Editing Veraltan Academy:Sunnatharis Pelatothis

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Irrationally Optimistic D8, "Why are you guys sneaking around? There are only like a hundred ghouls. That's less than twenty each."
 
Irrationally Optimistic D8, "Why are you guys sneaking around? There are only like a hundred ghouls. That's less than twenty each."
* Leap before you Look: Gain a PP and take a d8 complication representing acting before assessing the situation.
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* Oh right, don't draw attention: Gain a PP when you choose to do something blunt or obvious that causes problems for yourself.
* Teamwork is Magic!: You spend a PP to Inspire NPCs to take action. Set a specific goal. When NPCs take actions to achieve that goal, they gain a d6 relationship die with your character or step up their relationship die with Sunny one step.
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* Ray of sunshine: Spend a PP to step down an emotional or mental related complication on yourself or someone else.
  
  
 
Overloaded for Bear D8, "Half-inch thick armor plating, a twenty pound sledge hammer, a spare sword, the general thaumaturgic reference manual, the complete set of field guides to flora and fauna, my lunch, table service for six, climbing rope, my notes, and an assortment of umbrellas. I'm think I'm ready for first period."
 
Overloaded for Bear D8, "Half-inch thick armor plating, a twenty pound sledge hammer, a spare sword, the general thaumaturgic reference manual, the complete set of field guides to flora and fauna, my lunch, table service for six, climbing rope, my notes, and an assortment of umbrellas. I'm think I'm ready for first period."
  
*Catch it on the armor: When using the Overloaded for Bear distinction, spend a PP to reroll a defense roll.  
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*Overarmored Human Shield: Sunny can intervene to help keep others from harm by throwing herself in the way of things that might hurt them. When another character in a scene would take a complication or have a complication stepped up representing the results of the character being hit Sunny can take the complication instead.
  
  
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* Mr. Bowler: D6 The kindly retired soldier turned delivery man who raised Sunny. He's delivered *everywhere* and isn't too bad in a fight, though he's slowing down a bit with age.
 
* Mr. Bowler: D6 The kindly retired soldier turned delivery man who raised Sunny. He's delivered *everywhere* and isn't too bad in a fight, though he's slowing down a bit with age.
  
* Kirke: D8, They have started training for his duel with his sister together and he doesn't have many other connections.  
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* Julia Benz: D8 An older more experienced student that knows shadow magic, is very book smart, and makes people uncomfortable. She's a little shy and awkward, but Sunny thinks she's awesome and the creepy shifting shadow things that follow her around are actually really nice once you get to know them.
  
 
* Hans Eisen: D6 The good looking but reserved blacksmith and sometimes inventor that makes Sunny's gear and will sometimes held her with experiments. They've known each other since they were kids, when Hans's dad would do horseshoes for Mr. Bowler's cart horse and other repair work. Sunny was so thrilled that he got an apprenticeship nearby Veraltan when she started going to school there. He's an amazing reference when it comes to metallurgy and is really good at making things.
 
* Hans Eisen: D6 The good looking but reserved blacksmith and sometimes inventor that makes Sunny's gear and will sometimes held her with experiments. They've known each other since they were kids, when Hans's dad would do horseshoes for Mr. Bowler's cart horse and other repair work. Sunny was so thrilled that he got an apprenticeship nearby Veraltan when she started going to school there. He's an amazing reference when it comes to metallurgy and is really good at making things.
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* Talon : D6 She didn't rat him out and he knows how to be sneaky and is willing to break the rules. There could be some adventures ahead for the two of them.  
 
* Talon : D6 She didn't rat him out and he knows how to be sneaky and is willing to break the rules. There could be some adventures ahead for the two of them.  
  
*Cynthia: D6 She's been there helping with catching the thief and training for dueling and just generally being cool.
 
  
  
'''Powers:''' Mass Magic D10, Explosion Magic D6
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'''Powers:''' Mass Magic D6, Explosion Magic D6
* Instinctive Magic: When using a Magic Power, you can replace two dice of equal size with one dice one step larger.  
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* Rocket Punch: Sunny uses an explosion to launcher herself through the air and then greatly increases her mass as she crashes into something to hit it full force, but hurting herself if she doesn't get the timing just right. Add a D6 to your dice pool when trying to crash into something at high speed and step up complications you inflict by one. On a failure, take a complication.
 
* Collateral Damage: Sunnys magic is frenetic and she's frequently crashing into things, exploding things nearby her, and otherwise not really thinking through all the possible consequences. When using her magic, 1s and 2s count as hitches.
 
* Collateral Damage: Sunnys magic is frenetic and she's frequently crashing into things, exploding things nearby her, and otherwise not really thinking through all the possible consequences. When using her magic, 1s and 2s count as hitches.
 
 
'''Signature Asset:'''
 
Oversized Shield D6:
 
  
  

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