Difference between revisions of "Theleth"

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(Equipment)
(Equipment)
Line 95: Line 95:
 
*'''Stowed'''
 
*'''Stowed'''
 
**Rations Ud6
 
**Rations Ud6
 +
**Laser Rifle (1d10)
 
**Survival kit
 
**Survival kit
 
**Binoculars (TL3)
 
**Binoculars (TL3)

Revision as of 16:16, 23 February 2020

hat’s your story, spacer?

Advancement

  • Class: Rectifier
  • Level: 3
  • Experiences: 0/4
  • Skill Points Unspent: 0

Attributes

  • STR 9 (+0)
  • DEX 15 (+1)
  • CON 14 (+1)
  • INT 16 (+1)
  • WIS 12 (+0)
  • CHA 6 (-1)

Background

  • Background: Vessel of Will
  • Goal: Find a mentor
  • Homeworld: Evergreen
  • Languages: Novesperanto

Skills

  • Cast Magic 2
  • Connect 0
  • Exert 0
  • Survive 0

Foci

  • Cross-Disciplinary Study
    • You may pick one spell of each level you can cast. These spells are now known to you. You can change these spells once per experience level, assuming you can find a source for the new spell.
    • Level 2
  • Savage Sorcery
    • As a Main Action invocation, the spellcaster can blast a visible target within 100 meters with a bolt that does 1d8 damage plus their character level if it successfully hits, with the hit roll modified by their Cast Magic skill. They may use this bolt as often as they wish. Any spell they cast that rolls hit point damage does an additional +1 damage per die.
    • Level 1

Spells

  • Spells per day: 5, 2
  • Spells known
    • 1st level
      • Adaptive Modification
      • Reinforce Tissue
      • Superficial Tissue Sculpture
      • Implanted Whim
    • 2nd level:
      • Flowing Form
      • Sanctity of Self
      • Blindside Skip

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Knife
    • Attack Roll: +1
    • Damage: 1d4+1
    • Shock:
    • Mods:
  • Savage Sorcery
    • Attack Roll: +3
    • Damage: 1d8+3
    • Range: 100 meters
    • Magazine: n/a
    • Mods:

Armors

  • Name:
    • AC:
    • Mods:

Other Stats

  • HP: 16
  • System Strain: 0
  • Base AC: 11
  • Base Attack Bonus: +0
  • Saves
    • Physical: 15
    • Mental: 15
    • Evasion: 14
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 0/(Half Strength, rounded down)
    • Stowed: 0/(Strength)

Equipment

  • Readied
    • Knife
    • Survey Scanner
    • Backpack (TL0)
    • Compad
  • Stowed
    • Rations Ud6
    • Laser Rifle (1d10)
    • Survival kit
    • Binoculars (TL3)
    • 8 type A cells
  • Non-encumbering
    • 410 AFB

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