Uwais

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Uwais was a waster, living on Moresnet without much direction or drive. Smart and charismatic, he found it easier to glide through life, often taking advantage of hospitality he could convince others to provide or fast talk his way out of trouble. But while on a return spike drill back from a minor delivery job that also involved traveling with a minor noble's son, Uwais was pulled from reality by the being who introduced themself as Ultraviolet.

Ultraviolet spoke of how they had a long history guiding humanity through times of trouble. They also spoke of that time coming again, and that they had chosen Uwais as one of the key figures that would be needed in the coming conflict. Through a series of increasingly painful rituals, Ultraviolet infused Uwais with the power of Shadow. Ultraviolet instructed Uwais to return to Moresnet and seek out the small magical school, where individuals would not fear Shadows. And the caves nearby held a place where the barrier between the Real and the Shadow felt thin.

That was ten years ago. Not much of the carefree partier is left in Uwais. He is still bright and well spoken, but he now thinks mostly of how he can help others. And the way he feels he can best help others is by gaining as much knowledge and power as he can. To wield the power of Shadow is to be in control of the fate of oneself. Sometimes, when he sleeps, he dreams of standing at the head of a great host of Shadow-soldiers, marching across world after world, bringing what he thinks of as justice. But then he wakes, tidily rolls up his meditation mat, and prepares a breakfast for some of the students of the school.

Advancement

  • Class: Human Pacter
  • Level: 3
  • Experiences: 0/4
  • Skill Points Unspent: 0

Attributes

  • Strength: 6 [-1]
  • Constitution: 10 [+0]
  • Dexterity: 8 [+0]
  • Intelligence: 14 [+1]
  • Wisdom: 7 [-1]
  • Charisma: 17 [+1]

Background

  • Background: Pacter Chosen
  • Goal: Seek power and prepare for the coming conflict.
  • Homeworld: Moresnet
  • Languages: Novesperanto, Wika, Iris, Gracious (+1 from Know-0, +Iris from Know Magic)

Skills

  • Cast Magic-1 (Free Background + 2 skill points)
  • Connect-0
  • Stab-0 (Any Combat)
  • Know Magic-0 (Any Skill)
  • Talk-1 (3 skill points)
  • Notice-0 (1 skill point)
  • Know-0 (Free choice)

Foci

  • Initiate of Healing
    • Level 1
    • The user may expend a spell slot to heal a visible ally within 30 meters for 1d6 points of damage per spell level expended, plus the caster’s Cast Magic skill. Invoking this healing takes a Main Action, but it is not a spell and cannot be interrupted.
  • Savage Sorcery
    • Level 1
    • As a Main Action invocation, the spellcaster can blast a visible target within 100 meters with a bolt that does 1d8 damage plus their character level if it successfully hits, with the hit roll modified by their Cast Magic skill. They may use this bolt as often as they wish. Any spell they cast that rolls hit point damage does an additional +1 damage per die
  • Ironhide
    • Level 1
    • You have an innate Armor Class of 15 plus half your character level, rounded up.

Spells

  • Spells per day:
    • 1st level: 5
    • 2nd level: 2
  • Spells known
    • 1st level: 3
      • Put Down
      • Analyze Shadow
      • Call Lesser Servitor
    • 2nd level: 2
      • Call Myrmidon
      • Shadow Cyst

Named Shadows

  • Che-Che - small Shadow lesser servitor (like a small demonic roomba).

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Ranged
    • Attack Roll:
    • Damage:
    • Range:
    • Magazine: [shoot roll houserule?]
    • Mods:

Armors

  • Name: Ironhide
    • AC: 17
    • Mods:

Other Stats

  • HP: 11 (https://orokos.com/roll/788728)
  • System Strain: 0/10
  • Base AC: 17 (Iron Hide)
  • Base Attack Bonus: +0
  • Saves (-1 per level)
    • Physical: 13 (+0 for CON)
    • Mental: 13 (+1 for CHA)
    • Evasion: 13 (+1 for INT)
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 2/3
    • Stowed: 3/6

Equipment

  • Readied (3 max)
    • Monoblade knife (1d6 damage)
    • Backpack (TL0)
  • Stowed (6 max)
    • Data slab
    • Meditation mat
    • Lazarus patch x3
    • Rations Ud6
  • Non-encumbering
    • Compad
    • Shadow Fetish and Prayer equipment
    • 20 black betting pearls
    • 135 AnarchoFunBucks
    • 400 credits


Purchases:

  • +700 Civilian starting equipment
  • +300 Sold Secure Clothing
  • - 40 Monoblade Knife
  • -300 Data slab
  • - 5 Backpack
  • - 90 Lazarus Patches
  • - 30 AFB for 30 black pearls

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