Difference between revisions of "Vin Bolso"

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'''Background:''' Guild Artisan<br>
 
'''Background:''' Guild Artisan<br>
 
'''Class:''' Scout 5<br>
 
'''Class:''' Scout 5<br>
'''Proficiency:''' +3<br>
+
'''Proficiency:''' +4<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''Traits:''' Outgoing
 
'''Traits:''' Outgoing
  
'''Skills:''' Insight +4, Mechanic +5, Persuasion +3, Pilot +4, Drive +4, Survival +4, Initiative +4
+
'''Skills:''' Insight +5, Mechanic +6, Persuasion +4, Pilot +5, Drive +5, Survival +5, Initiative +5
  
 
'''Talents''': Jury-Rigger, Fringe Savant, Pure Engineer, Grenade Expert
 
'''Talents''': Jury-Rigger, Fringe Savant, Pure Engineer, Grenade Expert
  
'''Feats''': Shake it Off, Hot Wire, Armor Proficiency (light), Do Science on it!!, Improved Crit, Full Throttle  
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'''Feats''': Shake it Off, Hot Wire, Armor Proficiency (medium), Do Science on it!!, Improved Crit, Full Throttle, Durable
  
 
'''Proficiencies''': Light Armour, Pistols, Rifles, Simple weapons, Martial weapons,  
 
'''Proficiencies''': Light Armour, Pistols, Rifles, Simple weapons, Martial weapons,  
  
 
'''Equipment''': Repair Kit, Datapad, Travelling clothes, $400, Blaster Carbine with 2 cells, Vibroblade w. extra cell, Survival knife, Ion Pistol, Utility Belt
 
'''Equipment''': Repair Kit, Datapad, Travelling clothes, $400, Blaster Carbine with 2 cells, Vibroblade w. extra cell, Survival knife, Ion Pistol, Utility Belt

Revision as of 17:39, 1 January 2022

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Race: Human
Background: Guild Artisan
Class: Scout 5
Proficiency: +4

ATTRIBUTES SCORE MOD SAVES'
Strength 16 +3 +0
Dexterity 12 +1 +0
Constitution 14 +2 +0
Intelligence 14 +2 +0
Wisdom 12 +1 +0
Charisma 10 +0 +0

Destiny Points: 8/8

HP: 54 AC: 17 DT:

Traits: Outgoing

Skills: Insight +5, Mechanic +6, Persuasion +4, Pilot +5, Drive +5, Survival +5, Initiative +5

Talents: Jury-Rigger, Fringe Savant, Pure Engineer, Grenade Expert

Feats: Shake it Off, Hot Wire, Armor Proficiency (medium), Do Science on it!!, Improved Crit, Full Throttle, Durable

Proficiencies: Light Armour, Pistols, Rifles, Simple weapons, Martial weapons,

Equipment: Repair Kit, Datapad, Travelling clothes, $400, Blaster Carbine with 2 cells, Vibroblade w. extra cell, Survival knife, Ion Pistol, Utility Belt