Welcome To The Freakshow:Lady Alicorn
Real Name: Diedre, Countess of Cabra, of the House of Licorne (Deidre Licorne is what goes on paperwork)
Look: Woman, White, comfortable clothing, traditional costume, animal insignia
Abilities: Magic weaponry, mythic might, legendary speed
When did you officially become a part of your legacy? I came to Earth and took the title of Lady Alicorn about a year ago, being judged ready to prove myself in earnest by His Majesty The King of Chalcedony, my uncle Chance.
What’s the greatest accomplishment of your legacy? Surely that would be the defeat of the Lord of the Labyrinth, the Minotaur, and his armies when they sought to bring Earth within the Labyrinth's maze. My uncle Camwyn claimed the victory, though he was sorely wounded in the battle.
How does the public perceive your legacy? Those who wear the sigil of the Unicorn are known as puissant warriors, staunch defenders of Earth and her peoples, and loyal friends. We also have a reputation for haughtiness which... may not be completely without merit.
How does your legacy tie into your reasons for being a hero? It is my right, duty, and honor as one born to the House of Licorne to defend Chalcedony, its vassals, and its allies among the Hundred Thousand Free Worlds against the Labyrinth and all others who would do them harm.
Why do you care about the team? Why do I care about my friends and allies, those I trust to stand beside me in battle and who trust me in return? What sort of ungracious lout do you think I am?
When our team first came together:
All things considered, we did well and impressed an established hero. Who was it? We impressed Baron Saturday, the last survivor of the previous Freakshow, enough that he intervened with the authorities on our behalf, and granted permission to take up the name of his old team.
You once got caught doing something that shames your legacy with Stellar - I became intoxicated in public, . You trust Reliquary and told them an important secret of your legacy - the House of Licorne .
You’re a part of this team, for better or worse, and you care what they think. Give Influence to all of your teammates.
Never give up, never surrender: When you take a powerful blow from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition. you get an opportunity or opening against your attacker you rally from the hit, and it inspires the team; add 1 Team to the pool you keep your attacker’s attention
On a miss, you go down hard but leave your opponent off balance and vulnerable
The legacy matters: When you take Influence over someone from your legacy (or give them Influence over you), mark potential and take +1 forward. When someone from your legacy causes your Labels to shift, mark potential and take +1 forward.
Your legacy is an important part of Halcyon City. Name the different members of your legacy (at least two): My aunt Fiona, the Chalcedony Sorceress, is still active and prominent in the city. My uncle Camwyn, the former Lord Alicorn, is retired and quite judgmental. My cousin, Prince Arthur, is the next possible member of your legacy. The Minotaur, Lord of the Labyrinth, is the greatest opponent your legacy ever faced...and is still at large.
Whenever time passes, roll + Savior to see how the members of your legacy feel or react to your most recent exploits. Before rolling, ask the other players to answer these questions about your performance. Take -1 to the roll for each “no” answer:
- Have you been upholding the traditions of your legacy?
- Have you maintained the image of your legacy?
- Have you made the other members of your legacy proud?
On a hit, one of them offers you meaningful encouragement, an opportunity, or an advantage. On a 7-9, another is upset with your most recent actions, and will make their displeasure known. On a miss, something you did stirred up the hornet’s nest—expect several members of your legacy to meddle with your life.
When you share a triumphant celebration with someone, tell them whether you see them as an equal. If you do, give them Influence over you and mark potential. If you don’t, shift Superior up and any other Label down.
When you share a vulnerability or weakness with someone, tell them a secret about your legacy (including your own true feelings about it) to clear a condition and give them Influence over you.
Moment of Truth
This is the moment when you prove how much the mantle belongs to you. You seize control of all your powers, and you defeat even impossible odds to prove you are worthy of the name you carry. You accomplish feats even your predecessors couldn’t do. Of course, after you prove something like that, you can expect still more responsibilities to be placed on your shoulders...