WarpSystem:Augmentations

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Revision as of 22:55, 21 August 2006 by 211.31.244.8 (talk) (Cyber Ears)
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Basic Cybernetics

Cosmetic Surgery
OP 1 Adds 1 level of Attractiveness. May be taken multiple times, though there is still a limit of 5 levels.
HL 2
Surgery MA


Subdermal Display
OP 1 Provides information such as the time, date, the character's heartbeat, blood pressure and temperature, and any allergies that medics and doctors should know about. Can act as an Output for a GPS Reciever. The various data can be cycled by pressing the implant.
HL 0
Surgery N


Skin Weave
OP 10 Provides an Armour of 2 except against blunt attacks, falls and collisions.
HL 2D6
Surgery CR


Subdermal Armour
OP 20 Provides an Armour of 5, subtracts 1 from REF. Perception DV 20.
HL 3D6
Surgery CR


Retractacle Blades
OP 4 A blade or set of blades built into the Body. Automatic Quick-Draw. BODY+3 damage. May be Armor Piercing for 3 extra OP. Perception DV 28.
HL 1D6
Surgery MA


Medi-Pack
OP 9 Reduces Shock DVs by 2, adds 2 to REC. Reduces Surgery DVs for any-one operating on the character if they have an Output.
HL 1D6
Surgery M


Booster-Pack
OP 12 Adds 2 to REF for three phases of combat; takes an hour to 'recharge.' Kicks in whenever the character chooses.
HL 2D6
Surgery MA


Oxygen Tank
OP 4 Provides an hour's oxygen. Up to three additional hours can be added fo 2 OP each. Increase time by 50% if character stays motionless. An Output will show time remaining.
HL 1
Surgery MA


Anti-Grav
OP 9 Small rods of encased Anti-Gravity Warp are inserted into the Body, reducing the character's weight by 90%, doubling RUN and FLY and tripling JUMP distances.
HL 1D6
Surgery M


Radio Transmitter
OP 3 The character can transmit data via radio. Can act as a link to an Output.
HL 2
Surgery MA


Ultrasonic Voice
OP 2 Character can speak in the ultrasonic spectrum, range 800 m. Can also act as an Input.
HL 2
Surgery MA


Voice Amplifier
OP 2 Character can speak at 90 dB.
HL 2
Surgery CR


GPS Reciever
OP 3 Determines the character's coordinates on worlds with Positioning Satellites. Requires an Output. Useless on Rifts Earth.
HL 1
Surgery MA


Environmental Sensor
OP 3 Provides information on radiation and atmosphere. Requires an Output.
HL 1
Surgery MA

Neural Cybernetics

Neural Processor
OP 4 Has a text memory space equivelent to an encyclopedia, holds 20 keys and can decrypt anything which it has the correct key for, and is required for any of the following augmentations:
HL 1D6
Surgery CR


Interface Socket
OP 5 Allows direct connection to equipment with proper plugs. This grants a +2 bonus to AVs, and can act as a link to an Input or Output.
HL 1D6
Surgery MA


Satellite Uplink
OP 5 The character can connect to satellites. Can act as a link to an Input or Output. Useless on Rifts Earth.
HL 1D6
Surgery MA


Pain Buffer Chip
OP 5 The character ignores the penalties of the a single wound.
HL 2D6
Surgery M


Calculator Chip
OP 1 The character is a Lightning Calculator.
HL 0
Surgery M


Memory Chip
OP 3 The Character can record their senses for a total of ten minutes. Up to 110 more minutes may be added for .5 OP per 10.
HL 1D6
Surgery M


Skill Chip
OP x The character can have up to three levels in any common skill; the OP cost is half of the actual skill cost. Skills cannot be specialised, but sub-skills may be chosen as per usual.
HL 1D6
Surgery M


ROM Chip
OP 2 A large amount of text can be accessed as if it were a book in the character's possession. Requires an Output. This can add +1 to any of the following special skills or sub-skills:

Law, Appraise, Businesses, Militaries, any Computer, History, Astronomy, Literature, any Electronics, any Engineering, any Medical, Astrogation, any Science, Languages, Expertise, Area Knowledge.

HL 1
Surgery M


Encryption Chip
OP 3 Encrypts signals with a DV 32. Add 1 OP per +2 DV, up to +10.
HL 0
Surgery M


Decryption Chip
OP 4 Acts as an INT 4 computer for encryption cracking attempts.
HL 1
Surgery M

Cyber Eyes

Cybernetetic Eye
OP 1 Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
HL 1D6
Surgery MA
Naturalistic Lens
OP 1 Gives the eye a perception DV of 28.
HL 0
Zoom
OP 1 Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
HL 1
Heads Up Display
OP 1 Acts as an Output.
HL 1
Polarization
OP 1 Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
HL 0
Low Light Vision
OP 2 Character can see in near total darkness.
HL 2
Thermal Vision
OP 2 Character sees heat rather than light. This can be be switched on and off for 1 OP.
HL 1D6
Magnification
OP 3 Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
HL 2
UV Vision
OP 2 Character can see in the UV spectrum. Range 30m without a UV light source.
HL 1
UV Beam
OP 1 Eye beams out a UV light.
HL 1
Recorder
OP 2 Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
HL 1

Cyber Ears

Cybernetic Ear
OP 1 Adds 1 to audio perception AVs. Detatchable and obvious. DC5. May be improved to synthetic Skin with a perception DV 28 for 1 OP. Allows for any of the following augmentations:
HL 1
Surgery MA
Radio
OP 2 User can detect, recieve and understand unencrypted radio communications.
HL 1
Wide band Hearing
OP 2 User can hear in the Ultra-sonic and Sub-sonic bands.
HL 3
Recorder
OP 2 Audio data can be recorded to a Memory Chip at 8 minutes per one of sense data.
HL 1
Text reader.
OP 1 Acts as an Output character hears internally.
HL 0
Sonar
OP 3 Requires 2 Cybernetic Ears and a Nueral Processor. Gives a rough 50m radius 3D image.
HL 1D6

Cyber Limbs

Surgery

Surgery requires a sterile area, else roll a second time to avoid infection. A proper clinic reduces the DV by 4, a full hospital by 8, a partner (Surgery no less than 2 below your's) by 2 and two nurses (Nurse 4+) by 2.

Negligible (N) DV 18
Minor (M) DV 22
Major (MA) DV 26
Critical (CR) DV 30