Urchins: Setting

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Bar Kesh: City of Swords

The bulk of the action in Urchins will happen in, around, and under the famed City of Swords where the Swordmanir forge blades for the world as a sacred calling, believing the second death of the Mortal Realm must be seeded with the blood of the Nations.

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The Gold Quarter

Temple Row
The Garden Tiers

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The Keep of the Five High Houses

House d'Amasku
House d'Kataev
House d'Laanja
House d'Ruvyn
House d'Sceva

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The Jade Tower of Eternal Wisdom

The Eternal Flame of Haaja'Kai:

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The Iron Quarter

The Barracks
Blood Field

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St. Michael's Bazaar

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The Labyrinth

Orphan's Tower:

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Menhir: City of the Dead

Mausoleums of the Pit:

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The Hammerwall

Forges of the Swordmanir:
Merchant's Rim:

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The Shipyards

Lesser Light Tower

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Rattown Wharf

Greater Light Tower
The Floating Market

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The Warrens (Undercity)

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The 17 Gates

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Outside the City

Beast Holds
Beast Market
Shanty Field
Potter's Rim
Hammerwall Harbour

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