Veraltan Academy:The Trickster

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Collin "Trick" Kilpatrick

Trick00003.png

Difference between gods and devils? Perspective, mostly.


Meta Data: XP 00 // PP 01


Attributes d6Arrow03.png

Physical d8 || Mental d6 || Social d10 || Magical d10


Distinctions d8

Son of Stone and Shadow

As First Son of your House, you can use the flow of the Ways to feel the space in solid matter and cling to it to gain finger and toe holds where there are none in the mortal realms.

Check002.png True Son: It falls to Nobility to stand for those as can't stand for themselves. - Nanny Hobble. When you get in trouble to protect a friend, classmate, or someone who can't help themselves, earn a PP.
Check002.png Silver Tongued: If the rules are insufferable, do not suffer them, change them. - Nanny Hobble. Step back Physical for the scene to step up or double Social for an action. Spend a PP to do both.

Warden of the Neverwhen

The ability to understand the ways of the Ways shines both light and shadow on the Leylines that connect the magic of the Neverwhen to the mortal realm.

Check002.png Getting the Ley of the Lines: You can see the Leylines where the Ways of the Neverwhen interact with the world, and that can show you things about the solid land and structures around you that others might miss. Spend 1 PP to reveal a fact about the natural world you’re standing on or a nearby structure as a d8 Asset.

Bare Feet, Calloused and Cracked

I learned my way in the rough woods and fields of my ancestral home and on the salt crusted wharves of Rattown below the mountains on the coast, not on parquet floors under a gentle-thing's tutelage

Check002.png Dance of Blood and Iron: You didn't learn to fight for first touch or even first blood, but that gives you a certain amount of control in every duel. Gain 1 PP when you let the other duelist win.

Relationships d6Arrow03.png

N'jaal (Elemental Valet): d6

N'jaal is an elemental being of the Neverwhen, occupying maybe two cubic feet in the mortal realms but so much more in the Ways. He is invisible to most but might be seen as a shimmer of elemental energy to those that can sense such things. To Trick he looks like a small humanoid in swirls of silver. blue, and black energy. Trick doesn't know if he just prefers humanoid form or thinks Trick prefers him in that form. Trick likes to believe N'jaal has his own reasons to have befriended him, but is more than a little suspicious the creature operates at someone else's bidding. Spies were a thing to be expected when you were of Noble blood.

Jayne Cobb (Student; No relation to that other Cobb): d8

Jayne is a year ahead of Trick but her absentee parents and his own orbit similar circles and they have known each other since they were children under the supervision of the same (seemingly) hapless nanny who could neither block his teleportation or reckless climbing anymore than she could stop Jayne from summoning swarms of rodents, insects, and birds within the manse. Jayne wears a loud orange knit cap after the style of the Northron Kingdoms year round regardless of weather and carries a clockwork locust of copper, silver, and bronze wherever she goes, a magical token of her affiliation with the Cobb clan.

Nanny Hobble "Nan" (Fae Changeling//Childhood Nanny): d6

Though he spent his childhood tormenting the poor woman that he thought was defenseless against magic, he came to learn she was wily and practically made of magic. And that she loved him more dearly than his parents ever had. He still spends holidays with her if Jayne has not worked her wiles and planned shenanigans that require an accomplice at the Cobb estate. Sometimes they both holiday with Nan, but Jayne doesn't believe the woman is magic in any way.

Powers d6Arrow03.png

Walker of the Ways Between: d8

In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.

Check002.png Double Trap: In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time. Take a d8 Disoriented complication to teleport within close quarters, take an action*, and reappear back where you started.
Check002.png My Brother's Sherpa: Tis a costly effort, young Trick, but at need you can draw companions along with you. - Nanny Hobble. Take a d6** Exhaustion complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of d12 +

Limit: Conscious Activation

If taken out, asleep, or unconscious, shut down Walker of the Ways. Restore Walker of the Ways when you awake.


Conjurer of the Corridors Between: d8

In the spaces Between you can touch the streams of the Neverwhen and call forth objects from elsewhere in the Mortal Realm.

Limit: Conscious Activation

If taken out, asleep, or unconscious, shut down Conjurer of the Corridors. Restore Conjurer of the Corridors when you awake.


Signature Assets d6Arrow03.png

Dice and Daggers of Bone and Iron d8 The seal of the heir of the House of Stone and Shadow, this pair of bone dice with iron pips turn into long thin dueling daggers with bone hilts and iron blades at need.

Background

Kilpatrick, the House of Stone and Shadow.

It was a rocky, mountainous country on the coast. Folk thought that was all that lay behind the house words. High rocky mountains, deep shadowy dells and chasms. But it was what his ancient sires found in the shadows under the mountains that held the secrets of his lineage.

Kaeser and Kauler were his fathers, but one of the Fae had raised him as they delved the mountain depths, along with his friend Jayne. It was Nan who had taught him to be a good man-thing. Not any man-thing, with the possible exception of Jayne, a girl man-thing, but vested with boundless imagination had passed on as much learning as Nan.

Truth, Nan didn't precisely approve of the habits Jayne fostered on him, but they were typically fun things so he soaked them in anyway.
Both he and Jayne knew the forbidden secret that her mother had sired Trick with one of his fathers just as she had sired Jayne with the other. They hadn't spoken of it in years, though they did share a rebellious kiss in his fifth year (her sixth) that both of them had declared loudly was gross. Nan never said a word. So of course Trick figured she knew everything.

Given his rough and tumble childhood, Trick prefers finely crafted but rugged and plain clothing and virtually never goes shod anywhere.

As for school, Jayne had been going a year, while Trick just joined. He viewed it twofold as a place of learning and as a place to have the last fun of his life before adulthood and confirmation exiled him to the shadows beneath the stone with his fathers.

He also hoped to overturn some of the more onerous noble privileges and give the poor commoners who supported them a bloody break.

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