Tolek

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A PC in the game Star Trek Adventures: USS Hathaway

Summary

Bio: Vulcan
Trait: Prosthetic Hand
Environment: Homeworld
Upbringing: Science & Tech (accepted)
Rank: Lieutenant-Commander
Assignment: Chief Science Officer

Stats

Stress: 12 / 12
Determination: 1 / 3
Phaser Attack: 4 Damage Dice (Charge, Hidden)
Nerve Pinch: 6 Damage Dice (Intense, Nonlethal)
Unarmed Attack: 3 Damage Dice (Knockdown, Nonlethal)

Attributes & Disciplines

Attribute Discipline
Control 10 Command 2
Daring 9 Conn 2
Fitness 10 Security 2
Insight 8 Engineering 3
Presence 8 Science 5
Reason 11 Medicine 2

Talents

Nerve Pinch: You have learned numerous techniques for the stimulation and control of nerve impulses — collectively called neuropressure. Some applications of neuropressure can be used to swiftly and non-lethally incapacitate assailants. The nerve pinch counts as a melee weapon with 1[D], Size 1H, and the Intense and Non-lethal qualities. You may use Science or Medicine instead of Security when attempting a nerve pinch Attack, and may increase damage by your Science or Medicine Discipline instead of Security.
Testing a Theory: When you attempt a Task using Engineering or Science, you may roll one additional d20, so long as you succeeded at a previous Task covering the same scientific or technological field earlier in the same adventure.
Theory into Practice: When you attempt a Task using Engineering or Science where you gain the additional d20 from the Testing a Theory Talent, reduce the Difficulty of the Task by 1, to a minimum of 0.
Walking Encyclopedia: Once per session, when you attempt a Task, you may spend 2 Momentum (Immediate) in order to gain an additional Focus for the remainder of the session, due to your breadth of knowledge. However, any Task using that Focus increases in Complication range by 1, as you are not a true expert on that subject.

Focuses

Astrophysics
Persuasion
Planetary Science
Quantum Mechanics
Trauma Counseling
Xenozoology

Values

Logic requires sacrifice
Perception is reality
Rules are a crutch for the illogical
Friendship transcends logic

History

L'Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it's service in Starfleet that fills that role rather than their old armada.

Given the disastrous reputation of 'redshirt' casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L'Igra's talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified "nurse with a phaser", she came to see the value of the program and accepted. She passed with exemplary grades.

For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L'Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should've been more careful what she wished for, because they gave it to her...


Career Event 1: Dealing with a plague
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L'Igra to figure out a cure.
(Picked up the 'Infectious Diseases' Focus.)

Career Event 2: Encounter with a truly alien being
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member's life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won't-they plots. To ensure that Anubis wouldn't send them all into the afterlife, L'Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L'Igra came to terms with how fucked up space can get, she vowed to be ready next time.
(Picked up the 'Xeno-Theology' Focus.)