Difference between revisions of "The World of Absalom"

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*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]
 
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]
 
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]
 +
*Drugs
 +
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]
 +
**Difodol: [[Hex 17.24 Village of the Owlfolk]]
 +
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]
 +
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]
 +
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]
 +
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]
 +
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]
 
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]
 
*Sea's Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Sea's Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]
 +
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]
 
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]
 
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]
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**Magically infused: [[Hex 17.23 The Lake of Abominations]]
 
**Magically infused: [[Hex 17.23 The Lake of Abominations]]
 
*Spider
 
*Spider
 +
**Black widow: [[Hex 17.24 Village of the Owlfolk]]
 
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic
 
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic
 
*Sprite: [[Hex 16.24 Forests of Plenty]]
 
*Sprite: [[Hex 16.24 Forests of Plenty]]
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*Warp beast: [[Hex 16.42 Into the Stewpot]]
 
*Warp beast: [[Hex 16.42 Into the Stewpot]]
 
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]
 +
*Wight: [[Hex 17.24 Village of the Owlfolk]]
 
*Wolf: [[Hex 16.24 Forests of Plenty]]
 
*Wolf: [[Hex 16.24 Forests of Plenty]]
 
*Wolf, dire: [[Hex 16.22 Autrak's Range]]
 
*Wolf, dire: [[Hex 16.22 Autrak's Range]]
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*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]
 
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]
 
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]
 
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]
 +
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 +
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]
Line 242: Line 255:
 
===Rules===
 
===Rules===
 
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]
 
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]
 +
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]
 
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]
 
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]
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*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]
 
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]
 +
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]
 
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]
 
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]
 
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]
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===Spells===
 
===Spells===
 
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]
 
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]
 
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]
 
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 +
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]
 
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]
 
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]
 +
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
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*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 +
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]
 
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]
 
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]]  
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*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]]
+
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]]
 
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]
 
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]
 
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]
 
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]
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*Deepwater:[[Hex 13.39 The Domain of Deepwater]]
 
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]
 
*Liwil: [[Hex 14.23 The Basilisk Knights]]
 
*Liwil: [[Hex 14.23 The Basilisk Knights]]
 +
*Highglade: [[Hex 17.24 Village of the Owlfolk]]

Revision as of 13:24, 5 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.