Difference between revisions of "Warchild (Rise from the Ashes)"

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Warchild now wanders the waste land, dodging New Ezlazir bountyhunters and making a living as a mercenary - but he only takes the jobs he feels good about, and only for whatever price those who need him can afford. He hasn't heard from the other Blink Dogs since they parted ways, but hopes they're just better at keeping a low profile.
 
Warchild now wanders the waste land, dodging New Ezlazir bountyhunters and making a living as a mercenary - but he only takes the jobs he feels good about, and only for whatever price those who need him can afford. He hasn't heard from the other Blink Dogs since they parted ways, but hopes they're just better at keeping a low profile.
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'''Power Level:''' 8
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'''Power Points:''' Abilities 12 + Defense 30 + Skills 40 + Advantages 4 + Powers 35 = Total 121 (+1)
  
 
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Revision as of 18:37, 8 March 2023

Warchild in his trademark blue overcoat. The gun is just some random piece he happens to be holding, here, for whatever reason; his own sidearm is much cooler.

(AKA Stray Nine, but only to people who knew him in the military; Ben or Benny to some children; the Blue Ranger, the Half-Penny Hero, the Lonesome Ghost, etc.)

A player character in Rise from the Ashes.

A nameless orphan pressed into service in one of imperial Ezlazir's supersoldier programs. His spec-ops unit, "Blink Dogs", served with distinction for a while, but as the Grand War ground on the things demanded of them got too atrocious to bear, and finally after one particularly FUBARed mission the few surviving members all deserted.

Warchild now wanders the waste land, dodging New Ezlazir bountyhunters and making a living as a mercenary - but he only takes the jobs he feels good about, and only for whatever price those who need him can afford. He hasn't heard from the other Blink Dogs since they parted ways, but hopes they're just better at keeping a low profile.

Power Level: 8

Power Points: Abilities 12 + Defense 30 + Skills 40 + Advantages 4 + Powers 35 = Total 121 (+1)

Complications

Motivation: Doing good.

Enemy: Old and New Ezlazir military command (they execute deserters like me).

Fame: Widely celebrated as a real wandering folk hero...

Infamy: ...but some still remember the war crimes committed by my unit.

Abilities

Strength 0, Stamina 6, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Defense

Dodge 10, Parry 10, Toughness 6, Fortitude 6, Will 10

Offense

Initiative 0

Blink-Fu: close attack +10, Teleport 6, Will resists, DC 20 to notice

Gun: ranged (50/125/250ft) multiattack +10, energy Damage 5, DC 20 to notice

Skills

Expertise: Military 10 (+10), Deception 15 (+15), Perception 15 (+15), Persuasion 15 (+15), Ranged Combat: Guns 10 (+10), Stealth 15 (+15)

Advantages

Attractive, Evasion 2, Uncanny Dodge

Powers

Space-Time Awareness:

Senses 3 (direction, distance, time)

Space-Time Manipulation:

Teleport 6 (change direction, change velocity, increased mass 4, precise, subtle, turnabout)

  • Alt: Remote Sensing 6 (auditory, visual; subtle 2)
  • Alt: Teleport 6 (attack, resisted by Will; accurate 5, affects insubstantial 2, precise, subtle)

Silenced Spec-Ops Sidearm:

Damage 5 (multiattack, ranged, subtle; diminished range, easily removable)

Gear

Duffel bag (food and water, a spare shirt, a random book)

Old military greatcoat in recon blue

Pointless shades

Really cool gun