Difference between revisions of "Urchins: Setting Details"

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(Bar Kesh: City of Swords)
(Bar Kesh: City of Swords)
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[[File:BKCOS.png|400px]]
 
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==The Gold Quarter==
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:Temple Row
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:Garden Tiers
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==The Keep of Five High Houses==
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:House d'Amasku
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:House d'Jaala
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:House d'Katayev
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:House d'Ruvyen
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:House d'Sceva
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==The Jade Tower of Immortal Wisdom==
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==The Iron Quarter==
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:The Iron Barracks
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:Blood Field
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==St. Michael's Bazaar==
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==The Labyrinth==
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:Orphan's Tower
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==Menhir, City of the Dead==
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==Hammerwall==
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:Forges of the Swordmanir
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:Merchants Rim
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==The Shipyard==
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: Lesser Light Tower
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==Rattown Wharf==
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: Greater Light Tower
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:The Floating Market
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==The 17 Gates==
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==The 3 Roads==
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==Beyond the Walls==
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:The Beastholds
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:The Beast Market
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:The Shanty Field
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:Potter's Rim
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:Hammerwall Harbour

Revision as of 18:49, 2 September 2021

< < < Main Page

A Fantasy RPG for Cortex Prime

Urchins00006.png

We watch. We see. Your secrets are ours to sell.

< < < Main Page

Bar Kesh: City of Swords

The action of Urchins takes place in, around, and under the famed city of the Swordmanir, swordsmiths of great renown, dutybound priests, forging blades for the world that the end of the Mortal Realm might be seeded with the blood of the Nations.

BKCOS.png

The Gold Quarter

Temple Row
Garden Tiers

The Keep of Five High Houses

House d'Amasku
House d'Jaala
House d'Katayev
House d'Ruvyen
House d'Sceva

The Jade Tower of Immortal Wisdom

The Iron Quarter

The Iron Barracks
Blood Field

St. Michael's Bazaar

The Labyrinth

Orphan's Tower

Menhir, City of the Dead

Hammerwall

Forges of the Swordmanir
Merchants Rim

The Shipyard

Lesser Light Tower

Rattown Wharf

Greater Light Tower
The Floating Market

The 17 Gates

The 3 Roads

Beyond the Walls

The Beastholds
The Beast Market
The Shanty Field
Potter's Rim
Hammerwall Harbour