Difference between revisions of "Ulfar the Reborn"

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http://wiki.rpg.net/index.php/Sempere
 
http://wiki.rpg.net/index.php/Sempere
  
<table cellpadding=0 cellspacing=0 border=0 width=640>
+
=Ulfar the Reborn=
<tr>
+
==Details==
<td><font class="bold">Ulfar the Reborn</font></td>
+
<table width=680 cellpadding=2 cellspacing=2 border=0>
<td align=right><font class="small">&nbsp;
 
 
 
+
<tr>
</font></td>
+
<td width=25% bgcolor="#DDDDDD"><strong>Class:</strong></td>
</tr>
+
<td width=25% bgcolor="#DDDDDD"><strong>Race:</strong></td>
</table>
+
<td width=25% bgcolor="#DDDDDD"><strong>Alignment:</strong></td>
 
+
<td width=25% bgcolor="#DDDDDD"><strong>Deity:</strong></td>
<table width=680 cellpadding=2 cellspacing=2 border=0>
+
</tr>
<tr>
+
<tr>
<td colspan=4><font class="smallbold"><u>Details</u></font></td>
+
<td>Archivist/Ranger</td>
</tr>
+
<td>undead (human)</td>
<tr>
+
<td>N</td>
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Class:</font></td>
+
<td>Hel</td>
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Race:</font></td>
+
</tr>
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Alignment:</font></td>
+
<tr>
<td width=25% bgcolor="#DDDDDD"><font class="smallbold">Deity:</font></td>
+
<td bgcolor="#DDDDDD"><strong>Level:</strong></td>
</tr>
+
<td bgcolor="#DDDDDD"><strong>Size:</strong></td>
<tr>
+
<td bgcolor="#DDDDDD"><strong>Age:</strong></td>
<td><font class="small">Archivist/Ranger</font></td>
+
<td bgcolor="#DDDDDD"><strong>Gender:</strong></td>
<td><font class="small">undead (human)</font></td>
+
</tr>
<td><font class="small">N</font></td>
+
<tr>
<td><font class="small">Hel</font></td>
+
<td>4</td>
</tr>
+
<td>Medium</td>
<tr>
+
<td>95</td>
<td bgcolor="#DDDDDD"><font class="smallbold">Level:</font></td>
+
<td>Male</td>
<td bgcolor="#DDDDDD"><font class="smallbold">Size:</font></td>
+
</tr>
<td bgcolor="#DDDDDD"><font class="smallbold">Age:</font></td>
+
<tr>
<td bgcolor="#DDDDDD"><font class="smallbold">Gender:</font></td>
+
<td bgcolor="#DDDDDD"><strong>Height:</strong></td>
</tr>
+
<td bgcolor="#DDDDDD"><strong>Weight:</strong></td>
<tr>
+
<td bgcolor="#DDDDDD"><strong>Eyes:</strong></td>
<td><font class="small">4</font></td>
+
<td bgcolor="#DDDDDD"><strong>Hair:</strong></td>
<td><font class="small">Medium</font></td>
+
</tr>
<td><font class="small">95</font></td>
+
<tr>
<td><font class="small">Male</font></td>
+
<td>5'11&quot;</td>
</tr>
+
<td>30lbs</td>
<tr>
+
<td>Nope</td>
<td bgcolor="#DDDDDD"><font class="smallbold">Height:</font></td>
+
<td>Nadda</td>
<td bgcolor="#DDDDDD"><font class="smallbold">Weight:</font></td>
+
</tr>
<td bgcolor="#DDDDDD"><font class="smallbold">Eyes:</font></td>
+
</table>
<td bgcolor="#DDDDDD"><font class="smallbold">Hair:</font></td>
 
</tr>
 
<tr>
 
<td><font class="small">5'11&quot;</font></td>
 
<td><font class="small">30lbs</font></td>
 
<td><font class="small">Nope</font></td>
 
<td><font class="small">Nadda</font></td>
 
</tr>
 
</table>
 
  
  
 
<br>
 
<br>
  
<table cellpadding=0 cellspacing=0 border=0>
+
<table cellpadding=0 cellspacing=0 border=0>
<tr>
+
<tr>
<td valign=top>
+
<td valign=top>
 
+
<table cellpadding=2 cellspacing=2 border=0>
+
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
<tr>
<td colspan=3><font class="smallbold"><u>Abilities</u></font></td>
+
<td colspan=3><strong><u>Abilities</u></strong></td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">STR</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>STR</strong></td>
<td valign=middle width=20 align=center><font class="small">12</font></td>
+
<td valign=middle width=20 align=center>12</td>
<td valign=middle width=20 align=center><font class="small">+1</font></td>
+
<td valign=middle width=20 align=center>+1</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">DEX</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>DEX</strong></td>
<td valign=middle width=20 align=center><font class="small">10</font></td>
+
<td valign=middle width=20 align=center>10</td>
<td valign=middle width=20 align=center><font class="small">+0</font></td>
+
<td valign=middle width=20 align=center>+0</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CON</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>CON</strong></td>
<td valign=middle width=20 align=center><font class="small">-</font></td>
+
<td valign=middle width=20 align=center>-</td>
<td valign=middle width=20 align=center><font class="small">-</font></td>
+
<td valign=middle width=20 align=center>-</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">INT</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>INT</strong></td>
<td valign=middle width=20 align=center><font class="small">18</font></td>
+
<td valign=middle width=20 align=center>18</td>
<td valign=middle width=20 align=center><font class="small">+4</font></td>
+
<td valign=middle width=20 align=center>+4</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">WSD</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>WSD</strong></td>
<td valign=middle width=20 align=center><font class="small">14</font></td>
+
<td valign=middle width=20 align=center>14</td>
<td valign=middle width=20 align=center><font class="small">+2</font></td>
+
<td valign=middle width=20 align=center>+2</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td valign=middle width=30 bgcolor="#DDDDDD"><font class="smallbold">CHA</font></td>
+
<td valign=middle width=30 bgcolor="#DDDDDD"><strong>CHA</strong></td>
<td valign=middle width=20 align=center><font class="small">12</font></td>
+
<td valign=middle width=20 align=center>12</td>
<td valign=middle width=20 align=center><font class="small">+1</font></td>
+
<td valign=middle width=20 align=center>+1</td>
</tr>
+
</tr>
</table>
+
</table>
</td>
+
</td>
<td width=20>&nbsp;</td>
+
<td width=20>&nbsp;</td>
<td valign=top>
+
<td valign=top>
<table cellpadding=0 cellspacing=0 border=0>
+
<table cellpadding=0 cellspacing=0 border=0>
<tr>
+
<tr>
<td valign=top>
+
<td valign=top>
 
+
<table cellpadding=2 cellspacing=2 border=0>
+
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
<tr>
<td colspan=3><font class="smallbold"><u>Hit&nbsp;Points</u></font></td>
+
<td colspan=3><strong><u>Hit&nbsp;Points</u></strong></td>
</tr>
+
</tr>
<tr>
+
<tr>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">wounds</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">wounds</td>
 
+
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">subdual</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">subdual</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td align=center><font class="small">33</font></td>
+
<td align=center>33</td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
</tr>
+
</tr>
</table>
+
</table>
</td>
+
</td>
<td>
+
<td>
 
+
<table cellpadding=2 cellspacing=2 border=0>
+
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
<tr>
<td colspan=5><font class="smallbold"><u>Initiative</u></font></td>
+
<td colspan=5><strong><u>Initiative</u></strong></td>
</tr>
+
</tr>
<tr>
+
<tr>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">dex</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">other</td>
<td width=10></td>
+
<td width=10></td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">SPEED</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">SPEED</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td></td>
+
<td></td>
<td align=center><font class="small">20</font></td>
+
<td align=center>20</td>
</tr>
+
</tr>
</table>
+
</table>
</td>
+
</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td colspan=2>
+
<td colspan=2>
 
