Editing VGO's Guide to Warframe

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* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.
 
* Defy (#3) makes Wukong assume a mocking stance for a few seconds, drawing aggro from all nearby enemies. Wukong is invulnerable while the gesture lasts. When it ends, Wukong deals a multiple of all the damage dealt to it to nearby enemies, and gains bonus temporary Armor proportional to that damage (up to a maximum of 1500). A nice skill to use when surrounded.
  
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* Primal Fury (#4) summons Wukong's legendary Iron Staff. Like Excalibur's Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It's very strong, and as a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.
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* Primal Fury (#4) summons Wukong's legendary Iron Staff. Like Excalibur's Exalted Blade, this is an exclusive melee weapon with its own built-in stance and its own mod set. It's very strong, and a staff it has long base range and a large base block angle. When you summon it, your Twin also does the same! It expends the same amount of energy over time whether the Twin is out or not.
  
 
The final ability is passive: Wukong essentially has three "extra lives". These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you're out of extra lives, the game's normal mechanics take over, so you still have the usual 4 revives at that point.
 
The final ability is passive: Wukong essentially has three "extra lives". These come into effect whenever it would be reduced to 0 health. They prevent it from dying, restore some health, and give one of 5 possible bonuses (randomly selected at mission start). Once you're out of extra lives, the game's normal mechanics take over, so you still have the usual 4 revives at that point.

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