Urchins: Character Advancement

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This game will be broken up into Jobs with each job being a series of scenes that roughly map to an arc of (usually) five acts. Each job your coterie completes earns them each one experience, and individual experience might also be earned along the way.

Experience can be spent [between jobs] to advance characters as follows:

  • Certain lateral swaps, like one distinction for another or one SFX for another, are free. Ask your GM.

Note: Background distinction cannot be swapped.

  • Turn an Asset from a job into a d6 Signature Asset: 1 Experience
  • Add a Signature Asset SFX (No more than 2 SFX per asset): 1 Experience
  • Add a new d6 Knack to a d6 or higher Role or step up an existing Knack one step (to a maximum of d12 but not higher than the role it is attached to): 1 Experience

  • Step up an existing Signature Asset one place (to a max of d12: 2 Experience
  • Unlock a new Distinction SFX: 2 Experience

  • Step up a Role one step to a max of d12: 3 Experience
  • Step up one Approach to a max of d12 and step back another: 3 Experience
  • Add an SFX to a grundle role that is d8 or higher: 3 Experience

  • Step up one of your grundle's roles one step to a max of d12: 4 Experience

Note: No stat can be stepped up beyond d12 or dropped below D4a.png


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