+
<table cellpadding=2 cellspacing=2 border=0>
+
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
<tr>
<td colspan=10><font class="smallbold"><u>Armor&nbsp;Class</u></font></td>
+
<td colspan=10><strong><u>Armor&nbsp;Class</u></strong></td>
</tr>
+
</tr>
<tr>
+
<tr>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">FINAL</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">FINAL</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">=</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>=</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">base</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">armor</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">shield</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">shield</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">dex</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">magic</td>
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4><font class="entryheader">+</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD" width=4>+</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">other</td>
<td width=10></td>
+
<td width=10></td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">spell&nbsp;failure</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">spell&nbsp;failure</td>
<td align=middle valign=bottom bgcolor="#DDDDDD"><font class="entryheader">armor check penalty</font></td>
+
<td align=middle valign=bottom bgcolor="#DDDDDD">armor check penalty</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td align=middle valign=bottom><font class="small">18</font></td>
+
<td align=middle valign=bottom>18</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">10</font></td>
+
<td align=middle valign=bottom>10</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">6</font></td>
+
<td align=middle valign=bottom>6</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">0</font></td>
+
<td align=middle valign=bottom>0</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">0</font></td>
+
<td align=middle valign=bottom>0</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">0</font></td>
+
<td align=middle valign=bottom>0</td>
<td></td>
+
<td></td>
<td align=middle valign=bottom><font class="small">2</font></td>
+
<td align=middle valign=bottom>2</td>
<td width=10></td>
+
<td width=10></td>
<td align=middle valign=bottom><font class="small">25</font></td>
+
<td align=middle valign=bottom>25</td>
<td align=middle valign=bottom><font class="small">3</font></td>
+
<td align=middle valign=bottom>3</td>
</tr>
+
</tr>
</table>
+
</table>
</td>
+
</td>
</tr>
+
</tr>
</table>
+
</table>
</td>
+
</td>
</tr>
+
</tr>
</table>
+
</table>
  
 
<br>
 
<br>
 
<table width=640 cellpadding=0 cellspacing=0 border=0>
 
<tr>
 
<td valign=top>
 
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
  <tr>
<td colspan=5><font class="smallbold"><u>Battle&nbsp;Scores</u></font></td>
+
    <td colspan=5><strong><u>Battle&nbsp;Scores</u></strong></td>
</tr>
+
  </tr>
<tr>
+
  <tr>
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">MELEE</font></td>
+
    <td width=30 align=center bgcolor="#DDDDDD">MELEE</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
+
    <td width=6 align=center bgcolor="#DDDDDD">=</td>
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
+
    <td width=30 align=center bgcolor="#DDDDDD">base</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">str</font></td>
+
    <td width=30 align=center bgcolor="#DDDDDD">str</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
+
    <td width=30 align=center bgcolor="#DDDDDD">magic</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=30 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
+
    <td width=30 align=center bgcolor="#DDDDDD">other</td>
</tr>
+
  </tr>
<tr>
+
  <tr>
<td align=center><font class="small">3</font></td>
+
    <td align=center>3</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">2</font></td>
+
    <td align=center>2</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">1</font></td>
+
    <td align=center>1</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">0</font></td>
+
    <td align=center>0</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">0</font></td>
+
    <td align=center>0</td>
</tr>
+
  </tr>
<tr>
+
  <tr>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">RANGED</font></td>
+
    <td align=center bgcolor="#DDDDDD">RANGED</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
+
    <td align=center bgcolor="#DDDDDD">=</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
+
    <td align=center bgcolor="#DDDDDD">base</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td align=center bgcolor="#DDDDDD">+</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">dex</font></td>
+
    <td align=center bgcolor="#DDDDDD">dex</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td align=center bgcolor="#DDDDDD">+</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
+
    <td align=center bgcolor="#DDDDDD">magic</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
    <td align=center bgcolor="#DDDDDD">+</td>
<td align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
+
    <td align=center bgcolor="#DDDDDD">other</td>
</tr>
+
  </tr>
<tr>
+
  <tr>
<td align=center><font class="small">2</font></td>
+
    <td align=center>2</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">2</font></td>
+
    <td align=center>2</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">0</font></td>
+
    <td align=center>0</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">0</font></td>
+
    <td align=center>0</td>
<td></td>
+
    <td></td>
<td align=center><font class="small">0</font></td>
+
    <td align=center>0</td>
</tr>
+
  </tr>
 
</table>
 
</table>
</td>
 
<td valign=top>
 
 
 
<table cellpadding=2 cellspacing=2 border=0>
 
<table cellpadding=2 cellspacing=2 border=0>
<tr>
+
<tr>
<td colspan=5><font class="smallbold"><u>Saving&nbsp;Throws</u></font></td>
+
<td colspan=5><strong><u>Saving&nbsp;Throws</u></strong></td>
</tr>
+
</tr>
<tr>
+
<tr>
<td></td>
+
<td></td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">TOTAL</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">TOTAL</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">=</font></td>
+
<td width=6 align=center bgcolor="#DDDDDD">=</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">base</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">base</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
<td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">stat</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">stat</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
<td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">magic</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">magic</td>
<td width=6 align=center bgcolor="#DDDDDD"><font class="entryheader">+</font></td>
+
<td width=6 align=center bgcolor="#DDDDDD">+</td>
<td width=40 align=center bgcolor="#DDDDDD"><font class="entryheader">other</font></td>
+
<td width=40 align=center bgcolor="#DDDDDD">other</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td bgcolor="#DDDDDD"><font class="smallbold">FORT</font></td>
+
<td bgcolor="#DDDDDD"><strong>FORT</strong></td>
<td align=center><font class="small">n/a</font></td>
+
<td align=center>n/a</td>
<td></td>
+
<td></td>
<td align=center><font class="small">5</font></td>
+
<td align=center>5</td>
<td></td>
+
<td></td>
<td align=center><font class="small">n/a</font></td>
+
<td align=center>n/a</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td bgcolor="#DDDDDD"><font class="smallbold">REFL</font></td>
+
<td bgcolor="#DDDDDD"><strong>REFL</strong></td>
<td align=center><font class="small">7</font></td>
+
<td align=center>7</td>
<td></td>
+
<td></td>
<td align=center><font class="small">3</font></td>
+
<td align=center>3</td>
<td></td>
+
<td></td>
<td align=center><font class="small">4</font></td>
+
<td align=center>4</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
</tr>
+
</tr>
<tr>
+
<tr>
<td bgcolor="#DDDDDD"><font class="smallbold">WILL</font></td>
+
<td bgcolor="#DDDDDD"><strong>WILL</strong></td>
<td align=center><font class="small">5</font></td>
+
<td align=center>5</td>
<td></td>
+
<td></td>
<td align=center><font class="small">3</font></td>
+
<td align=center>3</td>
<td></td>
+
<td></td>
<td align=center><font class="small">2</font></td>
+
<td align=center>2</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
<td></td>
+
<td></td>
<td align=center><font class="small">0</font></td>
+
<td align=center>0</td>
</tr>
+
</tr>
 
+
 
</table>
 
</table>
</td>
 
</tr>
 
</table>
 
 
<br>
 
  
  
  
 +
===Weapons===
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
<tr>
+
<tr>
<td colspan=9><font class="smallbold"><u>Weapons</u></font></td>
+
<td width=100 bgcolor="#DDDDDD" valign=top>Weapon</td>
</tr>
+
<td align=center bgcolor="#DDDDDD" valign=top>Bonus</td>
 
+
<td align=center bgcolor="#DDDDDD" valign=top>Damage</td>
<tr>
+
<td align=center bgcolor="#DDDDDD" valign=top>Critical</td>
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Weapon</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Range</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Weight</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Damage</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Size</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Critical</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Type</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td>
+
<td bgcolor="#DDDDDD" valign=top>Special</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Size</font></td>
 
