Difference between revisions of "Vasha"

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(Equipment)
(Spells)
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== Spells ==
 
== Spells ==
 
*First Level: Spells Per Day
 
*First Level: Spells Per Day
**A first level spell in your repertoire
+
**Command Word
**Another first-level spell in your repertoire
+
**Cure Light Wounds*
**Etc
+
**Detect Evil*
 +
**Detect Magic
 +
**Faerie Fire
 +
**Fellowship
 +
**Light*
 +
**Protection from Evil*
 +
**Remove Fear*
 +
**Resist Cold
 
*Second Level: Spells Per Day
 
*Second Level: Spells Per Day
**One
+
**Bless*
**Two
+
**Charm Animal
**You-know-what-to-do
+
**Find Traps
 +
**Hold Person
 +
**Holy Chant
 +
**Resist Fire
 +
**Silence 15' radius
 +
**Shimmer
 +
**Speak with Animals
 +
**Spiritual Weapon
  
 
== Equipment ==
 
== Equipment ==

Revision as of 00:32, 27 September 2017

Last_Requests_ACKS

Name

Rank

  • Human Blade Dancer 5
  • XP: 20,000/24,000
  • Alignment - Neutral
  • PC
  • List any titles or holdings

Attributes

  • STR 13
  • INT 13
  • WIS 14
  • DEX 13
  • CON 9
  • CHA 10

Skills

  • Languages
  • General Proficiencies
    • Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
    • Performance - Dance
  • Class Proficiencies
    • Swashbuckling - +1 AC while lightly armored
    • Divine Blessing - +2 to all saves

Combat

  • AC 7
  • HP 20
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Sword, (7+, 1d8+1)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 9+
    • Poison & Death 6+
    • Blast & Breath 12+
    • Staves & Wands 8+
    • Spells 10+

Spells

  • First Level: Spells Per Day
    • Command Word
    • Cure Light Wounds*
    • Detect Evil*
    • Detect Magic
    • Faerie Fire
    • Fellowship
    • Light*
    • Protection from Evil*
    • Remove Fear*
    • Resist Cold
  • Second Level: Spells Per Day
    • Bless*
    • Charm Animal
    • Find Traps
    • Hold Person
    • Holy Chant
    • Resist Fire
    • Silence 15' radius
    • Shimmer
    • Speak with Animals
    • Spiritual Weapon

Equipment

  • Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
    • Leather Armor +2
    • Scroll (Knock)
    • Sword 10 gp
    • Sword 10 gp
    • Sling with 30 sling bullets 2 gp
    • Belt 4 sp
    • Boots (high) 3 gp
    • Cloak (Fur-lined) 15 gp
    • Dress (Freeholder) 4 gp
    • Flask of Oil (2) 6 sp
    • Gown (noble) 100 gp
    • Gloves 4 sp
    • Hat 1 gp
    • Holy Symbol 25 gp
    • Backpack 2 gp
    • Crowbar 1 gp
    • Hammer 2 gp
    • Iron Spikes (12) 1 gp
    • Rations (three weeks) 3 gp
    • Waterskin 6 sp
    • 170 gp
    • 7 sp