Difference between revisions of "The World of Absalom"

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Line 100: Line 100:
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 +
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]
 
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]
 
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]
 
*Morlock Caves: [[Hex 16.21 Forest's Blessing]]
 
*Morlock Caves: [[Hex 16.21 Forest's Blessing]]
Line 141: Line 142:
 
**Servitor: [[Hex 17.23 The Lake of Abominations]]
 
**Servitor: [[Hex 17.23 The Lake of Abominations]]
 
*Basilisk: [[Hex 15.22 The Toppled King]]
 
*Basilisk: [[Hex 15.22 The Toppled King]]
*
+
*Bat
**Bat, normal: [[Hex 16.24 Forests of Plenty]]
+
**Giant: [[Hex 18.23 The Trails of Cabulech]]
 +
**Normal: [[Hex 16.24 Forests of Plenty]]
 
*Bear
 
*Bear
 
**Cave: [[Hex 31.21 The Gangrenous Orcs]]
 
**Cave: [[Hex 31.21 The Gangrenous Orcs]]
Line 176: Line 178:
 
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]
 
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]
 
*Goblin: [[Hex 18.24 The Deadwoods]]
 
*Goblin: [[Hex 18.24 The Deadwoods]]
 
*Gorgon
 
*Gorgon
Line 208: Line 211:
 
*Owlbear: [[Hex 17.23 The Lake of Abominations]]
 
*Owlbear: [[Hex 17.23 The Lake of Abominations]]
 
*Pegasus: [[Hex 16.24 Forests of Plenty]]
 
*Pegasus: [[Hex 16.24 Forests of Plenty]]
 +
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]
 
*Robber Flies: [[Hex 15.22 The Toppled King]]
 
*Robber Flies: [[Hex 15.22 The Toppled King]]
 
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2
 
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2
 
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]
 
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]
 
*Skeleton: [[Hex 18.24 The Deadwoods]]
 
*Skeleton: [[Hex 18.24 The Deadwoods]]
 +
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]
 
*Snakes
 
*Snakes
 
**Pit Viper: [[Hex 16.22 Autrak's Range]]
 
**Pit Viper: [[Hex 16.22 Autrak's Range]]
Line 231: Line 236:
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 +
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]
 
*Warp beast: [[Hex 16.42 Into the Stewpot]]
 
*Warp beast: [[Hex 16.42 Into the Stewpot]]
 
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]
Line 244: Line 250:
 
*''Caballi'': [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'': [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'' Destrier: [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'' Destrier: [[Hex 26.35 Camp of the Horsefolk]]
 +
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]
 +
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]
 
*Goblin: [[Hex 18.24 The Deadwoods]]
 
*Goblin: [[Hex 18.24 The Deadwoods]]
 
*Goblin Mage: [[Hex 18.24 The Deadwoods]]
 
*Goblin Mage: [[Hex 18.24 The Deadwoods]]
Line 276: Line 284:
 
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]
 
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]
 +
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]
 
*Magic:
 
*Magic:
 
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]
 
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]
 +
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]
 
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]
 
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]
 
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]
 
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]
Line 349: Line 359:
 
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
 
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]]
+
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]]
 
*Forest, dead: [[Hex 18.24 The Deadwoods]]
 
*Forest, dead: [[Hex 18.24 The Deadwoods]]
 
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]
 
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]

Revision as of 05:26, 6 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.