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
 
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
 
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td valign=top><font class="entryheader">+1 greataxe</font></td>
+
<td valign=top>+1 greataxe</td>
<td align=center valign=top><font class="entryheader">+5</font></td>
+
<td align=center valign=top>+5</td>
<td align=center valign=top><font class="entryheader">1d12+2</font></td>
+
<td align=center valign=top>1d12+2</td>
<td align=center valign=top><font class="entryheader">x3</font></td>
+
<td align=center valign=top>x3</td>
<td align=center valign=top><font class="entryheader"></font></td>
+
<td align=center valign=top></td>
<td align=center valign=top><font class="entryheader">12lbs</font></td>
+
<td align=center valign=top>12lbs</td>
<td align=center valign=top><font class="entryheader">medium</font></td>
+
<td align=center valign=top>medium</td>
<td align=center valign=top><font class="entryheader">slashing</font></td>
+
<td align=center valign=top>slashing</td>
<td valign=top><font class="entryheader"></font></td>
+
<td valign=top></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td valign=top><font class="entryheader">MW Composite shortbow</font></td>
+
<td valign=top>MW Composite shortbow</td>
<td align=center valign=top><font class="entryheader">+3</font></td>
+
<td align=center valign=top>+3</td>
<td align=center valign=top><font class="entryheader">1d6</font></td>
+
<td align=center valign=top>1d6</td>
<td align=center valign=top><font class="entryheader">x3</font></td>
+
<td align=center valign=top>x3</td>
<td align=center valign=top><font class="entryheader">70ft</font></td>
+
<td align=center valign=top>70ft</td>
<td align=center valign=top><font class="entryheader">2lb</font></td>
+
<td align=center valign=top>2lb</td>
<td align=center valign=top><font class="entryheader">medium</font></td>
+
<td align=center valign=top>medium</td>
<td align=center valign=top><font class="entryheader">piercing</font></td>
+
<td align=center valign=top>piercing</td>
<td valign=top><font class="entryheader"></font></td>
+
<td valign=top></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td valign=top><font class="entryheader">2 Claws</font></td>
+
<td valign=top>2 Claws</td>
<td align=center valign=top><font class="entryheader">+3 / +3</font></td>
+
<td align=center valign=top>+3 / +3</td>
<td align=center valign=top><font class="entryheader">1d4+1</font></td>
+
<td align=center valign=top>1d4+1</td>
<td align=center valign=top><font class="entryheader">20</font></td>
+
<td align=center valign=top>20</td>
<td align=center valign=top><font class="entryheader"></font></td>
+
<td align=center valign=top></td>
<td align=center valign=top><font class="entryheader"></font></td>
+
<td align=center valign=top></td>
<td align=center valign=top><font class="entryheader">Medium</font></td>
+
<td align=center valign=top>Medium</td>
<td align=center valign=top><font class="entryheader"></font></td>
+
<td align=center valign=top></td>
<td valign=top><font class="entryheader"></font></td>
+
<td valign=top></td>
 
</tr>
 
</tr>
 
 
Line 372: Line 346:
  
  
 
+
===Armor===
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<tr>
 
<tr>
<td colspan=9><font class="smallbold"><u>Armor</u></font></td>
+
<td colspan=9><strong><u></u></strong></td>
 
</tr>
 
</tr>
  
 
<tr>
 
<tr>
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Armor</font></td>
+
<td width=100 bgcolor="#DDDDDD" valign=top>Armor</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Type</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Type</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Bonus</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Bonus</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Penalty</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Penalty</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Max Dex</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Max Dex</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">%&nbsp;Failure</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>%&nbsp;Failure</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Speed</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Speed</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Weight</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Weight</td>
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Special</font></td>
+
<td bgcolor="#DDDDDD" valign=top>Special</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=100 valign=top><font class="entryheader">+1 Breastplate</font></td>
+
<td width=100 valign=top>+1 Breastplate</td>
<td align=center valign=top><font class="entryheader">Medium</font></td>
+
<td align=center valign=top>Medium</td>
<td align=center valign=top><font class="entryheader">+6</font></td>
+
<td align=center valign=top>+6</td>
<td align=center valign=top><font class="entryheader">-3</font></td>
+
<td align=center valign=top>-3</td>
<td align=center valign=top><font class="entryheader">3</font></td>
+
<td align=center valign=top>3</td>
<td align=center valign=top><font class="entryheader">25%</font></td>
+
<td align=center valign=top>25%</td>
<td align=center valign=top><font class="entryheader">20ft</font></td>
+
<td align=center valign=top>20ft</td>
<td align=center valign=top><font class="entryheader">30lb</font></td>
+
<td align=center valign=top>30lb</td>
<td width=150 valign=top><font class="entryheader"></font></td>
+
<td width=150 valign=top></td>
 
</tr>
 
</tr>
 
 
Line 408: Line 382:
  
  
 +
===Feats & Special Abilities===
 +
<table width=680 cellpadding=1 cellspacing=1 border=0>
  
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<tr>
 
<td colspan=2><font class="smallbold"><u>Feats & Special Abilities</u></font></td>
 
</tr>
 
  
 
<tr>
 
<tr>
<td width=160 bgcolor="#DDDDDD" valign=top><font class="entryheader">Feat / Ability</font></td>
+
<td width=160 bgcolor="#DDDDDD" valign=top>Feat / Ability</td>
<td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Notes</font></td>
+
<td bgcolor="#DDDDDD" valign=top>Description/Notes</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Grudge Keeper (flaw)</font></td>
+
<td width=150 valign=top>Grudge Keeper (flaw)</td>
<td valign=top><font class="entryheader">If you are damaged in combat, you suffer a -2 penalty on attacks rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (dgn328, pg42)</font></td>
+
<td valign=top>If you are damaged in combat, you suffer a -2 penalty on attacks rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (dgn328, pg42)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Haunted (flaw)</font></td>
+
<td width=150 valign=top>Haunted (flaw)</td>
<td valign=top><font class="entryheader">Spontaneous noises sometimes arise in your immediate vicinity. These noises are completely out of your control and cannot be used to communicate or distract other creatures. These sounds cease when you are unconscious, petrified, asleep, or dead. You suffer a -4 penalty on all Listen and Move Silently checks. (dgn27, pg93)</font></td>
+
<td valign=top>Spontaneous noises sometimes arise in your immediate vicinity. These noises are completely out of your control and cannot be used to communicate or distract other creatures. These sounds cease when you are unconscious, petrified, asleep, or dead. You suffer a -4 penalty on all Listen and Move Silently checks. (dgn27, pg93)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Scribe Scroll</font></td>
+
<td width=150 valign=top>Scribe Scroll</td>
<td valign=top><font class="entryheader">You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level &#215; its caster level &#215; 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.  
+
<td valign=top>You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level &#215; its caster level &#215; 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.  
  
 
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.  
 
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.  
  
</font></td>
+
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Spontaneous Wounder</font></td>
+
<td width=150 valign=top>Spontaneous Wounder</td>
<td valign=top><font class="entryheader">You can use your spellcasting ability to spontanneously cast inflict spells (from your class spell list) just as a cleric can. You use this ability a total number of times per day equal to your Wisdom modifier. (+2) (CD pg85)</font></td>
+
<td valign=top>You can use your spellcasting ability to spontanneously cast inflict spells (from your class spell list) just as a cleric can. You use this ability a total number of times per day equal to your Wisdom modifier. (+2) (CD pg85)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Insightful Reflexes</font></td>
+
<td width=150 valign=top>Insightful Reflexes</td>
<td valign=top><font class="entryheader">You add your Intelligence modifier (instead of your Dexterity modifier) to Reflex saves. (CAd pg 110)</font></td>
+
<td valign=top>You add your Intelligence modifier (instead of your Dexterity modifier) to Reflex saves. (CAd pg 110)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Master of Knowledge</font></td>
+
<td width=150 valign=top>Master of Knowledge</td>
<td valign=top><font class="entryheader">You gain a +1 bonus to all Knowledge skill checks (HoH pg 123)</font></td>
+
<td valign=top>You gain a +1 bonus to all Knowledge skill checks (HoH pg 123)</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Spirit Sense</font></td>
+
<td width=150 valign=top>Spirit Sense</td>
<td valign=top><p><font class="entryheader">You can see the spirits of the creatures who have died within a number of minutes equal to your Wisdom bonus (+2). For instance if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 minutes. </font></p>
+
<td valign=top><p>You can see the spirits of the creatures who have died within a number of minutes equal to your Wisdom bonus (+2). For instance if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 minutes. </p>
  <p><font class="entryheader">You can speak with these spirits, but you gain no special ability to command them or to communicate with them if you do not share a language. These spirits are not creatures per se and cannot be harmed or affected in any way, magical or otherwise.
+
  <p>You can speak with these spirits, but you gain no special ability to command them or to communicate with them if you do not share a language. These spirits are not creatures per se and cannot be harmed or affected in any way, magical or otherwise.
 
