Difference between revisions of "Thelia Vulpes"

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Since then, she has been largely reserved. Her cold demeanor is a reflection of her inherent mistrust of others, as well as her fear that letting anyone in will only bring further pain. Having worked with the rest of her group for so long, she's beginning to come out of her shell, but only slightly. She has so far been most open with [[Gerald Greywood|Gerald]], and there are inklings of romantic interests between the two. How her past may color any potential relationship is uncertain.
 
Since then, she has been largely reserved. Her cold demeanor is a reflection of her inherent mistrust of others, as well as her fear that letting anyone in will only bring further pain. Having worked with the rest of her group for so long, she's beginning to come out of her shell, but only slightly. She has so far been most open with [[Gerald Greywood|Gerald]], and there are inklings of romantic interests between the two. How her past may color any potential relationship is uncertain.
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Hints for role playing:
 +
Think Nel Zelpher from Star Ocean: Till the End of Time minus the loyalty to a greater cause. Reserved, almost cold to those she does not know, yet protective in her own way of those she likes. Getting emotional is a rare occurence, and usually an act to anyone but her closest companions.
  
  
 
[[Shadows over Cyre]]
 
[[Shadows over Cyre]]

Revision as of 21:31, 19 August 2007

Thelia Vulpes

True Neutral Female Shifter (Fox, Cliffwalk)


http://artfiles.art.com/images/-/Catherine-Zeta-Jones-Photograph-C10041990.jpeg


Monk 7/Shadowdancer 2


Appearance:

Thelia's werefox ancestry gives her a slightly more light frame than the typical Shifter, but she is by no means petite. Well muscled and highly nimble, the twenty-something woman's movements are at once graceful and terrifying, the scars peeking out from under her copper hair serving as testament to a life of danger.

The natural distrust of Shifters holds true for only a short while around her, as many perceive her smile to be directed at them. She normally speaks only when necessary, preferring to listen and wait. Her outfits tend to draw the eye downwards, but she is no harlot.

Personality:

Shrewd, enigmatic, and enticing. These three words describe Thelia in a nutshell. Her animal nature hides an almost uncanny ability to know what the listener wants to hear (uncanny if not for her tendency to listen first and speak last).

Few people aside from her hand picked team of Scavangers know her well. Her greatest desire is not the trinkets she, her team, or any of the other successful adventurers retrieve, but the stories they bring back. Information, especially any related to the cause of the Mourning, is something she craves.

Her mode of dress is not so much a fashion statement as one part of her arsenal. In the heat of battle, or even just when negotiating, the distraction afforded by her wardrobe is always an asset. Needless to say, amidst all the lonely adventurers that pass through, she knows when to flirt to get her way.

Background:

Raised by her troupe of Shifter Shadowdancers, she and her "pack" traveled Cyre, performing plays both fictional and historical for the amusement of the crowds. They encountered the devastation of the Last War on a regular basis, but it was not until an unfortunate run in with a Thranish squad led by a fanatical Flamite Paladin that the War really hit home.

Reeling from the loss of several of it's members, the small band was approached by House Phiarlan. Hard pressed to recoup their losses, they had little choice but to accept, working as both entertainers and spies, taking requests against both suspected foreign infiltrators and their own countrymen. The conflicting loyalties to both House and Country strained the troupe, many questioning the wisdom of their activities. When House Thuranni approached the more disgruntled members, effectively suggesting a doublecross, the cohesion finally broke.

It was during this time that the Mourning occurred. While most of the troupe attacked each other in a frenzy, Thelia, only recently accepted as an adult, watched in horror as the mist rolled towards them. Seeing the devistation it caused, her grandfather placed her on a horse and ordered her to flee.

And flee she did. She knows not the fate of her family, and speaks little of it. If it is her desire to right this perceived act of cowardess that drives her to dive back into the cursed land of her birth, she shows no sign of it.

After passing the border, Thelia encountered the Valenar massacre of the Cyrean refugees. Instead of being killed on the spot, the raiders decided to take her prisoner. With most Fox Shifters having resided in Cyre, she was now a rare occurence and would fetch a high price in the slave trade. The trauma of losing her home, her family and her freedom in such a short time left her in a state of mental paralysis, unwilling or unable to fight back.

There she was bought by a human named Uther for a hefty sum. A towering figure of a man, he ran a war profiteering business taking advantage of the social devistation of the Last War. War orphans were sold to families who lost their children for a price, but outside the red tape and inefficiency of the bureaucracy. Thelia was bought for the other, far darker side of his business.

He supplied so-called "custom" children to those with the money to pay for them, normally the aristocracy. Most weren't looking for children, they were looking for playmates for their own kids or curiosities to satisfy their interests, most of which involved cross-species children. Thelia was quickly integrated into the program, with Uther forcing himself on her for her first child. Once she discovered she was pregnant, it snapped her out of the paralysis. Through some luck and sheer determination, she was able to escape her confinement. The ensuing chase lasted for three days, ending in Uther's death. She did not escape unscathed, as the injuries she sustained in the last minutes caused her to miscarry.

Since then, she has been largely reserved. Her cold demeanor is a reflection of her inherent mistrust of others, as well as her fear that letting anyone in will only bring further pain. Having worked with the rest of her group for so long, she's beginning to come out of her shell, but only slightly. She has so far been most open with Gerald, and there are inklings of romantic interests between the two. How her past may color any potential relationship is uncertain.

Hints for role playing: Think Nel Zelpher from Star Ocean: Till the End of Time minus the loyalty to a greater cause. Reserved, almost cold to those she does not know, yet protective in her own way of those she likes. Getting emotional is a rare occurence, and usually an act to anyone but her closest companions.


Shadows over Cyre