Editing VGO's Guide to Warframe

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Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.
 
Like Hildryn, Mag is somewhat weaker against the Infested. Polarize is almost entirely useless against them as they generally lack shields or armor, and the overlapping protections of Ancient Healers and Ancient Disruptors will cover most of Mag's other powers as well. Limit your casting to an occasional strategic Pull to move Healers away, and Magnetize on priority targets, with Crush serving to enhance your shields.
 
===Protea===
 
 
[[User:Seroster|Seroster]]
 
 
* A mostly straightforward warframe likened to the engineer in some shooters.
 
* Protea's #1 ability, Grenade Fan, is really two different abilities whether you tap or press and hold. Note that you can swap the function of these two in settings just for Protea! Shrapnel Vortex grenades are in my experience not very helpful but they do stagger enemies. Shield Satellites are indispensable defence for Protea - throw these nearby or on your position, then run near one to pick it up and boost your shields. After a while the shield satellite duration will end, leaving you with overshields, and you will want to cast Shield Satellites again when your shields start to get chipped away.
 
* Her #2 power, Blaze Artillery, is really the frame's main power. You can put down up to 4 turrets at once and they will blast away at what is in their firing arc. IMPORTANT to note that their damage increases with each shot, making Duration a very important value for Protea - more than Power Strength.  You want to judge number of turrets vs number of enemies, because if you drop more turrets than you need to, their damage counters won't increase by as much so each turret will be less effective.
 
* The #3 power, Dispensary, drops ammunition, health, and energy orbs. Note that you need to have energy in order to drop Dispensary, so having your energy drop all the way to 0 is not a good thing.
 
* Her #4 power, Temporal Anchor, is the signature power introduced to you when you do the quest that introduces her, but is somewhat situational. At the end of its use you are returned to the same position with the same energy level as you had at the start. This will let you drop lots of turrets for free since you will get all your power back. BUT because you are brought back to the same location it is not very useful in missions involving a lot of movement. A possible power to replace via Helminth.
 
  
 
===Rhino/Rhino Prime===
 
===Rhino/Rhino Prime===
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===On The Star Map===
 
===On The Star Map===
 
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...
 
* A rough guide to mission difficulty: you start on Earth, then when ready for the other planets, the difficulty roughly corresponds to orbit number... so, Earth, Mercury, Venus, Mars, Jupiter, Saturn...
 +
** Exception: the Moon, now named Lua, is high-level, but it won't be revealed until later in play.
 
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).
 
* Earth, Venus, and Deimos (Moon of Mars) all have free-roam sections; the difficulty of activities there depend on missions selected in their corresponding city nodes (Cetus, Fortuna and the Necralisk, respectively).
 
* On your own, you can only visit nodes connected to nodes you've already unlocked. If you're on a team with someone, they can take you to nodes you haven't unlocked. (This is called Taxiing.) If a node normally has a mission that's too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.
 
* On your own, you can only visit nodes connected to nodes you've already unlocked. If you're on a team with someone, they can take you to nodes you haven't unlocked. (This is called Taxiing.) If a node normally has a mission that's too hard for you, sometimes it hosts other missions, such as Syndicate missions, or void storms. Doing those missions will also unlock the node.

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