Well of Nimue: Character 4

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Lance Whateley

Avatar Icon 001.png

Sigh, "What is it this time?"

High Concept

On Trouble's Speed Dial: Trouble has a way of finding you. Whether it's some magical creature attacking the students, a lost magical artifact, or even just an upcoming Quidditch match, you'll probably be there. Sometimes you are dragged into the fray, such as the magical creature attacking you. Other times someone nearby gets pulled in where you can see them, in which case you'll make it your problem.

Invoke: When drawing experience from previous incidents.​ When seeking help from those you have helped before. When using a troublesome circumstance to your advantage.
Compel: When some sort of new trouble or incident starts up. When you feel the need to help others with their troubles. When your troubles get out of hand.
This aspect sums up your character in a short, punchy phrase, such as The Boy Who Lived, Smartest Girl In The Room or Working Class Wizard.

School Aspect

A Gryffindor Prefect, Somehow: You've been named a prefect for your House. You are... not sure that you are a good choice for this. You've said as much to the Head of Gryffindor, but they insisted so here you are now. Juggling your prefect duties with everything else that's happening is going to be rough, but you'll try your best. You promised that much at least.

Invoke: When using your knowledge or authority as a prefect. When you give your all when performing your duties. When dealing with the other prefects.
Compel: When your duties interfere with your other activities. When your prefect status puts you to a higher standard. When others question your status as a prefect.
This sums up not just what house or school your character is, but your relationship to it, such as Reluctant Slytherin or World Famous Beauxbaton Duelist. 

Note: Our story takes place at Hogwarts, but characters may be returning Hogwarts students or may be there on exchange from another wizarding school. Exchange students will still be sorted into one of the four Hogwarts' Houses for the year.

Wizarding World Aspects

Between Two Worlds: You've been brought up as part of both the Muggle and Wizarding Worlds. Your father was a Muggle while your mother was a Wizard. You lived in a house filled with potion ingredients and advanced (for the time, at least) electronics. Your allowance came in both paper money and gold galleons. Your family trips make use of Portkeys as much as they used airplanes. Etc, you get the picture.

Invoke: When using your unique perspective to make creative solutions. When using Muggle items or concepts.
Compel: When your strange upbringing alienates you.


Mommy's Little Alchemist: Your mother is well versed in potion-making, enough to make a living out of it. She taught you everything you know about potion-making, which is a lot. You know how to bottle fame, brew glory, and even put a stopper in death... or at least that's what your mom said.

Invoke: When brewing a potion to solve a problem. When identifying potions and their effects.
Compel: When your potions go wrong.
Each Wizarding World Aspect represents the most noteworthy thing that happened to your character in a previous year. They can lean positive, like, Named Head Boy or they could lean negative like, Lost The Big Quidditch Match Singlehandedly. Even something like My Mother Was A Deatheater can be used for good invokes and compels. First year students should start with one aspect, while returning students should start with 2. 

As returning students, you will each be starting with two Wizarding World Aspects.

Approaches

Blackfate.png Blackfate.png Blackfate.png Clever

Blackfate.png Blackfate.png Careful/Forceful

Blackfate.png Quick/Sneaky

Blackfatezero.png Flashy

Approaches are Careful, Clever, Flashy, Forceful, Quick, and Sneaky. Set one at +3, two at +2, two at +1, and one at +0.

Wand

Wood: Alder | Core: Phoenix Feather | Flexibility: Unyielding

Like a Leaf Dancing In the Wind:

Alder wood wands are best suited for non-verbal spellcasting, though you're not as good at silent spells as you are at verbal ones. When using this wand, you gain a +2 bonus to Sneakily cast spells to create an advantage.
Each wand starts with one free stunt. Stunt should be (loosely) relative to the wand's Wood, Core, and Flexibility (see section on Wands on the main wikipage for details).

Pet/Familiar

Wolfgang: Wolfgang is the family owl, he is very old and very big. The owl is almost half Lance's size, though most of that is just fluff. Lance is very sure that no species of owl lives as long as Wolfgang has, and suspects that he is some kind of magical owl.