     
 
     
      In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures.</font></p></td>
+
      In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures.</p></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Weapon Focus (Greataxe)</font></td>
+
<td width=150 valign=top>Weapon Focus (Greataxe)</td>
<td valign=top><font class="entryheader">You gain a +1 bonus on all attack rolls you make using the selected weapon.</font></td>
+
<td valign=top>You gain a +1 bonus on all attack rolls you make using the selected weapon.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Weapon Finesse</font></td>
+
<td width=150 valign=top>Weapon Finesse</td>
<td valign=top><font class="entryheader">With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.  
+
<td valign=top>With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.  
  
 
Special
 
Special
 
Natural weapons are always considered light weapons.  
 
Natural weapons are always considered light weapons.  
</font></td>
+
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Bone Template</font></td>
+
<td width=150 valign=top>Bone Template</td>
<td valign=top><font class="entryheader">+2 Natural Armour
+
<td valign=top>+2 Natural Armour
 
2 Claw attacks (1d4 damage)
 
2 Claw attacks (1d4 damage)
 
Darkvision 60'
 
Darkvision 60'
Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons.</font></td>
+
Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Undead</font></td>
+
<td width=150 valign=top>Undead</td>
<td valign=top><p><font class="entryheader">Immunity to all mind-affecting effects, poison, sleep effects, paralysis, sunning, disease and death effects.<br>
+
<td valign=top><p>Immunity to all mind-affecting effects, poison, sleep effects, paralysis, sunning, disease and death effects.<br>
</font><font class="entryheader">Not subject to critical hits, nonlethal damage, ability drain or energy drain. <br>
+
Not subject to critical hits, nonlethal damage, ability drain or energy drain. <br>
 
  Immune to damage to its physical ability scores (STR, DEX, CON) as well as to fatigue and exhaustion effects.
 
  Immune to damage to its physical ability scores (STR, DEX, CON) as well as to fatigue and exhaustion effects.
 
        <br>
 
        <br>
Line 496: Line 468:
 
        <br>
 
        <br>
 
        Not at risk of death from massive damage, but when reduced to 0hp or less it is immediately destroyed.<br>
 
        Not at risk of death from massive damage, but when reduced to 0hp or less it is immediately destroyed.<br>
                 Not affected by <em>raise dead</em> and <em>reincarnate</em> spells or abilities. <em>Ressurrection</em> and<em> true resurrection</em> can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. </font></p>
+
                 Not affected by <em>raise dead</em> and <em>reincarnate</em> spells or abilities. <em>Ressurrection</em> and<em> true resurrection</em> can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. </p>
 
  </td>
 
  </td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Dark Knowledge (tactics) 4/day</font></td>
+
<td width=150 valign=top>Dark Knowledge (tactics) 4/day</td>
<td valign=top><font class="entryheader">For full details of the dark knowledge ability please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&amp;page=3 or the Heroes of horror book (pg 83-84).</font></td>
+
<td valign=top>For full details of the dark knowledge ability please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&amp;page=3 or the Heroes of horror book (pg 83-84).</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Lore Mastery</font></td>
+
<td width=150 valign=top>Lore Mastery</td>
<td valign=top><font class="entryheader">+2 bonus to all Decipher Script checks and to all checks of any one Knowledge skill of his choice (knowledge (religion)).</font></td>
+
<td valign=top>+2 bonus to all Decipher Script checks and to all checks of any one Knowledge skill of his choice (knowledge (religion)).</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">spellcasting / prayerbook</font></td>
+
<td width=150 valign=top>spellcasting / prayerbook</td>
<td valign=top><font class="entryheader">For full details of the archivist's magical abilities please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&amp;page=3 or the Heroes of horror book (pg 83-84).</font></td>
+
<td valign=top>For full details of the archivist's magical abilities please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&amp;page=3 or the Heroes of horror book (pg 83-84).</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Favoured Enemy - Undead</font></td>
+
<td width=150 valign=top>Favoured Enemy - Undead</td>
<td valign=top><font class="entryheader">At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.  
+
<td valign=top>At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.  
  
</font></td>
+
</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Wild Empathy</font></td>
+
<td width=150 valign=top>Wild Empathy</td>
<td valign=top><p><font class="entryheader">A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.<br>
+
<td valign=top><p>A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.<br>
</font><font class="entryheader">The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.  
+
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.  
 
     
 
     
 
    To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.  
 
    To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.  
 
     
 
     
      The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.</font></p>
+
      The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.</p>
 
  </td>
 
  </td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=150 valign=top><font class="entryheader">Track</font></td>
+
<td width=150 valign=top>Track</td>
<td valign=top><font class="entryheader">For full details of the track feat please refer to http://www.d20srd.org/srd/feats.htm#track or the players handbook page 101.</font></td>
+
<td valign=top>For full details of the track feat please refer to http://www.d20srd.org/srd/feats.htm#track or the players handbook page 101.</td>
 
</tr>
 
</tr>
 
 
Line 544: Line 516:
  
  
 
+
===Skills===
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
 
<table width=680 cellpadding=1 cellspacing=1 border=0>
<tr>
+
<td colspan=9><font class="smallbold"><u>Skills</u></font></td>
 
</tr>
 
  
 
<tr>
 
<tr>
<td width=181 bgcolor="#DDDDDD" valign=top><font class="entryheader">Skill&nbsp;Name</font></td>
+
<td width=181 bgcolor="#DDDDDD" valign=top>Skill&nbsp;Name</td>
<td width="94" align=center valign=top bgcolor="#DDDDDD"><font class="entryheader"><b>Ability</b></font></td>
+
<td width="94" align=center valign=top bgcolor="#DDDDDD"><b>Ability</b></td>
<td width="101" align=center valign=top bgcolor="#DDDDDD"><font class="entryheader">Skill Mod</font></td>
+
<td width="101" align=center valign=top bgcolor="#DDDDDD">Skill Mod</td>
<td width=9 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">=</font></td>
+
<td width=9 align=center bgcolor="#DDDDDD" valign=top>=</td>
<td width="123" align=center valign=top bgcolor="#DDDDDD"><font class="entryheader">Ability Mod</font></td>
+
<td width="123" align=center valign=top bgcolor="#DDDDDD">Ability Mod</td>
<td width=9 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
+
<td width=9 align=center bgcolor="#DDDDDD" valign=top>+</td>
<td width="65" align=center valign=top bgcolor="#DDDDDD"><font class="entryheader">Ranks</font></td>
+
<td width="65" align=center valign=top bgcolor="#DDDDDD">Ranks</td>
<td width=9 align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">+</font></td>
+
<td width=9 align=center bgcolor="#DDDDDD" valign=top>+</td>
<td width="61" align=center valign=top bgcolor="#DDDDDD"><font class="entryheader">Other</font></td>
+
<td width="61" align=center valign=top bgcolor="#DDDDDD">Other</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Concentration</font></td>
+
<td width=181 valign=top>Concentration</td>
<td align=center valign=top><font class="entryheader">CHA</font></td>
+
<td align=center valign=top>CHA</td>
<td align=center valign=top><font class="entryheader">8</font></td>
+
<td align=center valign=top>8</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">7</font></td>
+
<td align=center valign=top>7</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader"></font></td>
+
<td align=center valign=top></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Decipher Script</font></td>
+
<td width=181 valign=top>Decipher Script</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">11</font></td>
+
<td align=center valign=top>11</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">5</font></td>
+
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">2</font></td>
+
<td align=center valign=top>2</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Spellcraft</font></td>
+
<td width=181 valign=top>Spellcraft</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">11</font></td>
+
<td align=center valign=top>11</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">5</font></td>
+
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">2s</font></td>
+
<td align=center valign=top>2s</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Survival</font></td>
+
<td width=181 valign=top>Survival</td>
<td align=center valign=top><font class="entryheader">WIS</font></td>
+
<td align=center valign=top>WIS</td>
<td align=center valign=top><font class="entryheader">6</font></td>
+
<td align=center valign=top>6</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">2</font></td>
+
<td align=center valign=top>2</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">spec</font></td>
+
<td align=center valign=top>spec</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (Religion)</font></td>
+
<td width=181 valign=top>Knowledge (Religion)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">14</font></td>
+
<td align=center valign=top>14</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">7</font></td>
+
<td align=center valign=top>7</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">3</font></td>
+
<td align=center valign=top>3</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (Arcana)</font></td>
+
<td width=181 valign=top>Knowledge (Arcana)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">11</font></td>
+
<td align=center valign=top>11</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">6</font></td>
+
<td align=center valign=top>6</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (Dungeoneering)</font></td>
+
<td width=181 valign=top>Knowledge (Dungeoneering)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">12</font></td>
+
<td align=center valign=top>12</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">7</font></td>
+
<td align=center valign=top>7</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (The Planes)</font></td>
+
<td width=181 valign=top>Knowledge (The Planes)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">12</font></td>
+
<td align=center valign=top>12</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">7</font></td>
+
<td align=center valign=top>7</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (Nature)</font></td>
+
<td width=181 valign=top>Knowledge (Nature)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">12</font></td>
+
<td align=center valign=top>12</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">7</font></td>
+
<td align=center valign=top>7</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width=181 valign=top><font class="entryheader">Knowledge (Geography)</font></td>
+
<td width=181 valign=top>Knowledge (Geography)</td>
<td align=center valign=top><font class="entryheader">INT</font></td>
+
<td align=center valign=top>INT</td>
<td align=center valign=top><font class="entryheader">10</font></td>
+
<td align=center valign=top>10</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">4</font></td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">5</font></td>
+
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
<td align=center valign=top><font class="entryheader">1</font></td>
+
<td align=center valign=top>1</td>
 
