Difference between revisions of "Thorn"

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==Stat Block==
 
  
 
{| {{table}}
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 
| align="center" style="background:#f0f0f0;"|'''DEX'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
 
| align="center" style="background:#f0f0f0;"|'''WIS'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|10|| 14|| 14|| 12|| 8|| 16
 
|-
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+2'''
 
| align="center" style="background:#f0f0f0;"|'''+1'''
 
| align="center" style="background:#f0f0f0;"|'''-1'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
|}
 
 
*Class: Bard 4
 
*College of Valor
 
*Human
 
*Urban Bounty Hunter
 
*Alignment: Neutral Good
 
 
*Proficiency bonus: +2
 
*Total Hit Points: 25
 
*Passive Perception: 9
 
*Armor Class: 18
 
 
==Proficiencies and Skills==
 
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
 
*'''Acrobatics''' (Dex) +4
 
*Animal Handling (Wis) +0
 
*Arcana (Int) +2
 
*Athletics (Str) +1
 
*'''Deception''' (Cha) +5
 
*History (Int) +2
 
*'''Insight''' (Wis) +1
 
*'''''Intimidation''''' (Cha) +7
 
*'''Investigation''' (Int) +3
 
*Medicine (Wis) +0
 
*Nature (Int) +2
 
*Perception (Wis) +0
 
*Performance (Cha) +4
 
*'''Persuasion''' (Cha) +5
 
*Religion (Int) +2
 
*Sleight of Hand (Dex) +3
 
*'''''Stealth''''' (Dex) +7
 
*Survival (Wis) +0
 
 
</div>
 
 
*Saving Throws: Dexterity, Charisma
 
*Languages: Common, Elvish, +1
 
*Tools: Thieves Tools, Pan Flute, Lute, Drum
 
*Armor: Light Armor, Medium Armor, Shields
 
*Weapons: Simple Weapons, Martial Weapons
 
 
==Spells and Features==
 
 
*'''Darkvision:''' 60ft of you as if it were bright light, and in darkness as if it were dim light.
 
*'''Fey Ancestry:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.
 
*'''Ear to the Ground:'''
 
*'''Spellcasting:'''
 
*'''Bardic Inspiration:''' 3 times per long rest (1d6)
 
*'''Jack of All trades:''' +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
 
*'''Song of Rest:'''
 
*'''Expertise:''' Intimidation and Stealth
 
*'''Combat Inspiration'''
 
 
== Feats ==
 
'''War Caster'''
 
*Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
 
*You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
 
*When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
 
==Weapons and Armor==
 
*Rapier
 
**+4 to hit
 
**1d8+2 damage
 
 
*Dagger
 
**+4 to hit
 
**1d4+2 damage
 
**Range 20/60
 
 
== Spells: ==
 
'''Cantrips Known:''' 3
 
'''Spells Known:''' 7
 
 
*Friends
 
*Minor Illusion
 
*Prestidigitation
 
 
'''1st Level''' Slots: 4
 
*Dissonant Whispers
 
*Faerie Fire
 
*Healing World
 
*Unseen Servant
 
 
'''2nd Level''' Slots: 3
 
*Calm Emotions
 
*Enhance Ability
 
*Lesser Restoration
 
 
==Gear (worn)==
 
*appropriate clothes
 
*Mithral Scale Armor (uncommon magic item)
 
*rapier
 
*dagger
 
*shield
 
*coin pouch
 
 
== Equipment (carried) ==
 
 
*backpack
 
*bedroll
 
*costumes (2)
 
*disguise kit
 
*5 candles
 
*5 days of rations
 
*waterskin
 
*pan flute
 
*leather armor
 
 
==Money==
 
'''Gold:''' 60
 
 
'''Silver:''' 00
 

Latest revision as of 17:03, 30 July 2020