Urchins: PPO

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Plot Points Add another die to your pool: Normally you can only add one attribute, one power, one distinction, and one relationship to a pool. You may spend a PP to add a second die of one type to your pool, if it makes sense. Activate an opportunity: See "What can you do with Opportunities." Create a D6 relationship: You may spend a PP to create a temporary D6 relationship with a character; this lasts until the end of the session. Create a temporary D6 asset: You may spend a PP to gain a D6 asset until the end of a scene in which it was rolled, or it no longer makes sense to keep it. This must make sense, but can generally be fairly flexible. Let other characters use an asset: You may spend a PP to make an asset available to any character(s) you choose for a scene. Keep an asset: You can spend a PP to keep an asset until the end of the session. Effect an additional target: You may spend a PP to have an action effect an additional target, giving them an additional asset or complication(if they do not sucessfully defend). Please note this before rolling, in the roll's description if possible.

Opportunities (GM rolls a 1) Step down a complication: When the GM rolls at least one opportunity, you may pay a PP to step a complication down once for each opportunity (in a single die pool). Temporarily step up an Asset: When the GM rolls at least one opportunity, you may step up an asset or signature asset by one for each opportunity (in a single die pool) until the end of the scene.

Experience Points (At the end of a Session)