The Wyzard Runs TFT: The Adventurers

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The following are the Adventurers currently active in The Wyzard's Fantasy Trip campaign. Most of the items on the sheet should be self-explanatory. Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing. AdjDX is the character's dexterity score after adjustment for armor. Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon. Off-hand should list a shield or whatever else the PC might have there. You may, of course, customize your character's entry in any way that you find useful and readable.
All entries for weapons and armor should include the damage they do or absorb, respectively.

Stone of farewell cover by kerembeyit-d2yauyh.jpg

The Player Characters[edit]

Corvus[edit]

Vital Statistics

  • Description
    • [1] but with the right side of face horribly maimed and turned to charcoal.
  • Subquest
  • XP Unspent: 139
  • XP Total: 339
  • Tokens: 2

Attributes:

  • ST: 14
  • DX: 12
    • AdjDX: 10
  • IQ: 12
  • MA: 9
  • Current ST: 10/14

Talents:

  • Chaos Agent
  • Soldier
  • Maneuver in Armor
  • Literacy
  • Swords
  • Greatswords
  • Polearms
  • Dodge
  • Brawling

Equipment:

  • Dominant Hand: Claymore (2H), 3d6-1 damage, Balanced & Slashing
  • Off-hand: NA
  • Armor: Coat of Plates (hits 4, -4 DX, -3 MA)
  • Other Gear:
    • Crate of high end gin w/ herbs
    • Lamp, hooded
    • Labyrinth kit
    • Backpack, flint, water skin
    • small kitten
    • (party pack mule & rations)
  • Loot: 14 c, 16 s, 5p, 2f



Esme[edit]

Vital Statistics

  • Description: Esme comes from a long line of magic workers. Her mother, who taught her, passed away recently, and Esme left home to see the world and learn more.
  • Subquest:
  • XP
  • Tokens: 2

Attributes:

  • ST: 10
  • DX: 12
    • AdjDX:
  • IQ: 16
  • MA:

Talents:

Literacy, Alertness, Apprentice, Alchemy, Charisma

Spells (Cast cost)

Aid (1:1), Drop weapon (1), Light (1), Bark Skin (1), Speak to Animals (2), Staff (35), Lock/Knock (2), Summon Animal (2,1)

Equipment:

  • Dominant Hand: Staff
  • Off-hand:
  • Armor:
  • Other Gear: Labyrinth Kit, traveling clothes, 10 sheets of parchment, high-quality quill, inkstone, Thee Grimorie of Potionf & Recipef
  • Loot: 2 giant serpent eggs, one small spellbook

Gworg the Unwise[edit]

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST: 12
  • DX: 13
    • AdjDX: 10
  • IQ: 13
  • MA: 8

Talents:

  • Alertness – 2
  • Bow – 2
  • Axe– 2
  • Rhetoric – 1
  • Hero’s Shout – 1
  • Native Language – 0
  • Shield – 1
  • Literacy – 2
  • Horsemanship – 2
  • Grenado – 1
  • Quick-Draw (Grenado) – 1

Equipment:

  • Dominant Hand: Magical Battle Axe (1H): 2d6, plus 2 damage due to enchantment
  • Off-hand: Spiked Buckler: Block 1
  • Armor: Mail Shirt: 3 hits stopped, -3 DX penalty, -2 MA penalty
  • Other Gear:
  • Molotov Cocktail: Three
  • Composite Bow: 2d6-1
  • Travelling Clothes
  • Cape
  • Boots
  • Hat
  • Backpack
  • Flint & Tinder
  • 14 Days of Hardtack
  • 3 Torches
  • Water Skin
  • Hunting Horn
  • 15 Meters of Rope
  • Knife
    • Mount: Nomad Pony
  • Loot:
  • Two Treasure Maps: "One goes to some kind of sea cave that is apparently supposed to be Southwest of Guar, in the swamps. The text indicates there is great treasure there, but neither beast-men nor the Stitcher's agents have been able to get past its eternal guardians. The other map seems to show the way to some great hollow tree in the wilds west of the Stitcher's lair, and indicates that something of value is buried in the earth inside the tree."
  • 11 gold crowns

Korg[edit]

Beerbarian.jpg

Vital Statistics

  • Description Korg is a large man who grew up working in an inn, gaining sizeable strength from carrying various items around. One day, while searching in the basements beneath the inn, he found a suit of armour and an axe. Finding them amazingly comfortable, he decided to go off in search of the adventure he had always heard the customers at the inn talking about.
  • Subquest
  • XP 139/339
  • Tokens: 2

Attributes:

  • ST:14
  • DX: 13
    • AdjDX: 10/9
  • IQ:12
  • MA:7

Talents:Acute Hearing Alertness Axe Climbing Endurance Manuever in Armor Shield Soldier

Equipment:

  • Dominant Hand: Viking Long Axe 2d6+1
  • Off-hand: Viking Round Shield Block 2, DX Penalty -1, Balanced
  • Armor: Partial Plate Hits Stopped 5, DX Penalty -5, MA Penalty -3
  • Other Gear: Bit/Bridle

Saddle Saddlebag Dreyhorse Backpack Labyrinth Kit 6 weeks of rations Travelling clothes

  • Loot: 16 gold crowns

Megara[edit]

Vital Statistics

Megara
  • An athletically built woman of slightly above average height, Megara has dark brown hair and green eyes. She typically favors well-made clothing in dark, subdued colors.
  • Subquest:
  • XP: 0
  • Tokens: 2

Attributes:

