Difference between revisions of "WarpSystem:Main Page"

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(Core Concepts)
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==Core Concepts==
 
==Core Concepts==
  
Characters are [[WarpSystem:Character_Creation|built]] using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the [[WarpSystem:Campaing Style|Campaing Style]]. These points are used to buy [[WarpSystem:Templates|Templates]] and additional stats and abilities.
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Characters are [[WarpSystem:Character_Creation|built]] using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the [[WarpSystem:Campaing Style|Campaign Style]]. These points are used to buy [[WarpSystem:Templates|Templates]] and additional stats and abilities.
  
 
Templates '''must''' be chosen for [[WarpSystem:Race|Race]] and [[WarpSystem:Culture|Culture]], with the option of selecting [[WarpSystem:Class|Class]] Templates as well. Once these are paid for, the player may spend surplus Option Points on whatever they wish.
 
Templates '''must''' be chosen for [[WarpSystem:Race|Race]] and [[WarpSystem:Culture|Culture]], with the option of selecting [[WarpSystem:Class|Class]] Templates as well. Once these are paid for, the player may spend surplus Option Points on whatever they wish.

Revision as of 16:18, 21 August 2006

WarpSystem Introduction

This project is a psuedo-generic rule system, designed specifically as a RIFTS conversion, but also suited for playing in most fantasy space-opera worlds (WH40K and Star Wars should convert quite neatly).

It is primarily based on the FUZION rule system, with some influences from MEGS, and a focus on fast play and minimal record keeping. Unlike the Palladium system, combat is intended to be fast and deadly; Armour isn't depleted, it is punctured. Psionics use is limitless; no points are tracked. Magic is much more powerful but is limited to a handful of spells per day.

The overall intent is to change the tone from an adventuring game to a military one.

Core Concepts

Characters are built using a template/point system. Players are assigned x number of Option Points at the beginning of character creation, depending on the Campaign Style. These points are used to buy Templates and additional stats and abilities.

Templates must be chosen for Race and Culture, with the option of selecting Class Templates as well. Once these are paid for, the player may spend surplus Option Points on whatever they wish.

All characters have six Attributes, measuring finesse and strength in the physical, mental and emotional spheres, as well as four Derived Attributes. They also have Skills which improve their abilities at specific tasks, and may have Advantages, Disadvantages, physical Augmentations, and Magic and Psionic powers. Finally, they may start with and will accrue Humanity Loss as they progress through the game.