Difference between revisions of "Theo"

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(Created page with "Theodoric "Theo" Marschall '''Attributes:''' Physical d8, Mental d6, Social d10, Magical d8 '''Distinctions:''' Friend To All Living Things d8 SFX: Empathy: Spend a PP to...")
 
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'''Distinctions:'''
 
'''Distinctions:'''
  
Friend To All Living Things d8
+
Friend To All Living Things d8</br>
 
SFX: Empathy: Spend a PP to add your Social die into a healing or recovery roll
 
SFX: Empathy: Spend a PP to add your Social die into a healing or recovery roll
  
Like The Back Of My Hand d8
+
Like The Back Of My Hand d8</br>
 
SFX: I know some things: Spend a PP to introduce a useful detail about the Academy
 
SFX: I know some things: Spend a PP to introduce a useful detail about the Academy
  
Wannabe Adventurer d8
+
Wannabe Adventurer d8</br>
 
SFX: In over your head: Gain a PP and when your enthusiasm gets the better of you and leads you to do something foolish or risky
 
SFX: In over your head: Gain a PP and when your enthusiasm gets the better of you and leads you to do something foolish or risky
  
 
'''Relationships:'''
 
'''Relationships:'''
  
Adaeze Kamalu d8
+
Adaeze Kamalu d8</br>
 
A student at the Academy, and the first friend Theo made when he joined classes. Adaeze is brash and confident, wielding lightning magic and a sword passed down through at least three generations of adventurers. Theo thinks she's, like, the coolest person alive and everything he tries to be but clearly isn't.
 
A student at the Academy, and the first friend Theo made when he joined classes. Adaeze is brash and confident, wielding lightning magic and a sword passed down through at least three generations of adventurers. Theo thinks she's, like, the coolest person alive and everything he tries to be but clearly isn't.
  
Aldred Marschall d6
+
Aldred Marschall d6</br>
 
Theo's father, stable master at the Academy. Knows a lot about horses, and a bit about more fantastic creatures. Gruff and blunt with people, cares a lot more about animals. Known as "Mr Marschall" to his face and "Old Al" behind his back.
 
Theo's father, stable master at the Academy. Knows a lot about horses, and a bit about more fantastic creatures. Gruff and blunt with people, cares a lot more about animals. Known as "Mr Marschall" to his face and "Old Al" behind his back.
  
Mathilde Marschall d6
+
Mathilde Marschall d6</br>
 
Theo's mother, head gardener at the Academy. Specialises in plants and herbs, obviously, with a smattering of apothecary knowledge picked up over the years. One of the few members of school staff everyone calls by their first name.
 
Theo's mother, head gardener at the Academy. Specialises in plants and herbs, obviously, with a smattering of apothecary knowledge picked up over the years. One of the few members of school staff everyone calls by their first name.
  
 
'''Power:'''
 
'''Power:'''
  
Holy Magic d6
+
Holy Magic d6</br>
 
SFX: When you create a Divine Aura asset to protect others, you may step it up and allow any characters you wish to use it. Step it down each time it is added to a dice pool.
 
SFX: When you create a Divine Aura asset to protect others, you may step it up and allow any characters you wish to use it. Step it down each time it is added to a dice pool.
 
Limit: Attack restriction; can only harm demons and undead
 
Limit: Attack restriction; can only harm demons and undead

Revision as of 14:51, 28 March 2021

Theodoric "Theo" Marschall

Attributes:

Physical d8, Mental d6, Social d10, Magical d8

Distinctions:

Friend To All Living Things d8
SFX: Empathy: Spend a PP to add your Social die into a healing or recovery roll

Like The Back Of My Hand d8
SFX: I know some things: Spend a PP to introduce a useful detail about the Academy

Wannabe Adventurer d8
SFX: In over your head: Gain a PP and when your enthusiasm gets the better of you and leads you to do something foolish or risky

Relationships:

Adaeze Kamalu d8
A student at the Academy, and the first friend Theo made when he joined classes. Adaeze is brash and confident, wielding lightning magic and a sword passed down through at least three generations of adventurers. Theo thinks she's, like, the coolest person alive and everything he tries to be but clearly isn't.

Aldred Marschall d6
Theo's father, stable master at the Academy. Knows a lot about horses, and a bit about more fantastic creatures. Gruff and blunt with people, cares a lot more about animals. Known as "Mr Marschall" to his face and "Old Al" behind his back.

Mathilde Marschall d6
Theo's mother, head gardener at the Academy. Specialises in plants and herbs, obviously, with a smattering of apothecary knowledge picked up over the years. One of the few members of school staff everyone calls by their first name.

Power:

Holy Magic d6
SFX: When you create a Divine Aura asset to protect others, you may step it up and allow any characters you wish to use it. Step it down each time it is added to a dice pool. Limit: Attack restriction; can only harm demons and undead

Signature Asset:

Sparky, red dragon hatchling d6