  • ST: 12
  • DX: 14
    • AdjDX: 13
  • IQ: 12
  • MA: 10

Talents:
Bow (2), Sword (2), Natural Language (0), Literacy (2), Occultist (2), Occult Magic (2), Spell: Heal (1), Physicker (2), Shield (1)
Equipment:

  • Dominant Hand: Broad sword (2d6)
  • Off-hand: Spiked buckler
  • Armor: Leather jerkin (1 hit stopped, -1 DX, 0 MA)
  • Other Gear:
    • Worn/Carried: Composite bow (2d6-1, 2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Traveling clothes (2 kg), Backpack (1 kg), Physicker's kit (2 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)
    • Pack mule (110-140 kg capacity): 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 28 days of iron rations (14 kg), 10 sheets of paper, quill, ink, Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane
  • Loot: 16 gold crowns

Ithran[edit]

Vital Statistics

  • Description: Ithran's beard is just long enough to avoid being patchy, and his hair is full but fine and worn in a short pont-tail. His clothing, and most of his equipment is neither pretty nor new, but its durability is easily seen. Drab and unobtrusive charms can be found about his entire person. An odd little plate of bone is strapped to the back of his left wrist, a woven bark bracelet on his right, and several others can be found on a necklace, tucked into his belt, and sewn into his clothing. Though not clean, he is not dirty; the dried mud and faded stains belong on his person as perfume belongs on a noble.
  • Subquest:
  • XP:
  • Tokens: 2

Attributes:

  • ST: 12
  • DX: 13
    • AdjDX: 10
  • IQ: 12
  • MA: 8

Talents:

  • Martial
    • Bow, Dagger, Polearms, Shield, Shield & Polearm
  • Misc.
    • Naturalist, Survival, Tracking,
  • Magic
    • Fairy Lore, Spell: Illusion (fatigue cost: 2 per hex)

Equipment:

  • Dominant Hand: Bec de Corbin (2d6+1, Impact or Impaling, 4kg)
  • Off-hand: Buckler (Block 1, Balanced, 2.5kg)
  • Armor: Mail shirt (3 hits, -3 DX, -2 MA, 12 Kg)
  • Other Gear:
    • On Belt: Dagger (1 kg), various charms
    • On Back: Composite bow (2 kg), Quiver w/20 arrows (2 kg??), Boots (1 kg), Sturdy clothes (2 kg), Backpack (1 kg), 2 days of iron rations (1 kg), Waterskin (2 kg)
    • On Pack Mule: 200 arrows (5 kg??), Mail shirt (12 kg, 3 hits stopped, -3 DX, -2 MA), Hooded lamp (1 kg), 10 torches (5 kg), 30 meters of rope (3 kg), Shovel, Hatchet, 2 Saddlebags (4 kg), 14 days of iron rations (7 kg), Labyrinth kit (3 kg), Bedroll, 10 flasks of oil, 10 cloves of garlic, 10 sprigs of wolfsbane
  • Loot: 10 Crowns, 4 crowns worth of furs.

Ivan the Sage[edit]

Vital Statistics

  • Description: Ivan is a thin, middle-aged man of otherwise average proportions. He sports a neatly trimmed graying beard and clothes that wouldn't be out of place on a court official. While he makes a show of sometimes berating his newfound accomplices for the dangers they expose themselves to, he's much happier with them than on the run from the lord he upset with some embarrassing fact about his past.
  • Subquest: -
  • XP: 139
  • Spent XP: 200
  • Tokens: 2

Attributes:

  • ST: 10
    • Fatigue: -
  • DX: 14
    • AdjDX: 13
  • IQ: 15
  • MA: 10

Talents: Literacy, Apprentice, Dead Language (Old Amaranthian), History, Hieroglyphics, Research, Logic
Spells: Aid (T, 1/1), Dazzle (3), Bark Skin (T, 1), Bladesharp (T, 1/1, max IQ-7), Staff (E, 35)
Equipment:

  • Dominant Hand: Staff (3-point Bladesharp, Dazzle, 4-point Bladesharp) (deals 1 die in melee)
  • Off-hand: -
  • Armor: Leather Jerkin (1 hit stopped, 1 DX penalty, 5 kg)
  • Spellbook: Waterproofing, Create Air, Pure Water, Find Mineral (in mostly waterproofed case)
  • Other Gear: Backpack, Bedroll, Travelling clothes, Labyrinth Kit, Wizard's Chest, 2 Waterskins, 11 days iron rations, 3 Torches, Steel mirror, Bunch of wolfsbane, Garlic bud, 1 copy of the Guild Vault map, Healing Waters, chalks.
  • Loot: 5 crowns, 10 shillings, 20 pence

Non-Player Characters[edit]

Spurk the Torchbearer[edit]

Vital Statistics

  • Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources. While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.
  • Subquest: Improve his station in life and assist the Adventurers
  • XP: None. Special note: at any one time, a single character may engage in training Spurk in any one talent they know. This will allow him to use his unspent talent points. From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught. At that time, the same PC or a different one may engage in teaching Spurk some new desired skill. He has currently spent 4 out of 15 TP, and so has eleven left. This may in some cases require the purchase of equipment for his use.

Attributes:

  • ST: 8
  • DX: 11
    • AdjDX: 11
  • IQ: 13
  • MA: 10

Talents: Beg, Dagger, Dodge, Streetwise
Equipment:

  • Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)
  • Off-hand: Torch (illuminates a circle 3MH in diameter)
  • Armor: None.
  • Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers.
  • Loot: 15 shillings

The Pack Mule[edit]

Blank Sheet[edit]

Name the Title[edit]

Vital Statistics

  • Description
  • Subquest
  • XP

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot: