Difference between revisions of "Theleth"

From RPGnet
Jump to: navigation, search
(Other Stats)
(Advancement)
 
(9 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
*Class: Rectifier
 
*Class: Rectifier
 
*Level: 3
 
*Level: 3
*XP: 0/12
+
*Experiences: 1/4
 
*Skill Points Unspent: 0
 
*Skill Points Unspent: 0
  
Line 41: Line 41:
 
*Spells known
 
*Spells known
 
**1st level
 
**1st level
***Adaptive Modification
+
***Adaptive Modification - Alters (caster level) subjects to withstand any chosen natural environment. Duration of supported change, then 1 hour per caster level.
***Reinforce Tissue
+
***Reinforce Tissue - Can be cast at any level. Heals 2d6 damage per spell level, causes target to gain 1 System Strain.
***Superficial Tissue Sculpture
+
***Superficial Tissue Sculpture - Alters superficial details of physical features. Duration of supported change, then 1 day per caster level. Disguise as a specific person requires Dex/Cast Magic check at DC 9 or greater.
***Implanted Whim
+
***Implanted Whim - Touch another creature to implant an impulse to carry out an action. Mental save to resist.
 
**2nd level:
 
**2nd level:
***Flowing Form
+
***Flowing Form - Caster becomes liquid for (caster level) rounds. Can move at normal speed and move across any surface.
***Sanctity of Self
+
***Sanctity of Self - As an instant action, reduce incoming damage by 3x(caster level). Adds one System Strain and costs next Main Action. May also be used to prevent any transformation targeted at the caster.
***Blindside Skip
+
***Blindside Skip - the target cannot perceive the caster's activities for (caster level/2 rounded up) rounds. Mental save to resist.
  
 
==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==
Line 55: Line 55:
  
 
==Weapons==
 
==Weapons==
*Melee
+
*Knife
 
**Attack Roll: +1
 
**Attack Roll: +1
**Damage:
+
**Damage: 1d4+1
 
**Shock:
 
**Shock:
 
**Mods:
 
**Mods:
Line 89: Line 89:
 
== Equipment ==
 
== Equipment ==
 
*'''Readied'''
 
*'''Readied'''
**.
+
**Knife
 +
**Survey Scanner
 +
**Backpack (TL0)
 +
**Compad
 +
**Walking Stick
 
*'''Stowed'''
 
*'''Stowed'''
**.
+
**Rations Ud6
 +
**Laser Rifle (1d10)
 +
**Survival kit
 +
**Binoculars (TL3)
 +
**8 type A cells
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
**.
+
**350 AFB
  
 
-Main Page: [[SWN:_Prismatic_Spray]]
 
-Main Page: [[SWN:_Prismatic_Spray]]

Latest revision as of 18:44, 21 April 2020

hat’s your story, spacer?

Advancement[edit]

  • Class: Rectifier
  • Level: 3
  • Experiences: 1/4
  • Skill Points Unspent: 0

Attributes[edit]

  • STR 9 (+0)
  • DEX 15 (+1)
  • CON 14 (+1)
  • INT 16 (+1)
  • WIS 12 (+0)
  • CHA 6 (-1)

Background[edit]

  • Background: Vessel of Will
  • Goal: Find a mentor
  • Homeworld: Evergreen
  • Languages: Novesperanto

Skills[edit]

  • Cast Magic 2
  • Connect 0
  • Exert 0
  • Survive 0

Foci[edit]

  • Cross-Disciplinary Study
    • You may pick one spell of each level you can cast. These spells are now known to you. You can change these spells once per experience level, assuming you can find a source for the new spell.
    • Level 2
  • Savage Sorcery
    • As a Main Action invocation, the spellcaster can blast a visible target within 100 meters with a bolt that does 1d8 damage plus their character level if it successfully hits, with the hit roll modified by their Cast Magic skill. They may use this bolt as often as they wish. Any spell they cast that rolls hit point damage does an additional +1 damage per die.
    • Level 1

Spells[edit]

  • Spells per day: 5, 2
  • Spells known
    • 1st level
      • Adaptive Modification - Alters (caster level) subjects to withstand any chosen natural environment. Duration of supported change, then 1 hour per caster level.
      • Reinforce Tissue - Can be cast at any level. Heals 2d6 damage per spell level, causes target to gain 1 System Strain.
      • Superficial Tissue Sculpture - Alters superficial details of physical features. Duration of supported change, then 1 day per caster level. Disguise as a specific person requires Dex/Cast Magic check at DC 9 or greater.
      • Implanted Whim - Touch another creature to implant an impulse to carry out an action. Mental save to resist.
    • 2nd level:
      • Flowing Form - Caster becomes liquid for (caster level) rounds. Can move at normal speed and move across any surface.
      • Sanctity of Self - As an instant action, reduce incoming damage by 3x(caster level). Adds one System Strain and costs next Main Action. May also be used to prevent any transformation targeted at the caster.
      • Blindside Skip - the target cannot perceive the caster's activities for (caster level/2 rounded up) rounds. Mental save to resist.

Cybernetics and Innate Abilities[edit]

  • Name
    • Effect

Weapons[edit]

  • Knife
    • Attack Roll: +1
    • Damage: 1d4+1
    • Shock:
    • Mods:
  • Savage Sorcery
    • Attack Roll: +3
    • Damage: 1d8+3
    • Range: 100 meters
    • Magazine: n/a
    • Mods:

Armors[edit]

  • Name:
    • AC:
    • Mods:

Other Stats[edit]

  • HP: 16
  • System Strain: 0
  • Base AC: 11
  • Base Attack Bonus: +0
  • Saves
    • Physical: 15
    • Mental: 15
    • Evasion: 14
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 0/(Half Strength, rounded down)
    • Stowed: 0/(Strength)

Equipment[edit]

  • Readied
    • Knife
    • Survey Scanner
    • Backpack (TL0)
    • Compad
    • Walking Stick
  • Stowed
    • Rations Ud6
    • Laser Rifle (1d10)
    • Survival kit
    • Binoculars (TL3)
    • 8 type A cells
  • Non-encumbering
    • 350 AFB

-Main Page: SWN:_Prismatic_Spray