Difference between revisions of "The World of Absalom"

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**[[Lake of Abominations]]
 
**[[Lake of Abominations]]
 
**[[Slow Waters]]
 
**[[Slow Waters]]
 +
**[[The Temple of Bathrymrala]]
  
 
*'''Populated Hexes Monthly.''' Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.
 
*'''Populated Hexes Monthly.''' Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.
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===Dungeons===
 
===Dungeons===
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]
 
*Barrow
 
*Barrow
 
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]
 
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]
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*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Dragon: [[Hex 16.22 Autrak's Range]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]
 +
*Frogling Village: [[Hex 07.36 Slow Waters]]
 
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]
 
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]
 
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]
 
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]
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**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]
 
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]
 +
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]
 
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]
 
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]
 
*Sea's Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]
 
*Sea's Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]
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*Ape
 
*Ape
 
**Servitor: [[Hex 17.23 The Lake of Abominations]]
 
**Servitor: [[Hex 17.23 The Lake of Abominations]]
*Basilisk: [[Hex 15.22 The Toppled King]]
+
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]
 
*Bat
 
*Bat
 
**Giant: [[Hex 18.23 The Trails of Cabulech]]
 
**Giant: [[Hex 18.23 The Trails of Cabulech]]
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*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
 
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters
 
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]
 +
*Eel
 +
**Giant electric: [[Hex 07.36 Slow Waters]]
 
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]
 
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]
 
*Empressbug: [[Hex 16.22 Autrak's Range]], taken from a Hamsterish Hoard of Monsters
 
*Empressbug: [[Hex 16.22 Autrak's Range]], taken from a Hamsterish Hoard of Monsters
 
*Fish, giant
 
*Fish, giant
 
**Catfish: [[Hex 17.23 The Lake of Abominations]]
 
**Catfish: [[Hex 17.23 The Lake of Abominations]]
 +
**Piranha: [[Hex 07.36 Slow Waters]]
 +
*Frog
 +
**Giant: [[Hex 07.36 Slow Waters]]
 +
**Giant poisonous: [[Hex 07.36 Slow Waters]]
 +
*Frogling
 
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
 
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2
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*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]
 
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]
 
*Snakes
 
*Snakes
 +
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]
 
**Pit Viper: [[Hex 16.22 Autrak's Range]]
 
**Pit Viper: [[Hex 16.22 Autrak's Range]]
 
**Rattler: [[Hex 13.39 The Domain of Deepwater]]
 
**Rattler: [[Hex 13.39 The Domain of Deepwater]]
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*Troll: [[Hex 16.21 Forest's Blessing]]
 
*Troll: [[Hex 16.21 Forest's Blessing]]
 
*Turtle, giant
 
*Turtle, giant
**Snapping: [[Hex 13.39 The Domain of Deepwater]]
+
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
 
*Unicorns: [[Hex 16.21 Forest's Blessing]]
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*''Caballi'': [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'': [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'' Destrier: [[Hex 26.35 Camp of the Horsefolk]]
 
*''Caballi'' Destrier: [[Hex 26.35 Camp of the Horsefolk]]
 +
*Frogling Warrior: [[Hex 07.36 Slow Waters]]
 +
*Frogling Shaman: [[Hex 07.36 Slow Waters]]
 
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]
 
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]
 
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]
 
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]
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*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]
 
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]
 
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]
 
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]
 +
*Tsathoggua: [[Hex 07.36 Slow Waters]]
 
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]]  
 
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]]  
  
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*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]
 
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]
 +
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]
 +
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]
 
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]
 
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]
 
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]
 
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]
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*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]
 
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]
 
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]
 
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]
 +
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]
 
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]
 
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]
 
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]
 +
*Tsathaggua's Guidance (divine, 1): [[Hex 07.36 Slow Waters]]
 
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]  
 
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
 
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]
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*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]
 
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]
 
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]]
 
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]]
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]]
+
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]
 
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]
 
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]
 
*Marsh: [[Hex 07.36 Slow Waters]]
 
*Marsh: [[Hex 07.36 Slow Waters]]

Revision as of 05:04, 8 December 2021

The World of Absalom

This wiki page is written to track and organize the various products published by Third Kingdom Games. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled "Populated Hexes" and "Populated Hexes Monthly". All products are written using the Old School Essentials ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.

  • Populated Hexes. Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a "cluster" of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the Scarlet Principality region. The goal is to release roughly six hexes per year. As of now the following clusters have been started:
  • Populated Hexes Monthly. Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a "compiled" book of a year's worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.

Populated Hexes

For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.

Basilisk Hills

This cluster has been completed.

Camp of the Horsefolk

Deepwater

Keep of the Rawhide Gang

Lake of Abominations

This cluster has been completed but not compiled.

Slow Waters

Temple of Bathrymrala

Populated Hexes Monthly

Maps

Index of Books

Dungeons

Organizations

Items

Monsters

New Classes

Rules

Gods, Deities, and other Puissant Beings

Spells

Terrain

This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.


Urban Settlements

The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.