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==WarpSystem Introduction== | ==WarpSystem Introduction== | ||
β | This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed | + | This project is a psuedo-generic [[WarpSytem:Rules|rule system]], designed specifically as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly). |
It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day. | It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is ''punctured''. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day. | ||
β | The overall intent is to change the tone from an adventuring game to a military one | + | The overall intent is to change the tone from an adventuring game to a military one. |
==Core Concepts== | ==Core Concepts== |