Difference between revisions of "Varast"

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(Varast)
(Varast)
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*Racial Abilities
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*Racial Abilities: None (human).
**1
 
**2
 
**3
 
  
 
'''Combat Block'''
 
'''Combat Block'''
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'''Magic'''
 
'''Magic'''
 
*Spells Known:
 
*Spells Known:
**Level 1: Cure Light Wounds, Faerie Fire
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**Level 1:
**Level 2: Produce Flame
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**Level 2:
 
**Level 3:
 
**Level 3:
 
**Level 4:
 
**Level 4:
 
**Level 5:
 
**Level 5:
*Spells Memorized:
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*Spells Memorized: Cure Light Wounds (1st), Faerie Fire (1st), Produce Flame (2nd).
 
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Revision as of 17:04, 15 February 2012

The below is the character sheet for Last Afternoon of Athas.

Varast

  • Class: Druid
  • Race: Human
  • Alignment: Lawful Neutral
  • Level: 3
  • Current XP: 4400
  • XP needed for next level:
  • Background Blurb: Varast was born a freeman in a city, but feeling the call of nature wandered until he found an area he felt strangely at home in (his guarded land). Despite the pull of the land he still felt the need to keep roaming and captured in a slave raid on a caravan.

He now finds himself among a group of other escaped slaves.


Attributes

  • Strength: 16
  • Dexterity: 16
  • Constitution: 14
  • Intelligence: 16
  • Wisdom: 12
  • Charisma: 15


  • Racial Abilities: None (human).

Combat Block

  • HP: 24
  • AC: 8
  • THAC0:
  • Initiative:
  • Movement Rate:
  • Saving Throws
    • Paralyzation, Poison, Death Magic:
    • Rod, Staff, or Wand:
    • Petrification or Polymorph:
    • Breath Weapon:
    • Spell:
  • Weapon Proficiencies: Javelin, Longsword.
  • Primary Weapon:
    • Size
    • Hit Roll Adjustment:
    • Damage: S-M/L [Damage Type]
    • Speed Factor:
    • Range:
  • Secondary Weapon
    • Size
    • Hit Roll Adjustment:
    • Damage: S-M/L [Damage Type]
    • Speed Factor:
    • Range:

Skills

  • Nonweapon Proficiencies
    • Navigation
    • Survival(mountains)
    • Spellcraft
    • Survival(stony barrens)
    • Herbalism
    • Weather Sense
    • Animal Lore
  • Languages: Common
  • Literacy:
  • Psi Power:
    • Wild Talent:
    • Power Score:
    • Power Points:



Magic

  • Spells Known:
    • Level 1:
    • Level 2:
    • Level 3:
    • Level 4:
    • Level 5:
  • Spells Memorized: Cure Light Wounds (1st), Faerie Fire (1st), Produce Flame (2nd).


Equipment, etc.

  • Gems, Jewelry, & Art Objects:
  • Coinage:
  • Gear:
  • Rations & Water:
  • Weapons & Armor
    • Shield:
    • Armor:
    • Weapons:
  • Beasts & Mounts:
  • Magical Items:
  • Spellbooks & other special items: