Difference between revisions of "Urchins: Setting"

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==Bar Kesh: City of Swords==
 
==Bar Kesh: City of Swords==
 
The bulk of the action in Urchins will happen in, around, and under the famed City of Swords where the Swordmanir forge blades for the world as a sacred calling, believing the second death of the Mortal Realm must be seeded with the blood of the Nations.
 
The bulk of the action in Urchins will happen in, around, and under the famed City of Swords where the Swordmanir forge blades for the world as a sacred calling, believing the second death of the Mortal Realm must be seeded with the blood of the Nations.

Revision as of 14:15, 2 September 2021


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500[x

Bar Kesh: City of Swords

The bulk of the action in Urchins will happen in, around, and under the famed City of Swords where the Swordmanir forge blades for the world as a sacred calling, believing the second death of the Mortal Realm must be seeded with the blood of the Nations.

BKCOS.png

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The Gold Quarter

Temple Row
The Garden Tiers

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The Keep of the Five High Houses

House d'Amasku
House d'Kataev
House d'Laanja
House d'Ruvyn
House d'Sceva

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The Jade Tower of Eternal Wisdom

The Eternal Flame of Haaja'Kai:

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The Iron Quarter

The Barracks
Blood Field

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St. Michael's Bazaar

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The Labyrinth

Orphan's Tower:

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Menhir: City of the Dead

Mausoleums of the Pit:

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The Hammerwall

Forges of the Swordmanir:
Merchant's Rim:

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The Shipyards

Lesser Light Tower

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Rattown Wharf

Greater Light Tower
The Floating Market

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The Warrens (Undercity)

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The 17 Gates

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Outside the City

Beast Holds
Beast Market
Shanty Field
Potter's Rim
Hammerwall Harbour

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