</tr>
 
</tr>
 
 
Line 685: Line 655:
  
  
<br>
+
===Spell List===
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 +
 
   <tr>
 
   <tr>
     <td colspan="4"><font class="smallbold"><u>Spell List</u></font></td>
+
     <td width="120" bgcolor="#DDDDDD" valign=top>Name</td>
 +
    <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Level</td>
 +
    <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Ready?</td>
 +
    <td width="34" align="center" bgcolor="#DDDDDD" valign=top>Count</td>
 +
    <td bgcolor="#DDDDDD" valign=top>Description/Effect</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td>
+
     <td width="120" valign="top">cure minor wounds</td>
     <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td>
+
     <td align="center" valign="top">0</td>
     <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td>
+
     <td align="center" valign="top">yes</td>
     <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td>
+
     <td align="center" valign="top">1</td>
     <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/cureMinorWounds.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">cure minor wounds</font></td>
+
     <td width="120" valign="top">Detect magic</td>
     <td align="center" valign="top"><font class="entryheader">0</font></td>
+
     <td align="center" valign="top">0</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">2</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/cureMinorWounds.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/detectMagic.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Detect magic</font></td>
+
     <td width="120" valign="top">Mending</td>
     <td align="center" valign="top"><font class="entryheader">0</font></td>
+
     <td align="center" valign="top">0</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">2</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/detectMagic.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/mending.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Mending</font></td>
+
     <td width="120" valign="top">cause fear</td>
     <td align="center" valign="top"><font class="entryheader">0</font></td>
+
     <td align="center" valign="top">1</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/mending.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/causeFear.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">cause fear</font></td>
+
     <td width="120" valign="top">Detect Undead</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/causeFear.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/detectUndead.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Detect Undead</font></td>
+
     <td width="120" valign="top">Divine Favour</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/detectUndead.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/divineFavor.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Divine Favour</font></td>
+
     <td width="120" valign="top">Enlarge person</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/divineFavor.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/enlargePerson.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Enlarge person</font></td>
+
     <td width="120" valign="top">Bull's strength</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">2</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/enlargePerson.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/bullsStrength.htm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Bull's strength</font></td>
+
     <td width="120" valign="top">Summon Undead 2</td>
     <td align="center" valign="top"><font class="entryheader">2</font></td>
+
     <td align="center" valign="top">2</td>
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
     <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/bullsStrength.htm</font></td>
+
     <td valign="top">See book (heroes of horror, liber mortis, spell compendium)</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">Flaming sphere</font></td>
+
     <td width="120" valign="top">Invisibility</td>
    <td align="center" valign="top"><font class="entryheader">2</font></td>
+
     <td align="center" valign="top">2</td>
    <td align="center" valign="top"><font class="entryheader">yes</font></td>
+
     <td align="center" valign="top">yes</td>
    <td align="center" valign="top"><font class="entryheader">1</font></td>
+
     <td align="center" valign="top">1</td>
    <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/flamingSphere.htm</font></td>
+
     <td valign="top">http://www.d20srd.org/srd/spells/invisibility.htm</td>
  </tr>
 
  <tr>
 
    <td width="120" valign="top"><font class="entryheader">Invisibility</font></td>
 
     <td align="center" valign="top"><font class="entryheader">2</font></td>
 
     <td align="center" valign="top"><font class="entryheader">yes</font></td>
 
     <td align="center" valign="top"><font class="entryheader">1</font></td>
 
     <td valign="top"><font class="entryheader">http://www.d20srd.org/srd/spells/invisibility.htm</font></td>
 
 
   </tr>
 
   </tr>
 
</table>
 
</table>
Line 771: Line 739:
  
  
 
+
===Gear===
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 +
 
<tr>
 
<tr>
<td colspan="4"><font class="smallbold"><u>Gear</u></font></td>
+
<td width="120" bgcolor="#DDDDDD" valign="top">Gear</td>
</tr>
+
<td width="120" bgcolor="#DDDDDD" valign="top">Location</td>
 
+
<td width="50" align="center" bgcolor="#DDDDDD" valign="top">Weight</td>
<tr>
+
<td bgcolor="#DDDDDD" valign="top">Description/Special</td>
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Gear</font></td>
 
<td width="120" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Location</font></td>
 
<td width="50" align="center" bgcolor="#DDDDDD" valign="top"><font class="entryheader">Weight</font></td>
 
<td bgcolor="#DDDDDD" valign="top"><font class="entryheader">Description/Special</font></td>
 
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width="120" valign="top"><font class="entryheader">Quiver</font></td>
+
<td width="120" valign="top">Quiver</td>
<td width="120" valign="top"><font class="entryheader">Worn on back</font></td>
+
<td width="120" valign="top">Worn on back</td>
<td align="center" valign="top"><font class="entryheader"></font></td>
+
<td align="center" valign="top"></td>
<td valign="top"><font class="entryheader">contains 20 arrows.</font></td>
+
<td valign="top">contains 20 arrows.</td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width="120" valign="top"><font class="entryheader">Thick Furs</font></td>
+
<td width="120" valign="top">Thick Furs</td>
<td width="120" valign="top"><font class="entryheader">worn over armour</font></td>
+
<td width="120" valign="top">worn over armour</td>
<td align="center" valign="top"><font class="entryheader"></font></td>
+
<td align="center" valign="top"></td>
<td valign="top"><font class="entryheader"></font></td>
+
<td valign="top"></td>
 
</tr>
 
</tr>
 
 
 
<tr>
 
<tr>
<td width="120" valign="top"><font class="entryheader">Prayerbook</font></td>
+
<td width="120" valign="top">Prayerbook</td>
<td width="120" valign="top"><font class="entryheader">backpack</font></td>
+
<td width="120" valign="top">backpack</td>
<td align="center" valign="top"><font class="entryheader"></font></td>
+
<td align="center" valign="top"></td>
<td valign="top"><p><font class="entryheader">contains -
+
<td valign="top"><p>contains -
  </font></p>
+
  </p>
  <p><font class="entryheader">LEVEL 0 - ALL Cleric level 0 spells</font><font class="entryheader"> LEVEL 1 - Inflict Light Wounds,
+
  <p>see below</p>
    Cure Light Wounds,
 
