devil Hunter who used to be a carney strong man until a mystical experience put him in touch with Orc.
  • Mr. Bottles, by Aegishjalmer.
    • A Cutter and former dock worker who just got out of Ironhook.
  • Kobb Templeton, by The Tim.
    • A Whisper and a disgrace to a local noble family who has gone dissolute in his dual pursuit of worldly pleasure and occult lore.
  • Knocker John, by Nick.
    • A Leech Sabateur, motivated to revenge from witnessing the working conditions miners endured.
  • Onyx, by Elven Princess.
    • A seductive, violent Slide.
  • Shine, by William Wilja Wiklund.
    • A Slide with remembers nothing before joining Orc's Tygers.
  • Song, by The Tim.
    • A ruthless and mystical Hound. Being from Tycheros, she's got feathers to match her ugly bird that she can mind-link to, and is 100% committed to the cause.
  • TBA, by Andrew.
  • Black Character Sheet

The Tygers of Orc

The Tygers of Orc are a cult that honors Orc, the Spirit of Rebellion. They are committed to destroying the powerful, and believe that doing so in a ritual way can promote the spirit of rebellion in the hearts of the populace. When a sufficient mass of the people hear the cry of Orc, the flames shall rise and the guillotines shall fall.

Background

Before the world broke, Orc was Luvah, the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.

Crew Sheet

Full Crew Sheet

Crew Name: The Tygers of Orc

Crew Type: Cult

Deity: Orc

Sacred Site: Sacrifice (Needs approval)

Reputation: TBA

Lair: A dry-docked ship that has been converted into a pub.

Once upon a time, Luvah was the Aspect of love and passion in the world. But Urizen the Maker of Law struck Luvah down while breaking the world. The fallen Luvah arose in the broken world as Orc, and swore vengeance against the tyranny of law in all its forms.

Relevant Factions

This is a list of all factions that are either directly related to the Tygers of Orc, or one step removed.

Direct Relationships

The Hive

  • ‘‘Tier’’: 4
  • Relationship: -2
  • Summary: A guild of merchants who secretly trade in contraband. Named for their symbol, a golden bee.
  • Notes:The Hive hates Mateas Kline, and consequently, the Tygers.

The Circle of the Flame

  • ‘‘Tier’’: 3
  • Relationship: TBA
  • Summary: A secret society of antiquarians and scholars; cover for extortion, graft, vice, and murder.
  • Notes:The Circle of the Flame controls the sacred sites of the Tygers.

The Forgotten Gods

  • ‘‘Tier’’: 3
  • Relationship: 0
  • Summary: Cults that attempt to follow the old ways from before the cataclysm, doing the bidding of demons and darker things. There are many cults, who rarely organize together. An individual cult is usually Tier I or Tier II.
  • Notes:Bone Meal Miller spends time at a Forgotten God temple run by the priestess Ilacille.

Lord Skurlock

  • ‘‘Tier’’: 3
  • Relationship: 0*
  • Summary: An ancient noble, said to be immortal, like the Emperor. Possibly a vampire. Obsessed with arcane secrets.
  • Notes:A personal friend of Kobb Templeton, not the group as a hole.

The Deathland Scavengers

  • ‘‘Tier’’: 2
  • Relationship: +2
  • Summary: Convicts from Ironhook and desperate freelancers who roam the wasteland beyond the lightning barriers.
  • Notes:The Deathland Scavengers are allies of Mateas Kline, the noble who fancies himself the patron of the Tygers.

The Dimmer Sisters

  • ‘‘Tier’’: 2
  • Relationship: TBA
  • Summary: Housebound recluses with an occult reputation.
  • Notes:The Dimmer Sisters are angry that the Tygers refused to capture a ghost for them.

The Grinders

  • ‘‘Tier’’: 2
  • Relationship: TBA
  • Summary: A vicious gang of former dockers and leviathan blood refinery workers from Skovlan.
  • Notes: The Grinders are fellow Skovlanders, radicals, and they appreciate the quality drugs the Interns can occasionally cook up.

The Lampblacks

  • ‘‘Tier’’: 2
  • Relationship: 0
  • Summary: The former lamp-lighter guild, turned to crime when their services were replaced by electric lights.
  • Notes: The leader of the Lampblacks, Baszo Baz, is an old enemy of Onyx. The Lampblacks are at war with the Red Sashes.

