Tristan Cimmeron

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Tristan Cimmeron

Tristan Cimmeron.jpg


One Unique Thing: Stamped by the Seal of Galadifil.

Ability Scores

Str 8 [-1]
Dex 13 [+1]
Con 13 [+1]
Int 20 [+5]
Wis 13 [+1]
Cha 10 [+0]

Vital Stats

HP 42
AC 15 in Light
PD 15
MD 17
Initiative +5
Recoveries 8
Recovery Dice 4d6+1

Backgrounds

Valedictorian of the Magical Colleges +4
Tristan Cimmeron is one of the geniuses of the Colleges, having graduated with maximum honors. His knowledge of all aspects of the arcane arts taught in Horizon is immense, while his accomplishments offer him entry and into all the important circles of Horizon. Naturally, this comes with a long familiarity with Horizon itself, so he has no issue navigating its shifting streets.

Child of Trade Royalty +2
As a member of the Cimmerons, Tristan has had a childhood education in money and commerce. A wizard he may be, but knowing how to calculate the likely prices of any given commodity in Glitterhagen, or what various contacts deal in this or that, is like riding a horse. You don't simply forget how it works.

Drakkenhall Upbringing +2
Having grown up in Drakkenhall, Tristan is quite familiar with the city, its customs and about various monster races that live there.

Icons

The Archmage 1 (Positive)
While everyone may argue about what the stamping would cause or what the Archmage's intentions were, no one would deny it was clear Tristan was of some importance to the Archmage. And even then, in Horizon, ability and accomplishments are what matter most, so Tristan's talents ultimately afford him good standing despite scurrilous chatter.

The Elf Queen 1 (Conflicted)
Of course, the Elf Queen is more ambivalent about Tristan, by virtue of being stamped by the Seal of Galadifil. After all, it was an elven gift, with a deep history and the ramifications seem to concern her seriously.

The Three 1 (Conflicted)
By virtue of being a Cimmeron, Tristan would be one of the eminences of Drakkenhall with connections to the Blue. She too, is owed her due as the mother of sorcery. But as a loyal follower of the Archmage, Tristan has keep a wary eye on the matter. He cares for his family, and his old friend the Dragonsent, but the professional and personal do not mix well, certainly not when detractors are seizing on this to undermine Tristan's status.

Features

Quick to Fight (Racial Power)
At the start of each battle, roll initiative twice and choose the result you want.


Cantrip Mastery (Class Talent)
Cantrips are at-will spells for you. Unlike normal wizards, who use a standard action to cast a cantrip, you can cast a cantrip as a quick action. If you or your GM create new cantrips, you can probably learn them along with the standard cantrips mentioned above, assuming you can track down someone to teach them to you or you find a written version of the spell.

If you want to do something particularly cunning or surprising with one of your cantrips and the GM isn’t sure whether you could pull off that use of the spell, roll a normal save (11+) to cast the spell the way you envision it. Additionally, you can expend a 3rd level spell slot or higher to choose one cantrip per spell slot you have given up and create a once-per-day related effect with it that is much greater, if you and your GM can agree on a cool effect that suits the cantrip.


High Arcana (Class Talent)
Your study of the highest orders of magic gives you options that lesser wizards cannot match:

- Memorization: Unlike other spellcasters, who can only choose a specific spell once, when you pick your spells, you can choose any daily wizard spell twice. (Note that this doesn’t apply to the very few wizard spells that start as recharge spells.)
- Counter-magic: As a wizard with the High Arcana talent, you gain a bonus spell, counter-magic.


Vance's Polysyllabic Verbalizations (Class Talent)
Most wizards use short incantations for their spells so they can mutter them quickly under the worst of circumstances. But some wizards bask in the glory of casting spells with elaborate titles and lofty vocabularies. If casting a mere “fireball” spell isn’t enough, and what you really want to cast is Rodrigo’s Scintillating Plasms, this is the talent for you.

When you take this class talent, you must rename each of your daily and recharge spells in the most over-the-top and highfalutin’ style you can muster. (You can also rename your at-will spells if you like, but they generally won’t get any mechanical advantages from being renamed.) Better yet, write down two or three full-blown and appropriate names for each spell and use whichever one suits the occasion. To use this talent, you must use an additional quick action to cast your spell. Then proclaim the spell’s full name, loud and proud. Your GM will add some small bonus effect that fits the spell, or fits the way you enunciated its name this time around. Whatever the GM chooses, it should add to the storytelling power of the situation.

Feats

Cantrip Mastery (Adventurer)
You can use cantrip-style versions of any wizard spell you have memorized. When you expend a spell, however, you can’t make cantrip-style use of it any more.

Linguist (Adventurer)
If your campaign cares about languages, this is the feat you take to speak enough arcana, dwarven, elven, gnomish, gnoll, goblin, orcish, and other standard humanoid languages to comprehend enough of what most other humanoids are saying or screaming during battle. You are probably not fluent in all these languages, no one will mistake you for a native speaker, and your vocabulary is probably adventurer-centric, heavy on words connected to danger rather than philosophy or emotions. You can also read enough to get by in all these languages.

Precise Shot (Adventurer)
When your ranged attack targets an enemy who is engaged with an ally, you have no chance of hitting that ally.

Utility Spell (Adventurer)
Each utility spell you take lets you cast two spells from the available options instead of one.

Gear

Enchanted Robes (Light Armor)
Wand
25 gp

Description

Personality

Tristan is a genius and proud of it. He certainly has no compunction about skewering the pretensions of those he considers intellectually inadequate. He holds fear about using spells with longer, more dramatic names - if you are a wizard, studied in the arcane arts, demonstrate it! For this similar reason he carries a wand but no staff or knives, he didn't come to Horizon to scrap with wood or metal.

Background

The Cimmerons are a family of very successful merchant princes, capitalizing on the special opportunities available within the city of Drakkenhall, facilitating trade routes from Glitterhagen, Concord and Axis. Indeed, they were in good odor with the Blue herself. Tristan Cimmeron was raised in an environment where luxury and power were there if you could take it and monsters were nothing to bat an eye at. But his eyes were set on learning and the arcane, and Tristan chose to go to Horizon, deep down not as comfortable with his home as he wished.

His brilliance led to Tristan graduating with top honors. At the graduation ceremony, the Archmage appeared and without saying a word, stamped Tristan with the Seal of Galadifil before teleporting out. Such a thing was unheard of - the Seal wasn't meant to be used on a person, was it? Rumors raged, why did the Archmage do this? What was going to happen? The jealous chose to rake up the issue of his family connections to the Blue. It didn't help that the Dragonsent is an old childhood friend.

It is this constant cloud of whispers that drives Tristan out adventuring, to achieve some grand accomplishment that will silence his rivals and critics.