      Divine Favour, Protection from evil, Enlarge Person, Detect Undead, Cause Fear, Sanctuary, Restoration(lesser), Entangle, Jump, Resist energy, LEVEL 2 - Inflict moderate wounds, Bull's strength, Flaming sphere, barkskin, protection from energy, summon swarm, invisibility.</font></p>
 
 
  </td>
 
  </td>
 
</tr>
 
</tr>
Line 812: Line 775:
 
</table>
 
</table>
  
 +
===Prayerbook===
  
<br>
 
 
<table width="680" border="0" cellpadding="1" cellspacing="1">
 
<table width="680" border="0" cellpadding="1" cellspacing="1">
  <tr>
 
    <td colspan="5"><font class="smallbold"><u>Prayerbook</u></font></td>
 
  </tr>
 
 
   <tr>
 
   <tr>
 
     <td width="120" bgcolor="#DDDDDD" valign="top">Level</td>
 
     <td width="120" bgcolor="#DDDDDD" valign="top">Level</td>
Line 823: Line 783:
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top"><font class="entryheader">0</font></td>
+
     <td width="120" valign="top">0</td>
     <td colspan="4" valign="top"><font class="entryheader">All Cleric Level 0 Spells </font><font class="entryheader"></font></td>
+
     <td colspan="4" valign="top">All Cleric Level 0 Spells </td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
     <td width="120" valign="top" bgcolor="#EFEFEF"><font class="entryheader">1</font></td>
+
     <td width="120" valign="top" bgcolor="#EFEFEF">1</td>
     <td colspan="2" valign="top" bgcolor="#EFEFEF"><font class="entryheader"></font>Inflict Light Wounds </td>
+
     <td colspan="2" valign="top" bgcolor="#EFEFEF">Inflict Light Wounds </td>
 
     <td width="139" valign="top" bgcolor="#EFEFEF">Cure Light Wounds </td>
 
     <td width="139" valign="top" bgcolor="#EFEFEF">Cure Light Wounds </td>
 
     <td width="235" valign="top" bgcolor="#EFEFEF">Divine Favour </td>
 
     <td width="235" valign="top" bgcolor="#EFEFEF">Divine Favour </td>
Line 834: Line 794:
 
     <tr>
 
     <tr>
 
     <td width="120" valign="top" bgcolor="#EFEFEF">&nbsp;</td>
 
     <td width="120" valign="top" bgcolor="#EFEFEF">&nbsp;</td>
     <td colspan="2" valign="top" bgcolor="#EFEFEF"><font class="entryheader"></font>Protection from evil </td>
+
     <td colspan="2" valign="top" bgcolor="#EFEFEF">Protection from evil </td>
 
     <td width="139" valign="top" bgcolor="#EFEFEF">Enlarge Person </td>
 
     <td width="139" valign="top" bgcolor="#EFEFEF">Enlarge Person </td>
 
     <td width="235" valign="top" bgcolor="#EFEFEF">Detect Undead </td>
 
     <td width="235" valign="top" bgcolor="#EFEFEF">Detect Undead </td>
Line 852: Line 812:
 
         <tr>
 
         <tr>
 
     <td width="120" valign="top">2</td>
 
     <td width="120" valign="top">2</td>
     <td colspan="2" valign="top"><font class="entryheader">Inflict moderate wounds</font></td>
+
     <td colspan="2" valign="top">Inflict moderate wounds</td>
     <td width="139" valign="top"><font class="entryheader">Bull's strength</font></td>
+
     <td width="139" valign="top">Bull's strength</td>
     <td width="235" valign="top"><font class="entryheader">Flaming sphere</font></td>
+
     <td width="235" valign="top">Summon Undead 2</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td valign="top">&nbsp;</td>
 
     <td valign="top">&nbsp;</td>
     <td colspan="2" valign="top"><font class="entryheader">barkskin</font></td>
+
     <td colspan="2" valign="top">barkskin</td>
     <td valign="top"><font class="entryheader">protection from energy</font></td>
+
     <td valign="top">protection from energy</td>
     <td valign="top"><font class="entryheader">summon swarm</font></td>
+
     <td valign="top">summon swarm</td>
 
   </tr>
 
   </tr>
 
   <tr>
 
   <tr>
 
     <td valign="top">&nbsp;</td>
 
     <td valign="top">&nbsp;</td>
     <td colspan="2" valign="top"><font class="entryheader">invisibility</font></td>
+
     <td colspan="2" valign="top">invisibility</td>
 
     <td valign="top">&nbsp;</td>
 
     <td valign="top">&nbsp;</td>
 
     <td valign="top">&nbsp;</td>
 
     <td valign="top">&nbsp;</td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
<p><br>
+
 
</p>
+
===Treasure/Money===
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
 
<table width="680" cellpadding="1" cellspacing="1" border="0">
   <tr>
+
    
      <td colspan="3"><font class="smallbold"><u>Treasure/Money</u></font></td>
 
  </tr>
 
 
 
 
       <tr>
 
       <tr>
         <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Item</font></td>
+
         <td width="120" bgcolor="#DDDDDD" valign=top>Item</td>
         <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Location</font></td>
+
         <td width="120" bgcolor="#DDDDDD" valign=top>Location</td>
         <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Value</font></td>
+
         <td width="60" align="center" bgcolor="#DDDDDD" valign=top>Value</td>
         <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Special</font></td>
+
         <td bgcolor="#DDDDDD" valign=top>Description/Special</td>
 
       </tr>
 
       </tr>
 
    
 
    
 
         <tr>
 
         <tr>
             <td valign="top"><font class="entryheader">40 gold pieces</font></td>
+
             <td valign="top">40 gold pieces</td>
             <td valign="top"><font class="entryheader">money pouch</font></td>
+
             <td valign="top">money pouch</td>
             <td align="center" valign="top"><font class="entryheader">40gp</font></td>
+
             <td align="center" valign="top">40gp</td>
             <td valign="top"><font class="entryheader"></font></td>
+
             <td valign="top"></td>
 
         </tr>
 
         </tr>
 
        
 
        
 
         <tr>
 
         <tr>
             <td valign="top"><font class="entryheader">40 platinum pieces</font></td>
+
             <td valign="top">40 platinum pieces</td>
             <td valign="top"><font class="entryheader">money pouch</font></td>
+
             <td valign="top">money pouch</td>
             <td align="center" valign="top"><font class="entryheader">400gp</font></td>
+
             <td align="center" valign="top">400gp</td>
             <td valign="top"><font class="entryheader"></font></td>
+
             <td valign="top"></td>
 
         </tr>
 
         </tr>
 
        
 
        
 
         <tr>
 
         <tr>
             <td valign="top"><font class="entryheader">40 silver pieces</font></td>
+
             <td valign="top">40 silver pieces</td>
             <td valign="top"><font class="entryheader">money pouch</font></td>
+
             <td valign="top">money pouch</td>
             <td align="center" valign="top"><font class="entryheader">4gp</font></td>
+
             <td align="center" valign="top">4gp</td>
             <td valign="top"><font class="entryheader"></font></td>
+
             <td valign="top"></td>
 
         </tr>
 
         </tr>
 
        
 
        
 
         <tr>
 
         <tr>
             <td valign="top"><font class="entryheader">100 copper pieces</font></td>
+
             <td valign="top">100 copper pieces</td>
             <td valign="top"><font class="entryheader">money pouch</font></td>
+
             <td valign="top">money pouch</td>
             <td align="center" valign="top"><font class="entryheader">1gp</font></td>
+
             <td align="center" valign="top">1gp</td>
             <td valign="top"><font class="entryheader"></font></td>
+
             <td valign="top"></td>
 
         </tr>
 
         </tr>
 
</table>
 
</table>
Line 916: Line 873:
  
  
 
+
===Experience===
 
<table width=270 cellpadding=2 cellspacing=2 border=0>
 
<table width=270 cellpadding=2 cellspacing=2 border=0>
<tr>
+
<td colspan=4><font class="smallbold"><u>Experience</u></font></td>
 
