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==WarpSystem Introduction==
 
==WarpSystem Introduction==
  
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This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed initally as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly).
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This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed specifically as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly).
  
 
It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day.  
 
It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day.  
  
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The overall intent is to change the tone from an adventuring game to a military one, but I will end up rewriting the whole thing...
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The overall intent is to change the tone from an adventuring game to a military one.
  
 
==Core Concepts==
 
==Core Concepts==

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