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The period that a character may hold its breath without significant effort is equal to its Physical Endurance in actions. A character not performing any actions may effectively hold its breath up to its PE in melee rounds. | The period that a character may hold its breath without significant effort is equal to its Physical Endurance in actions. A character not performing any actions may effectively hold its breath up to its PE in melee rounds. | ||
− | Beyond this point the player must roll percentile to avoid the character blacking out with a base chance of 1-50%, +10% per two actions (or melee round doing nothing). Apply any bonus that the character has versus Coma/Death to the die roll. Once the character has blacked out, roll versus Coma/Death | + | Beyond this point the player must roll percentile to avoid the character blacking out with a base chance of 1-50%, +10% per two actions (or melee round doing nothing). Apply any bonus that the character has versus Coma/Death to the die roll. Once the character has blacked out, roll versus Coma/Death every round until the character dies or is resuscitated. |
Resuscitating a drowned or suffocating character requires a First Aid or related medical skill check. Apply a -5% penalty to the check for every round that the character has been unconscious. After the successful resuscitation check, the player of a drowned character must still make two successful saves versus Coma/Death per the table on page 355 of Rifts Ultimate Edition. Failing to succeed on two checks indicates that the character has lapsed into a coma from complications related to drowning/suffocation such as water in the lungs, a collapsed trachea or other life-threatening problem. Characters that survive drowning will feel weakened and may be vulnerable to pneumonia and other diseases; temporarily reduce the character's PS and PE by 1d6 each. The character recovers both PS and PE at a rate of 1 per week without hospitalization and 1 per day if he or she is receiving treatment at a hospital or other medical facility. | Resuscitating a drowned or suffocating character requires a First Aid or related medical skill check. Apply a -5% penalty to the check for every round that the character has been unconscious. After the successful resuscitation check, the player of a drowned character must still make two successful saves versus Coma/Death per the table on page 355 of Rifts Ultimate Edition. Failing to succeed on two checks indicates that the character has lapsed into a coma from complications related to drowning/suffocation such as water in the lungs, a collapsed trachea or other life-threatening problem. Characters that survive drowning will feel weakened and may be vulnerable to pneumonia and other diseases; temporarily reduce the character's PS and PE by 1d6 each. The character recovers both PS and PE at a rate of 1 per week without hospitalization and 1 per day if he or she is receiving treatment at a hospital or other medical facility. |