WFRP: A Private War

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Resources

Background Info

The setting is based on WFRP1e canon, with modifications.

Guide to the Empire

Middenheim

Common Knowledge about Middenheim

Map of Middenheim

Collegium Theologica

The Collegium (location 32) was originally founded in 1762 as a seminary for young Ulrican priests, and the Department of Holy and Scriptural Studies (DHSS) is still the largest faculty. Nevertheless, nowadays the Collegium offers as wide a range of subjects as any university, even though it still technically doesn't have an imperial charter granting it university status. Certainly, it considers itself the equal of the University of Altdorf. The Collegium's library is the largest in Middenheim, with excellent collections on history and law and, of course, of Ulrican religious writings. About 50 new students enroll each year, at a cost of 50GCs, although some become Faculty Scholars, which gives them on-site accomodation in return for doing small services for the professors.

The legal status of the Collegium is unclear. It runs its own court system (including a small Watch and a comfortable jail) under the auspices of the Law Department. Trials are presided over by the elderly Chancellor, Lienhard von Altenhaus, the Dean of the DHSS and a representative of the cult of Ulric, but according to an arrangement that applies to every university in the Empire, the court ultimately defers to the University of Altdorf. This is potentially problematic since the Collegium's Law Department is Ulrican and also heavily involved with the Temple of Verena, whereas Altdorf's is Sigmarite with strong links to the cult of Solkan. In addition, because of the lack of an imperial charter, the Worshipful Guild of Legalists claims that the Collegium is not a university and therefore falls under civil law.

Beeckerhoven

(pop. 408; main industry: timber, trade)

Landmarks

Hauptstrasse: the main street from south to north, bisecting the town. Both the Wolf Runner and Four Seasons’ inns face onto it.

Marktplatz: abutting Hauptrasse on the west, this the town’s main square, containing a small covered market, a Town Hall (with council offices), the Watch and the temple of Ulric.

Salzstrasse: street running from the Marktplatz to the west, ultimately towards Salzenmund. The Merchants’ Guild faces onto the street and the Physicians’ Guild is just off it, to the south.

The Temple District: mainly called this because the Temple of Ulric is on the south-west side of the Marktplatz, this is the most affluent area of Beeckerhoven to the west of Hauptstrasse and south of Salzstrasse. This is where the Physicians' and Merchants' Guilds are located, as well as the town's only shrine to Sigmar.

The Warehouse District: taking up most of the north of the town, also home to the imperial garrison, the municipal stables and, in the more residential, working-class part, the temple of Shallya with its orphanage-cum-workhouse.

Amboss Platz: the biggest square in the Warehouse District, featuring the Minter’s and the gaol.

The Walls: only the three gatehouses (north, south and west) are in good repair and in some areas, especially the Warehouse District, people have built right up onto the walls, despite city ordinances not to.

Images and Handouts

Sketch Map of Nordland

Rules

The core rules-set is WFRP2e.

Dice Roller at Invisible Castle


Chargen

Career generation is not required to be random.

Each PC begins with expertise in one weapon from the list on p.108 of the WFRP2 corebook (excepting Shield), plus one more for every Specialist Weapon Talent. The expertise grants the PC +20% on actions with that weapon.


Success & Failure

Players should state their rolls and the extent of success or failure. Depending on the context, a 'failed' roll may indicate partial success, and vice versa.


Combat

Combat Sequence

Combat will be loosely based on Story Element Combat from Fudge.

Each combat will be run in one, three or more Acts, depending on the importance of the combat.

In each Act, the GM describes the situation.

The players then describe their actions in as much detail as possible, giving options.

Each player makes an Initiative roll (Ag + 1d10) and a number of rolls equal to the PC's Attack score +2 that reflect the attack plan and indicates what each roll is for. This doesn't mean that rolled actions are the only actions your PC is taking, just what s/he is prioritising.

Even if a player apparently 'missed' an attack, s/he should still roll Damage. Depending on context, the GM may decide the blow landed.

The GM takes the rolls and tactics into account, as well as the NPCs' rolls and actions, and describes the results. Note that Talents or other factors not mentioned by the player may not be taken into account.

Damage & Wounds

Damage is rolled on a D6, not a D10.

Damage is not removed from Wounds. Instead it causes a Critical of that Effect (so doing 5 Damage does a Critical Effect of 5)

Wounds can be used by PCs and major NPCs only to soak damage at a ratio of 2W for 1 level of Crit.


Fortune & Fate Points

Fortune Points may be spent to automatically make one roll.

Fate Points work as normal, and the GM will assume one is used in case of serious injury unless the player states otherwise.


Characters

PCs

Ulrich Bohnen, Male Human Tradesman (played by Derion)

Ulther Grimlison, Male Dwarf Watchman (played by Baron Greystone)

Dieter Harting, Male Human Valet (played by Chiron)

Leopold Hartwig, Male Human Student (played by Galin)

Konrad Karlsbaum, Male Human Coachman (played by Rezolution)

Vanessa Serafin, Female Human Initiate of Myrmidia (played by Andrensath)

Siegfried Dusterberg, Male Human Hunter (played by Megazver)

Hanna Krause, Female Human Bounty Hunter (played by Cyanidebreathmint)

NPCs

In the Chase

Danderich Flisshausten, Templar of the Sigmarite Inquisition. His retinue, or 'gleven' consists of two knights (Hermann and Heidi) and an as-yet unnamed civilian.

Hoffmann Jannitzer, Bounty Hunter in the Temple of Verena's employ.

Jürgen Klempf, knight of the White Wolf.

Prof. Udo Stradovski, professor at the Medical Faculty of the Collegium Theologica, accused of atheism, absconded. Brother of Anton Stradovski.

Heidi Ubermann, acolyte of the Sigmarite Inquisition.

Middenheim

Isolde Begegnen, High Priestess ('Mother') of the Temple of Shallya.

Heinrich Bohnen, Ulrich's uncle, a successful Apothecary in Sudgarten, within easy walking distance of the Physicians' Guild and the Temple of Shallya.

Elke Grebel, young initiate of Shallya

Klaus Grebel, ex-initiate of Shallya, agitator

Magister Georg Grinsebacke, wizard of the College of Light

Uli Hanseher, head of the cult of Myrmidia in Middenheim.

Sergeant Udo Hintzer, of the City Watch (Westtor District).

Augustus Steiner, a young, very keen medical student, and Dieter's boss.

Adolph Steiner, ruthless import-export merchant, new nobility, Augustus's father.

Madela Steiner, wife of Adolph, mother of Augustus.

Anton Stradovski, importer from Ostland, promoter of the cult of Handerich, brother of Prof. Udo Stradovski.

Beeckerhoven

Caspar Anckenreuter, minter's apprentice who gave up his seat from Middenheim to Prof. Stradovski.

Hugo Lugg, minter's apprentice.

Mechthild Spalatin, ambitious, wealthy merchant.

Manfred Teuschel, Master minter.

Beatrijs Wees, a minter's apprentice, raised as an orphan by Shallyans, gone missing.

Threads

IC Threads

Part 1: Middenheim and Points North (Current)

OOC Threads

OOC

Other

Interest thread

Recruitment thread