Difference between revisions of "Vasha"

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== Rank ==
 
== Rank ==
*Human Blade Dancer 5
+
*Human Blade Dancer 6
*XP: 20,000/24,000
+
*XP: 40,300/50,000
 
*Alignment - Neutral
 
*Alignment - Neutral
 
*PC
 
*PC
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**
 
**
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
**
+
**Performance - Dance
**
+
**Diplomacy
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Swashbuckling - +1 AC while lightly armored
**
+
**Divine Blessing - +2 to all saves
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 7
*HP (just list the max here, list current HP on the front page.)
+
*HP 23
 
*Movement Rate
 
*Movement Rate
 
*Initiative Modifier
 
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Frost Brand, (4+, 1d8+4)
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
**Primary Ranged Attack:
+
**Primary Ranged Attack: Sling, (7+, 1d4)
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 9+
**Poison & Death
+
**Poison & Death 6+
**Blast & Breath
+
**Blast & Breath 12+
**Staves & Wands
+
**Staves & Wands 8+
**Spells
+
**Spells 10+
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: 2
**A first level spell in your repertoire
+
**Command Word
**Another first-level spell in your repertoire
+
**Cure Light Wounds*
**Etc
+
**Detect Evil*
*Second Level: Spells Per Day
+
**Detect Magic
**One
+
**Faerie Fire
**Two
+
**Fellowship
**You-know-what-to-do
+
**Light*
 +
**Protection from Evil*
 +
**Remove Fear*
 +
**Resist Cold
 +
*Second Level: 2
 +
**Bless*
 +
**Charm Animal
 +
**Find Traps
 +
**Hold Person
 +
**Holy Chant
 +
**Resist Fire
 +
**Silence 15' radius
 +
**Shimmer
 +
**Speak with Animals
 +
**Spiritual Weapon
 +
*Third Level: 1
 +
**Continual Light*
 +
**Cure Blindness
 +
**Cure Disease*
 +
**Glyph of Warding
 +
**Growth of Animals
 +
**Locate Object
 +
**Prayer
 +
**Remove Curse*
 +
**Speak with Dead
 +
**Striking
 +
*Fourth Level: 1
 +
**Create Water
 +
**Cure Serious Wounds*
 +
**Dispel Magic
 +
**Divination
 +
**Neutralize Poison*
 +
**Protection from Evil, Sustained*
 +
**Smite Undead*
 +
**Speak with Plants
 +
**Vigor
 +
**Tongues
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
**Then list
+
**Leather Armor +2
**Those things
+
**Scroll (Knock)
**Individually
+
**Sword 10 gp
 +
**Sword 10 gp
 +
**Sling with 30 sling bullets 2 gp
 +
**Belt 4 sp
 +
**Boots (high) 3 gp
 +
**Cloak (Fur-lined) 15 gp
 +
**Dress (Freeholder) 4 gp
 +
**Flask of Oil (2) 6 sp
 +
**Gown (noble) 100 gp
 +
**Gloves 4 sp
 +
**Hat 1 gp
 +
**Holy Symbol 25 gp
 +
**Backpack 2 gp
 +
**Crowbar 1 gp
 +
**Hammer 2 gp
 +
**Iron Spikes (12) 1 gp
 +
**Rations (three weeks) 3 gp
 +
**Waterskin 6 sp
 +
**3744 gp
 +
**7 sp
 +
*Riding Horse (Medium)
 +
**Saddle and Tack

Latest revision as of 22:18, 25 October 2018

Last_Requests_ACKS

Name[edit]

Rank[edit]

  • Human Blade Dancer 6
  • XP: 40,300/50,000
  • Alignment - Neutral
  • PC
  • List any titles or holdings

Attributes[edit]

  • STR 13
  • INT 13
  • WIS 14
  • DEX 13
  • CON 9
  • CHA 10

Skills[edit]

  • Languages
  • General Proficiencies
    • Healing 3 - Healing 3 - Care for up to 5 people, heal extra 1d3 HP/day while under care, can identify ailments on a throw of 3+, can Neutralize Poison, Cure Disease, or Cure Serious Wounds once/day per patient on throw of 14+
    • Performance - Dance
    • Diplomacy
  • Class Proficiencies
    • Swashbuckling - +1 AC while lightly armored
    • Divine Blessing - +2 to all saves

Combat[edit]

  • AC 7
  • HP 23
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Frost Brand, (4+, 1d8+4)
    • Secondary Melee Attack:
    • Primary Ranged Attack: Sling, (7+, 1d4)
  • Saves:
    • Petrification & Paralysis 9+
    • Poison & Death 6+
    • Blast & Breath 12+
    • Staves & Wands 8+
    • Spells 10+

Spells[edit]

  • First Level: 2
    • Command Word
    • Cure Light Wounds*
    • Detect Evil*
    • Detect Magic
    • Faerie Fire
    • Fellowship
    • Light*
    • Protection from Evil*
    • Remove Fear*
    • Resist Cold
  • Second Level: 2
    • Bless*
    • Charm Animal
    • Find Traps
    • Hold Person
    • Holy Chant
    • Resist Fire
    • Silence 15' radius
    • Shimmer
    • Speak with Animals
    • Spiritual Weapon
  • Third Level: 1
    • Continual Light*
    • Cure Blindness
    • Cure Disease*
    • Glyph of Warding
    • Growth of Animals
    • Locate Object
    • Prayer
    • Remove Curse*
    • Speak with Dead
    • Striking
  • Fourth Level: 1
    • Create Water
    • Cure Serious Wounds*
    • Dispel Magic
    • Divination
    • Neutralize Poison*
    • Protection from Evil, Sustained*
    • Smite Undead*
    • Speak with Plants
    • Vigor
    • Tongues

Equipment[edit]

  • Gear, Armor, Weapons: 2 stone + 4 items. Don't list party treasure here, there is a communal page for that. This is to keep track of those things that are relatively permanently staying with your character.
    • Leather Armor +2
    • Scroll (Knock)
    • Sword 10 gp
    • Sword 10 gp
    • Sling with 30 sling bullets 2 gp
    • Belt 4 sp
    • Boots (high) 3 gp
    • Cloak (Fur-lined) 15 gp
    • Dress (Freeholder) 4 gp
    • Flask of Oil (2) 6 sp
    • Gown (noble) 100 gp
    • Gloves 4 sp
    • Hat 1 gp
    • Holy Symbol 25 gp
    • Backpack 2 gp
    • Crowbar 1 gp
    • Hammer 2 gp
    • Iron Spikes (12) 1 gp
    • Rations (three weeks) 3 gp
    • Waterskin 6 sp
    • 3744 gp
    • 7 sp
  • Riding Horse (Medium)
    • Saddle and Tack