Tina-kora Maransdottir

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Revision as of 21:27, 17 August 2014 by 75.23.250.92 (talk) (Characteristics)
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- Main Page; The Prax Adventure


A Character Sheet

Background and Story

  • Tiny Tina
  • Maran Devor initiate. Classic skinhead girl.
  • The daughter of a Maran Gor Acolyte Tina was handed over to the temple at Maranaba. Once initiated into Maran Gor she was sent back to her people to serve her local Earth Temple and to remind them of the greatness of her goddess. When Kallyr made the call to arms she donned the blue paint and dedicated herself to Maran Devor, walking out like her goddess to war for the first time. Unable to enter into marriage except for the Eighth Form or Niskis Form as others may know it, Tina must eat raw meat, fish or fowl for breakfast, never till the earth nor herd beasts for her livelihood. She doesn't care, for killing men, Aldryami and destroying their trees is enough for her. Devastated with the defeat of their armies and the expulsion of her clan, she is now a refugee.
  • Sometimes surly other times sweet as pie, but tough as old boots. Shaved head, fringe and filed teeth.
  • Dark Earth, Death and Disorder.
  • Hates Aldryami. Religiously inclined to kill them on sight.
  • Heavy stone mace, Thr mace, Shield, Maul, Fist.
  • Hooks: None for now as she'd be heading North or East to just get away for a while. Was her Priestess killed or did she send her away on important business? To the Paps? Has she heard of some of the ancient treasures of the Rubble or does she just want to go and trash the Garden?

Character Details

  • Race: human
  • Cult: Maran Devor
  • Social Condition: freewoman
  • Gender: female
  • Cult Runes: Dark Earth, Death, Disorder.

Characteristics

Str: 13/19, Con: 14, Siz: 8, Int: 12, Pow: 18, Dex: 13:, Cha: 10.

  • Hit Points: 11/14
  • Total Fatigue Points: 27 (33 w/ Strength spell)
  • Total Magic Points: 18
  • Damage Bonus: (+1d4)STR spell

Skill Groups

  • Communication: +6%
    • Bargain (5%): 11%
    • Fast Talk (5%): 11%
    • Orate (5%): 11%
    • Sing (15%): 56%
    • Language [Sartarite] (INTx5%):72%
    • Language [Trade] (INTx3%):46%
    • Language [Earth speech] 31%
  • Manipulation:+8%
    • Conceal (5%):13%
    • Device (5%): 13%
    • Sleight of Hand (5%):13%
    • Instrument [xxx] (0%)
  • Knowledge: +2%
    • Evaluate (5%): 7%
    • First Aid (10%): 12%
    • Craft [Tattooing] (10%): 47%
    • Lore [Earth] (5%): 27%
  • Perception: +8%
    • Listen (25%): 33%
    • Scan (10%): 53%
    • Search (25%): 33%
    • Track (10%): 13%


  • Agility: +7%
    • Boat (5%): 12%
    • Climb (40%): 97%
    • Dodge (5%): 32%
    • Jump (25%): 52%
    • Ride (5%):12%
    • Swim (15%): 22%
    • Throw (25%): 52%
  • Stealth: -3%
    • Hide (10%) 7%
    • Sneak (10%) 7%
  • Magic: +12%
    • Ceremony (5%) 67%
    • Spirit Magic POWx 5= 102%

Spirit Magic

  • Bludgeon 1
  • Healing 2
  • Fanaticism 1
  • Vigour 3
  • Disrupt 1
  • Strength 2

Divine

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head xx xx 4/5 xx 19-20 20
Left Arm xx xx 3/4 xx 16-18 18-19
Right Arm xx xx 3/4 xx 13-15 16-17
Chest xx xx 5/6 xx 12 11-15
Abdomen xx xx 4/5 xx 09-11 07-10
Left Leg xx xx 4/5 xx 05-08 04-06
Right Leg xx xx 4/5 xx 01-04 01-03
  • Total Hit Points: 11/14 HP
  • Total Armor ENC: xx

Weapons and Shields

  • Attack Bonus: +8% (Extra +3% from Str spell)
  • Parry Bonus: +7%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
IH Heavy Stone Mace 1d10 2 10 23% 22% - 2.5
2H Heavy Stone Mace 1d10 2 10 18% 17% - 0
Light Mace 1d8 2 6 23% 22% - 1
Throwing Mace 1d8 3-9 6 18% --% Mdm 2.0
Square shield 1d6 3 18 23% 22% - 3
Heavy cestus 1d3+2 3 8 23% 22% - 1.5
Brawl 1d3 3 arm 33% 32% 0 0
Sling 1d8 3-9 - 13% -% - .1
Thr Rock 1d3 3-9 - 28% -% - .5
Grapple Special 3 special 33% 32% 0 0
  • Total Weapon ENC: -

Equipment

  • Weapons:


  • Armour:
  • Other:

Valuables:

- Main Page; The Prax Adventure