</tr>
 
 
 
 
<tr>
 
<tr>
<td width=100 bgcolor="#DDDDDD" valign=top><font class="entryheader">Current</font></td>
+
<td width=100 bgcolor="#DDDDDD" valign=top>Current</td>
<td align=center bgcolor="#DDDDDD" valign=top><font class="entryheader">Next Level</font></td>
+
<td align=center bgcolor="#DDDDDD" valign=top>Next Level</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
<td width=100 valign=top><font class="entryheader">6,000</font></td>
+
<td width=100 valign=top>6,000</td>
<td align=center valign=top><font class="entryheader">10,000</font></td>
+
<td align=center valign=top>10,000</td>
 
</tr>
 
</tr>
  
Line 937: Line 891:
  
  
 +
==Description==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
  
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
 
<tr>
 
<tr>
<td><font class="smallbold"><u>Description</u></font></td>
+
<td>At first glance Ulfar looks like any other traveller from the north, covered in foreign furs, all shades of white and grey. However on closer inspection underneath the natural furs a careful eye can notice the glints of metal plates and will realise that under the layers of furs, which whilst are very good for keeping warm do little to protect the wearer, there lies a full suit of metallic armour.<br><br>However an onlooker tends to be most horrified when they notice the gaps in the metallic armour, underneath which lies only bone and naught else. Trying to stare the man in the eyes only to discover he has none has frightened many a hardy dock worker or sailor.</td>
</tr>
 
<tr>
 
<td><font class="small">At first glance Ulfar looks like any other traveller from the north, covered in foreign furs, all shades of white and grey. However on closer inspection underneath the natural furs a careful eye can notice the glints of metal plates and will realise that under the layers of furs, which whilst are very good for keeping warm do little to protect the wearer, there lies a full suit of metallic armour.<br><br>However an onlooker tends to be most horrified when they notice the gaps in the metallic armour, underneath which lies only bone and naught else. Trying to stare the man in the eyes only to discover he has none has frightened many a hardy dock worker or sailor.</font></td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 951: Line 903:
  
  
 +
==Personality==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
  
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
 
<tr>
 
<tr>
<td><font class="smallbold"><u>Personality</u></font></td>
+
<td>When he was young, Ulfar was very hot-headed, but as he aged his outgoing personality retreated and as he became a grizzled veteran, he pretty much lost all personality and humour with it. As his years waned, he was a grumpy old man, feared by the village's children and tended to keep to himself and his studies among the village elders.<br><br>However after his death, his personality changed. Wear as before he seemed fearful of the inevitable end that was so near to him, now it has been and passed he has become much lighter in mood and temperament. He now tends to be slow and ponders every point, fully aware that he has all the time in the world to achieve any of his goals. This patience can frustrate people who work alongside him, for he is still quite stubborn as well as vindictive, so if they try and rush him he will often slow down even further just to spite them.<br><br>He constantly pays attention, and welcomes new knowledge avidly, trying to improve his capabilities through knowledge learned not just from study but from experiences as well.<br></td>
</tr>
 
<tr>
 
<td><font class="small">When he was young, Ulfar was very hot-headed, but as he aged his outgoing personality retreated and as he became a grizzled veteran, he pretty much lost all personality and humour with it. As his years waned, he was a grumpy old man, feared by the village's children and tended to keep to himself and his studies among the village elders.<br><br>However after his death, his personality changed. Wear as before he seemed fearful of the inevitable end that was so near to him, now it has been and passed he has become much lighter in mood and temperament. He now tends to be slow and ponders every point, fully aware that he has all the time in the world to achieve any of his goals. This patience can frustrate people who work alongside him, for he is still quite stubborn as well as vindictive, so if they try and rush him he will often slow down even further just to spite them.<br><br>He constantly pays attention, and welcomes new knowledge avidly, trying to improve his capabilities through knowledge learned not just from study but from experiences as well.<br></font></td>
 
 
</tr>
 
</tr>
 
</table>
 
</table>
Line 965: Line 915:
  
  
 +
==Background==
 +
<table width=680 cellpadding=2 cellspacing=2 border=0>
  
<table width=680 cellpadding=2 cellspacing=2 border=0>
 
<tr>
 
<td><font class="smallbold"><u>Background</u></font></td>
 
</tr>
 
 
<tr>
 
<tr>
<td><font class="small"><br>Ulfar was born to a northern tribe, becoming an apprentice to one of the elders, studying alongside him from their many tomes they have over the years liberated from other settlements on their coastal raids as well as more conventional wars. But when he was a young man there was a war with a neighbouring power, who turned out to be a liche. Whilst they managed to win, whilst taking serve losses the tribe was devastated and hoped there would be no counter attack soon.<br><br>Luckily there wasn't, in fact due to the liche's different concept of time, as he built up his forces, constantly thinking about wrecking the tribes which stood up to him, the tribes slowly forgot about the war and assumed it was over for good. Unfortunately, when Ulfar was in the twilight of his years (well into his 60s), the Liche struck again, this time a lot more powerful, with legions of the undead, and with every tribe he wiped out, his army of undead just grew.<br><br>Ulfar's tribe didn't stand a chance and they were masacred, and then raised as soldiers for the Liche's army. However, for a reason he does not know, the Liche singled Ulfar out to be raised as an intelligent being, albeit still undead. The Liche intended to use Ulfar as his lieutenant but Ulfar betrayed him in the next battle, causing the Liche's army to suffer heavy casualties including the Liche himself.<br><br>Knowing that the Liche would soon be back, Ulfar left his country, seeking to gain more knowledge and understanding of his condition, and that of the Liche so he could return and avenge his village and finally put their souls to rest.<br></font></td>
+
<td><br>Ulfar was born to a northern tribe, becoming an apprentice to one of the elders, studying alongside him from their many tomes they have over the years liberated from other settlements on their coastal raids as well as more conventional wars. But when he was a young man there was a war with a neighbouring power, who turned out to be a liche. Whilst they managed to win, whilst taking serve losses the tribe was devastated and hoped there would be no counter attack soon.<br><br>Luckily there wasn't, in fact due to the liche's different concept of time, as he built up his forces, constantly thinking about wrecking the tribes which stood up to him, the tribes slowly forgot about the war and assumed it was over for good. Unfortunately, when Ulfar was in the twilight of his years (well into his 60s), the Liche struck again, this time a lot more powerful, with legions of the undead, and with every tribe he wiped out, his army of undead just grew.<br><br>Ulfar's tribe didn't stand a chance and they were masacred, and then raised as soldiers for the Liche's army. However, for a reason he does not know, the Liche singled Ulfar out to be raised as an intelligent being, albeit still undead. The Liche intended to use Ulfar as his lieutenant but Ulfar betrayed him in the next battle, causing the Liche's army to suffer heavy casualties including the Liche himself.<br><br>Knowing that the Liche would soon be back, Ulfar left his country, seeking to gain more knowledge and understanding of his condition, and that of the Liche so he could return and avenge his village and finally put their souls to rest.<br></td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 16:26, 12 September 2006

http://wiki.rpg.net/index.php/Sempere

Ulfar the Reborn

Details

Class: Race: Alignment: Deity:
Archivist/Ranger undead (human) N Hel
Level: Size: Age: Gender:
4 Medium 95 Male
Height: Weight: Eyes: Hair:
5'11" 30lbs Nope Nadda



Abilities
STR 12 +1
DEX 10 +0
CON - -
INT 18 +4
WSD 14 +2
CHA 12 +1
 
Hit Points
TOTAL wounds subdual
33 0 0
Initiative
TOTAL dex other SPEED
0 0 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 6 0 0 0 2 25 3


Battle Scores
MELEE = base + str + magic + other
3 2 1 0 0
RANGED = base + dex + magic + other
2 2 0 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT n/a 5 n/a 0 0
REFL 7 3 4 0 0
WILL 5 3 2 0 0


Weapons

Weapon Bonus Damage Critical Range Weight Size Type Special
+1 greataxe +5 1d12+2 x3 12lbs medium slashing
MW Composite shortbow +3 1d6 x3 70ft 2lb medium piercing
2 Claws +3 / +3 1d4+1 20 Medium




Armor

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
+1 Breastplate Medium +6 -3 3 25% 20ft 30lb




Feats & Special Abilities

Feat / Ability Description/Notes
Grudge Keeper (flaw) If you are damaged in combat, you suffer a -2 penalty on attacks rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (dgn328, pg42)
Haunted (flaw) Spontaneous noises sometimes arise in your immediate vicinity. These noises are completely out of your control and cannot be used to communicate or distract other creatures. These sounds cease when you are unconscious, petrified, asleep, or dead. You suffer a -4 penalty on all Listen and Move Silently checks. (dgn27, pg93)
Scribe Scroll You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.

Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.

Spontaneous Wounder You can use your spellcasting ability to spontanneously cast inflict spells (from your class spell list) just as a cleric can. You use this ability a total number of times per day equal to your Wisdom modifier. (+2) (CD pg85)
Insightful Reflexes You add your Intelligence modifier (instead of your Dexterity modifier) to Reflex saves. (CAd pg 110)
Master of Knowledge You gain a +1 bonus to all Knowledge skill checks (HoH pg 123)
Spirit Sense

You can see the spirits of the creatures who have died within a number of minutes equal to your Wisdom bonus (+2). For instance if your Wisdom is 17 (+3 bonus), you can see the spirits of creatures that have died within the past 3 minutes.

You can speak with these spirits, but you gain no special ability to command them or to communicate with them if you do not share a language. These spirits are not creatures per se and cannot be harmed or affected in any way, magical or otherwise. In addition, you gain a +4 circumstance bonus on listen or spot checks made to detect incorporeal creatures.

Weapon Focus (Greataxe) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special Natural weapons are always considered light weapons.

Bone Template +2 Natural Armour

2 Claw attacks (1d4 damage) Darkvision 60'

Immunities (Ex): Cold immunity, because they lack flesh or internal organs they take only half damage from piercing and slashing weapons.
Undead

Immunity to all mind-affecting effects, poison, sleep effects, paralysis, sunning, disease and death effects.

Not subject to critical hits, nonlethal damage, ability drain or energy drain.
Immune to damage to its physical ability scores (STR, DEX, CON) as well as to fatigue and exhaustion effects.
Negative energy can heal undead creatures.
Immunity to any effect that requires a fortitude save (unless the effect also works on objects or is harmless).
Uses its charisma modifier for concentration checks.
Not at risk of death from massive damage, but when reduced to 0hp or less it is immediately destroyed.

Not affected by raise dead and reincarnate spells or abilities. Ressurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

Dark Knowledge (tactics) 4/day For full details of the dark knowledge ability please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84).
Lore Mastery +2 bonus to all Decipher Script checks and to all checks of any one Knowledge skill of his choice (knowledge (religion)).
spellcasting / prayerbook For full details of the archivist's magical abilities please refer to http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3 or the Heroes of horror book (pg 83-84).
Favoured Enemy - Undead At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Wild Empathy

A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Track For full details of the track feat please refer to http://www.d20srd.org/srd/feats.htm#track or the players handbook page 101.




Skills

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration CHA 8 1 7
Decipher Script INT 11 4 5 2
Spellcraft INT 11 4 5 2s
Survival WIS 6 2 4 spec
Knowledge (Religion) INT 14 4 7 3
Knowledge (Arcana) INT 11 4 6 1
Knowledge (Dungeoneering) INT 12 4 7 1
Knowledge (The Planes) INT 12 4 7 1
Knowledge (Nature) INT 12 4 7 1
Knowledge (Geography) INT 10 4 5 1


Spell List

Name Level Ready? Count Description/Effect
cure minor wounds 0 yes 1 http://www.d20srd.org/srd/spells/cureMinorWounds.htm
Detect magic 0 yes 2 http://www.d20srd.org/srd/spells/detectMagic.htm
Mending 0 yes 1 http://www.d20srd.org/srd/spells/mending.htm
cause fear 1 yes 1 http://www.d20srd.org/srd/spells/causeFear.htm
Detect Undead 1 yes 1 http://www.d20srd.org/srd/spells/detectUndead.htm
Divine Favour 1 yes 1 http://www.d20srd.org/srd/spells/divineFavor.htm
Enlarge person 1 yes 1 http://www.d20srd.org/srd/spells/enlargePerson.htm
Bull's strength 2 yes 1 http://www.d20srd.org/srd/spells/bullsStrength.htm
Summon Undead 2 2 yes 1 See book (heroes of horror, liber mortis, spell compendium)
Invisibility 2 yes 1 http://www.d20srd.org/srd/spells/invisibility.htm



Gear

Gear Location Weight Description/Special
Quiver Worn on back contains 20 arrows.
Thick Furs worn over armour
Prayerbook backpack

contains -

see below

Prayerbook

Level Spells
0 All Cleric Level 0 Spells
1 Inflict Light Wounds Cure Light Wounds Divine Favour
  Protection from evil Enlarge Person Detect Undead
  Cause Fear Sanctuary Restoration (lesser)
 

Entangle

Jump Resist energy
2 Inflict moderate wounds Bull's strength Summon Undead 2
  barkskin protection from energy summon swarm
  invisibility    

Treasure/Money

Item Location Value Description/Special
40 gold pieces money pouch 40gp
40 platinum pieces money pouch 400gp
40 silver pieces money pouch 4gp
100 copper pieces money pouch 1gp




Experience

Current Next Level
6,000 10,000




Description

At first glance Ulfar looks like any other traveller from the north, covered in foreign furs, all shades of white and grey. However on closer inspection underneath the natural furs a careful eye can notice the glints of metal plates and will realise that under the layers of furs, which whilst are very good for keeping warm do little to protect the wearer, there lies a full suit of metallic armour.

However an onlooker tends to be most horrified when they notice the gaps in the metallic armour, underneath which lies only bone and naught else. Trying to stare the man in the eyes only to discover he has none has frightened many a hardy dock worker or sailor.




Personality

When he was young, Ulfar was very hot-headed, but as he aged his outgoing personality retreated and as he became a grizzled veteran, he pretty much lost all personality and humour with it. As his years waned, he was a grumpy old man, feared by the village's children and tended to keep to himself and his studies among the village elders.

However after his death, his personality changed. Wear as before he seemed fearful of the inevitable end that was so near to him, now it has been and passed he has become much lighter in mood and temperament. He now tends to be slow and ponders every point, fully aware that he has all the time in the world to achieve any of his goals. This patience can frustrate people who work alongside him, for he is still quite stubborn as well as vindictive, so if they try and rush him he will often slow down even further just to spite them.

He constantly pays attention, and welcomes new knowledge avidly, trying to improve his capabilities through knowledge learned not just from study but from experiences as well.




Background


Ulfar was born to a northern tribe, becoming an apprentice to one of the elders, studying alongside him from their many tomes they have over the years liberated from other settlements on their coastal raids as well as more conventional wars. But when he was a young man there was a war with a neighbouring power, who turned out to be a liche. Whilst they managed to win, whilst taking serve losses the tribe was devastated and hoped there would be no counter attack soon.

Luckily there wasn't, in fact due to the liche's different concept of time, as he built up his forces, constantly thinking about wrecking the tribes which stood up to him, the tribes slowly forgot about the war and assumed it was over for good. Unfortunately, when Ulfar was in the twilight of his years (well into his 60s), the Liche struck again, this time a lot more powerful, with legions of the undead, and with every tribe he wiped out, his army of undead just grew.

Ulfar's tribe didn't stand a chance and they were masacred, and then raised as soldiers for the Liche's army. However, for a reason he does not know, the Liche singled Ulfar out to be raised as an intelligent being, albeit still undead. The Liche intended to use Ulfar as his lieutenant but Ulfar betrayed him in the next battle, causing the Liche's army to suffer heavy casualties including the Liche himself.

Knowing that the Liche would soon be back, Ulfar left his country, seeking to gain more knowledge and understanding of his condition, and that of the Liche so he could return and avenge his village and finally put their souls to rest.