Difference between revisions of "Weldon Haubrick"

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== Weldon Haubrick ==
 
== Weldon Haubrick ==
 
=== Description ===
 
=== Description ===

Revision as of 04:42, 13 September 2006

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Weldon Haubrick

Description

Standing a few inches over six feet, Weldon Haubrick could give any man a run for his money in simple ferocity alone. He allows his wavy brown hair to grow just past his shoulders, and usually keeps it pulled tightly back behind his head. Weldon dresses in slightly loose-fitting pants and shirt, preferring muted earth tones over gaudy color saturated fabrics.

Weldon can be found during the evenings at many of the taverns, bars, and inns that dot the cityscape of Port Blackheart, performing with his trusted and well-tuned mandolin and accompanying with his voice to entertain travelers, guests, and regulars of all sorts.

Weldon has lived in this city for nearly a dozen years and attributes his long life to common sense, common sense and a successful chorus that is. === A gentle, thoughtful, and compassionate man, Brother Estoovius has pledged his life to serving Lirora faithfully. He stands at a respectful 5'10" and appears slightly fitter than the average man, he wears his red hair slightly shaggy but maintains a clean and groomed appearance, especially when tending to certain duties that are required of his position. To relieve himself of the stresses his works and his people place on him, Brother Estoovius has recently chosen to hone his skills on the Mandolin, sadly he is terrifically tone-deaf, but none of his fellow Brothers had the heart to break it to him.

Personality

Weldon Haubrick's personality is cautious at first, but he masks it with a healthy dose of extroversion towards citizens and strangers alike. Anyone interested in hearing a ballad, some prose, a little spoken word, or perhaps a even a concerto from time to time is welcome within earshot of the broad shouldered Haubrick.

Like every inhabitant of Port Blackheart, Weldon follows his own believes, his own laws, and answers to no man or woman. He is quick to pass judgement on those that he feels overstep their authority; and suffice to say in a city this size, there's always someone who believes himself to be the new sheriff in town.

He is no stranger to taking action, but chooses to do so from the shadows as they are always present within the dreary walls of this foreboding ancient city.

Background

Every city is like a pressure cooker, if you don't allow for some type of release the whole thing can explode. The same goes for Port Blackheart, except that instead of steam, its sin. Weldon has chosen to take it upon himself to make sure that not too much steam is released, he does this with a perverse sense of justice, one wrote from a life of mistreatment, near fatal beatings, and watching those around him destroyed by vices that this city seems to be built on.

Fifteen years have passed since he stepped foot into the city, fifteen years of watching the poor and innocent turned into husks by those that fancy themselves powerful within the walls of this city. Time has come to reduce those that are looking for a quick dollar, a fresh face, and a new victim.

Weldon uses his skills as a performer to work his way unnoticed into the darker parts of the city, listening to the power plan and plot, watching them stab each other in the back one moment and join forces against another the next.

Weldon has lost a great deal since he brought his fist down on the first thug, and he is sure to loose a lot more before he brings down his last.

Statistics

Race/Alignment/Class:

Human
Lawful Neutral
Rogue 3/Fighter 1

Stats:

Stat Score Mod
Str: 16 +3
Dex: 12 +1
Con: 10 0
Int: 14 +2
Wis: 10 0
Cha: 10 0


Speed: 30 ft.
HP: 24
BAB: +3
Fort: +3
Ref: +4
Will: +3
AC: 15
Initiative: +1

Combat

Weapon To Hit Damage Crit.
Spiked Chain +1 +8 2d4+5 20/x2
Masterwork Hand Crossbow +5 1d4 19-20/x2
Mithral Short Sword +7 1d6+3 19-20/x2
Flail +6 1d8+3 20/x2

Knowledge

Languages:

Common, Elven, Halfling

Feats:

Shield Proficiency, Exotic Weapon Proficiency (Spiked Chain), Persuasive, Simple Weapon Proficiency, Martial Weapon Proficiency, Armor Proficiency (Medium), Armor Proficiency (Light), Iron Will, Armor Proficiency (Heavy), Weapon Focus (Spiked Chain), Tower Shield Proficiency

Skills:

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise INT 2 2 0
Balance DEX 3 1 0
Bluff CHA 7 0 5 2
Climb STR 3 3 0
Concentration CON 0 0 0
Diplomacy CHA 4 0 0 4
Disguise CHA 0 0 0
Escape Artist DEX 6 1 5
Forgery INT 2 2 0
Gather Information INT 7 0 5 2
Heal WIS 0 0 0
Hide DEX 6 1 5
Intimidate CHA 9 0 5 4
Jump STR 5 3 0 2
Knowledge: Local INT 8 2 6
Listen WIS 5 0 5
Move Silently DEX 6 1 5
Perform: Mandolin CHA 5 0 5
Perform: Sing CHA 5 0 5
Ride DEX 1 1 0
Search INT 7 2 5
Sense Motive WIS 5 0 5
Spot WIS 5 0 5
Survival WIS 0 0 0
Swim STR 3 3 0
Tumble DEX 6 1 5
Use Rope DEX 1 1 0

Abilities

Racial & Class Abilities:

  • Evasion (Ex)
  • Sneak Attack +2d6
  • Trap Sense (Ex) +1
  • Trapfinding

Equipment

Carried:

Equipment Name Quantity Weight
Studded Leather Armor +1 1 10 lbs
Backpack 1 2 lbs
:: Potion: Hide from Undead 1 0 lbs
:: Potion: Cure Light Wounds 1 0 lbs
:: 10 Crossbow Bolts 10 1 lbs each
:: Tanglefoot Bad 3 4 lbs. each
:: Thunderstone 5 1 lb each
Pouch (Belt) 1 .5 lbs
:: Coin (Copper) 20
:: Coin (Gold) 57
:: Coin (Silver) 68

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