Difference between revisions of "The World of Absalom"

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(The World of Absalom)
(The World of Absalom)
Line 86: Line 86:
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 +
 
===Lairs===
 
===Lairs===
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]
 +
 +
===Organizations===
 +
*Cult of the Basilisk: [[Hex 14.23 The Basilisk Knights]]
 +
 
===Items===
 
===Items===
 +
 
===Monsters===
 
===Monsters===
 
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters
 
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters
 
*Antelope: [[Hex 13.22 The Plateau of Sighs]]
 
*Antelope: [[Hex 13.22 The Plateau of Sighs]]
 
*Crab Spiders: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Crab Spiders: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Dryad: [[Hex 14.23 The Basilisk Knights]]
 
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
 
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
 
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]
 
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 +
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]
 
*Magic-user
 
*Magic-user
 
**Imprisoned in ''magic jar'': [[Hex 13.22 The Plateau of Sighs]]
 
**Imprisoned in ''magic jar'': [[Hex 13.22 The Plateau of Sighs]]
Line 106: Line 114:
  
 
===New Classes===
 
===New Classes===
 +
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]
 +
*Knight: [[Hex 14.23 The Basilisk Knights]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
  
 
===Rules===
 
===Rules===
 +
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]
 +
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]
 +
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]
 
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]
  
 
===Spells===
 
===Spells===
 +
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]
 +
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]
 +
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]
 
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]
 
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]
 
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]
 +
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]
 
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]
 
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
  
 
===Terrain===
 
===Terrain===
Line 127: Line 151:
 
*Grasslands:
 
*Grasslands:
 
*Hills, forested:
 
*Hills, forested:
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]]
+
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]]
 
*Hills, barren:
 
*Hills, barren:
 
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]]
Line 142: Line 166:
 
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.
 
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.
  
*[[Hex 13.39 The Domain of Deepwater]]
+
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]
 +
*Liwil: [[Hex 14.23 The Basilisk Knights]]

Revision as of 14:27, 1 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Lairs

Organizations

Items

Monsters

New Classes

Rules

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.