Difference between revisions of "To Wander Beneath A Far Star: Equipment and Movement"

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(Weapon Costs and Encumbrance)
(Weapon Costs and Encumbrance)
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|Polearm (two-handed)||7||150||1d10
 
|Polearm (two-handed)||7||150||1d10
 
|-
 
|-
|Sling 7W/ 30 Stones*||2||m||1d4
+
|SlingW/ 30 Stones*||2||m||1d4
 
|-
 
|-
 
|Spear (1H or 2H)||3||30||1d6
 
|Spear (1H or 2H)||3||30||1d6
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|Warhammer*||5||30||1d6
 
|Warhammer*||5||30||1d6
 
|}
 
|}
* * These weapons may be used by clerics
+
* These weapons may be used by clerics
 
* m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
 
* m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
 
* ** House Rule: Javelins do 1d4 damage, may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. Halfings may throw one-handed or use in melee two-handed.
 
* ** House Rule: Javelins do 1d4 damage, may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. Halfings may throw one-handed or use in melee two-handed.

Revision as of 04:41, 28 March 2020

Back to Main Page: Hic Sunt Dracones Idleandsturdy

Equipment List

Weapon Costs and Encumbrance

B/X Equipment: Weapon Costs and Encumbrance
Weapon Cost(GP) Enc(cn) Damage
Battle Axe (two-handed) 7 50 1d8
Hand Axe 4 30 1d6
Crossbow w/ 30 Quarrels 30 50 1d6
Case w/ 30 Quarrels 10 m
Long Bow w/ 20 Arrows 40 30 1d6
Short Bow w/ 20 Arrows 25 30 1d6
Quiver w/ 20 Arrows 5 m
1 Silver-tipped Arrow 5 m 1d6
Normal Dagger 3 10 1d4
Silver Dagger 30 10 1d4
Short Sword 30 1d6
Normal Sword 10 60 1d8
Two-Handed Sword 15 150 1d10
Mace* 5 30 1d6
Club* 3 50 1d4
Polearm (two-handed) 7 150 1d10
SlingW/ 30 Stones* 2 m 1d4
Spear (1H or 2H) 3 30 1d6
Staff ? ? 1d4
Javelin** 1 20 1d4
Warhammer* 5 30 1d6
  • These weapons may be used by clerics
  • m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
  • ** House Rule: Javelins do 1d4 damage, may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. Halfings may throw one-handed or use in melee two-handed.

Armor Costs and Encumbrance

B/X Equipment: Armor Costs and Encumbrance
Armor Cost(GP) Enc(cn) AC
Chain Mail Armor 40 400 5
Leather Armor 20 200 7
Plate Mail Armor 60 500 3
Shield 10 100 -1


Equipment and Treasure Costs and Encumbrance

B/X Equipment: Equipment and Treasure Costs and Encumbrance
Item Cost(GP) Enc(cn)
Backpack (holds 400cn) 5 m
Flask of Oil 2 m
Garlic 5 m
Hammer (small) 2 m
Holy Symbol 25 m
Iron Spike (12) 1 m
Lantern 10 m
Mirror (hand-size, steel) 5 m
Iron Rations (preserved, 1 person/1 week) 15 m
Standard Rations (unpreserved, 1 person/1 week) 5 m
Rope (50') 1 m
Small Sack (holds 200cn) 1 m
Large Sack (holds 600cn) 2 m
Thieves' Tools 25 m
Tinder Box (flint & steel) 3 m
Torches (6) 1 m
Water/Wine Skin 1 m
Wine (1 quart) 1 m
Wolfsbane (1 pouch) 10 m
Wooden Pole (10') 1 m
Coin v 1
Gem v 1
Jewelry (1 piece) v 10
Potion v 10
Rod v 20
Scroll v 1
Staff v 40
Wand v 10
  • m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
  • v These items have varying values and are generally found as treasure

Transportation

  • Camel: 100 gp
  • Cart (2 wheels): 100 gp
  • Horse, Draft: 40 gp
  • Horse, Riding: 75 gp
  • Horse, War: 250 gp
  • Mule: 30 gp
  • Saddle & Bridle: 25 gp
  • Saddle Bags: 5 gp
  • Wagon (4 Wheels) : 200 gp

Movement Distances

  • 400 or less: 120'/40'/120'
  • 401-600: 90'/30'/90'
  • 601-800: 60'/20'/60'
  • 801-1600: 30'/10'/30'