Editing User:Bill/Rifts Week by Week

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For example, the TX-31 Super Trooper power armor has a maximum ground speed of 40mph, SPD 58. Zebulon is able to make 6 attacks per melée. Zebulon is therefor able to move (5•58)/6=48.33 yards in any given action. If the player wishes to execute a move (1) and a tackle (2), he will use three of the character's six actions. The move will however enable him to gain speed and potentially inflict more damage.
 
For example, the TX-31 Super Trooper power armor has a maximum ground speed of 40mph, SPD 58. Zebulon is able to make 6 attacks per melée. Zebulon is therefor able to move (5•58)/6=48.33 yards in any given action. If the player wishes to execute a move (1) and a tackle (2), he will use three of the character's six actions. The move will however enable him to gain speed and potentially inflict more damage.
 
====Leaping====
 
Default leaping rules are not included in the ''Rifts: Ultimate Edition'' core book. We will be using the following rule, expanded from the Heroes Unlimited GM Guide:
 
 
A full speed running start allows a normal character to leap one half foot for every point of P.S. long/across and half that vertically, reduced by 40% for a standing start. Characters with robotic strength double this value and characters with supernatural strength triple it, unless otherwise indicated in the RCC or OCC of the character.
 
  
 
===Shooting Into Melee===
 
===Shooting Into Melee===

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