Tosa/York

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The Tosa/York shadow system is a major shadow system of Amber. York is a fairly distant Shade of Amber where the Amber realm has fallen, and three other major realms exist, each having been created with the use of the Jewel of Judgment shadow from that realm. The inscribed realms are York & Plymouth, and Tosa, each having been created while the Shade Amber still stood. Another construct, the Neutral Place, is connected to York and Tosa. ==

York York claims to be the center of its realm of existence with a royal family led by Tolknor of York. In actuality it is a Primal Realm, created by Tolknor which existed before the Shade of Amber that was once the center of this shadow veil. There is a long complex history of the wars between this Amber and High Lord Koob of Chaos. In the end Random was defeated and chased into exile where he took the name Hazarda. He abdicated to Tolknor who lead a last ditch attempt to save the power artifacts of this Amber before creating a controlled erasal of the Pattern itself, which caused the existing York to gain vastly greater powers, protecting itself perfectly from further assaults by Koob of Chaos. After the war a new High Lord took over Chaos, named Nur al Din El musifar- Nur the Traveler. Nur has a blood relationship with Tolknor and has assayed the Pattern of York.

Tosa

Cosmologically Tosa is a giant segment of shadow that probably interacted with the Shade of Amber that it is now linked to. However, when Tosa is spoken of it is one particular shadow that is generally being spoken of. Tosa Prime it is often called but that term is not used by its natives. The dynastic rise and fall of nations, tribes and empires led to one conquerer taking control of the planet and in time the surrounding worlds, by magical and technological travel. This conquerer is Alexandir Kos Korag. Born a blacksmith's son he became an adventurer and gained companions who used their varied powers to aid his rise.


The Neutral Place

Further cosmological connections exist in connections to another location in shadow. The Neutral Place. This is a place certainly deep in shadow since it lacks elements outside itself like planets and worlds and such. It is a 500 mile long building with bars spread through many different architectural styles. Interior spaces, exterior spaces, different suns, different moons. The proprietor is called Mac, but he is a deity of this realm with unlimited powers. He is invariably friendly.

A main feature of The Neutral Place is each area has great doors or archways, clearly designated as portals that passing through delivers the traveler to a different world, or different places in a world. The areas of the structure relate thematically to the doors available in a section. The traveler can purchase a Neutral Place ring for a single copper coin. In practice one passes through the door to transport to the planet, and calls on the ring to transport them to the Neutral Place.


CHAD-Clean Halls and Dens This is a Mercenary Guild based in the City of Wall on the planet of New Wall, a realm connected to the Neutral Place. It numbers millions of troops and hires troops with many specialties. Many of the members are Adventurers from a wide range of Gamer Worlds connected to the Neutral Place.


((GM-Note: Clearly these were the game worlds of a dozen or so different GMs. I worked in a game store in the early to mid '80s and managed one from the early to mid 90s. PCs from various worlds used the Neutral Place to travel from game world to game world. Its how things get done.