No Direct Relationship

  • Name: The Bluecoats
    • Tier: 3
    • Relationship: 0
    • Summary: The City Watch of Duskwall, tasked with upholding the law. Known as the meanest gang in the city. Corrupt, violent, and cruel.
    • Notes:None
  • Name: Cabbies
    • Tier: 2
    • Relationship: 0
    • Summary: The public coach operators. They also breed the large Akorosian goats used to pull the carriages. An impressive gossip network
    • Notes:None
  • Name: The Church of the Ecstasy of the Flesh
    • Tier: 4
    • Relationship: 0
    • Summary: The “state religion,” if there is such a thing. They honor the life of the body and abhor the corrupted spirit world. Essentially a secret society.
    • Notes:None
  • Name: The City Council
    • Tier: 5
    • Relationship: 0
    • Summary: The elite noble rulers of the city government
    • Notes:None
  • Name: The Crows
    • Tier: 2
    • Relationship: 0
    • Summary: An old gang with new leadership. Known for running illegal games of chance and extortion rackets.
    • Notes:None
  • Name: Dagger Isles Consulate
    • Tier: 1
    • Relationship: 0
    • Summary: Official office for business dealings in the Dagger Isles
    • Notes:None
  • Name: The Dockers
    • Tier: 3
    • Relationship: 0
    • Summary: The hard-bitten laborers who work the docks.
    • Notes:None
  • Name: The Fog Hounds
    • Tier: 1
    • Relationship: 0
    • Summary: A crew of rough smugglers looking for a patron.
    • Notes:None
  • Name: The Foundation
    • Tier: 4
    • Relationship: 0
    • Summary: The powerful ancient order of architects and builders. Many of their enemies have disappeared behind the brick and mortar of Doskvol.
    • Notes:None
  • Name: The Gondoliers
    • Tier: 3
    • Relationship: 0
    • Summary: The guild of canal boat operators. Venerated by ancient tradition. Said to know occult secrets (many things are submerged in the Dusk)
    • Notes:None
  • Name: The Imperial Military
    • Tier: 6
    • Relationship: 0
    • Summary: The armed forces of the Imperium stationed in Doskvol. Garrisons are posted at Gaddoc Rail Station, aboard the naval destroyer Paragon, and at the Lord Governor's stronghold (about 250 troops in total).
    • Notes:None
  • Name: Ironhook Prison
    • Tier: 4
    • Relationship: 0
    • Summary: Where many scoundrels spend the bulk of their lives. Several criminal organizations are run by convicts inside its walls.
    • Notes:Mr Bottles was just released from here.
  • Name: Leviathan Hunters
    • Tier: 5
    • Relationship: 0
    • Summary: The daring captains and crews that grapple with titanic demons of the Void Sea to drain their blood for processing into electroplasm.
    • Notes:None
  • Name: The Ministry of Preservation
    • Tier: 5
    • Relationship: 0
    • Summary: The governmental body of the Imperium that oversees all transportation between cities and the disbursement of food and other vital resources.
    • Notes:None
  • Name: The Path of Echoes
    • Tier: 3
    • Relationship: 0
    • Summary: A mystery cult that borders on open rebellion against spirit laws. They revere the ancients, and seek to gain knowledge from the past— including consorting with ghosts.
    • Notes:None
  • Name: The Reconciled
    • Tier: 4
    • Relationship: 0
    • Summary: An association of spirits who have not gone feral with the passage of time.
    • Notes:None
  • Name: The Red Sashes
    • Tier: 2
    • Relationship: 0
    • Summary: Originally an Iruvian school of swordsmanship, expanded into criminal endeavors.
    • Notes:At war with the Lampblacks.
  • Name: Sailors
    • Tier: 3
    • Relationship: 0
    • Summary: The captains and crews for merchant and Imperial Navy ships.
    • Notes:None
  • Name: The Silver Nails
    • Tier: 3
    • Relationship: 0
    • Summary: A company of Severosi mercenaries turned to crime when the war for Skovlan Unity ended. Renowned ghost killers.
    • Notes:None
  • Name: The Sparkwrights
    • Tier: 4
    • Relationship: 0
    • Summary: The engineers who maintain the lightning barriers. Also pioneers of new technology, often indulging in dangerous research.
    • Notes:None
  • Name: The Spirit Wardens
    • Tier: 4
    • Relationship: 0
    • Summary: The bronze-masked hunters who destroy rogue spirits. Also run Bellweather Crematorium and research artifacts scavenged in the deathlands. Membership is secret.
    • Notes:None
  • Name: Ulf Ironborn
    • Tier: 1
    • Relationship: 0
    • Summary: A brutal Skovlander, newly arrived in Doskvol, fighting everyone for turf.
    • Notes:None
  • Name: The Unseen
    • Tier: 4
    • Relationship: 0
    • Summary: An insidious criminal enterprise with secret membership. Thought to pull the strings of the entire underworld.
    • Notes:None
  • Name: The Wraiths
    • Tier: 2
    • Relationship: 0
    • Summary: A mysterious crew of masked thieves and spies.
    • Notes:None

Links & Resources