The Wise Old Hunting Owl:

Wolfgang is old. Like, really old. You're pretty sure owls are not supposed to live as long as this guy has. He's really good at his job, good enough to hunt people down anyway. Once per game session, Lance may ask his owl to find or deliver a message to anyone he knows. He's not sure how the old owl can find them, he just does.
Your pet or familiar gets one free stunt appropriate to the type of animal.

Character Stunts

Crazy Enough to Work:

You are proficient at improvising your way through trouble. Whenever you are in trouble, usually some sort of imminent danger, you can use Clever in place of Quick to overcome an obstacle.

Mysteries of the School:

After years of getting caught up in Hogwarts' various mysteries and rumors, you've become familiar with the wizarding school. You gain a +2 bonus to Cleverly overcome an obstacle that involves Hogwarts castle or its history.

The Potion Maker's Journal:

Your mother gave your her journal, her compiled knowledge of both potion-making and potion ingredients. Including how to gather or substitute certain reagents. This grants a +2 bonus to Carefully overcome an obstacle that prevents you from creating or using a potion (usually, a lack of ingredients or allergies).
Each character starts with three free stunts and may buy up to two more in exchange for refresh on a point to point basis.

Stress & Conditions

Stress Track

D0a.png D0a.png D0a.png


Consequences

D2b.png (Mild)


D4b.png (Moderate)


D6a.png (Severe)


Refresh D3b.png

Character Background

The first thing people learn about Lance is that he is a magnet for trouble. It seems like every other month he finds some lost magical artifact, or gets targeted by a hostile magical creature, or is jumping to aid someone in trouble. This has continued throughout his stay at Hogwarts and has given him something of a reputation in the School of Witchcraft and Wizardry.

Depending on who you ask, he's either a troublemaker that gets away with his shenanigans far too often or some sort of knight in shining armor that would help a person in trouble no matter who they are. There doesn't seem to be any in-between. This reputation worsened recently, as after the departure of Harry Potter and the Weasly Twins he has more or less taken over the spotlight as Gryffindor's primary trouble maker.

The second thing most people learn about Lance is that he is a half-blood. The most half-blooded a Wizard can be if the rumors are true. His mother is an accomplished potion master with a pureblood ancestry going back to before the Statute of Secrecy was established, while his father's family's last encounter with the Wizarding World is some obscure cousin a dozen generations back.

Lance has lived and experienced both worlds and knows quite a lot about Wizard and Muggle societies. He has been taught potions and spells by his mother, and science and electronics by his father. If someone has questions about Muggles or Muggle technology, Lance is the one most of the Gryffindor students ask.

The third thing most people learn about Lance is the fact that he has been chosen as one of Gryffindor's Prefects. For a lot of students, and even some teachers, this is quite unexpected. Even beyond Lance's... divisive reputation, several of his fellow Gryffindors have been trying their best to gain the position, with a few of them having spotless records compared to his.

Lance himself is keenly aware of how unfit he is for his position. He has made his worries known to Headmaster McGonagall, but she is quite certain that he is the right choice for the job. For now, he is resigned to his position. If nothing else, he will try his best to fulfill the expectations thrust upon him and stay out of trouble as much as he can. Though he realizes how futile the latter is.

What was I doing during the Battle of Hogwarts (two years prior)? He was at the school at the time, though he probably wouldn't have been if going to the school hadn't been declared mandatory. He was mostly protecting the younger years, with the occasional duel with a Death Eater. This incident has pushed his reputation to mostly knight in shining armor rather than a troublemaker.

What was my focus before the battle? Even before the battle, school and life, in general, was pretty hectic. His life consisted of going from trouble to trouble, with a few weeks of downtime and studying in between. He didn't really think about his future, instead focusing on whatever incident is happening at the time.

What is my focus in the aftermath of the battle? Notably, he managed to switch one of his electives from Muggle Studies to Arithmancy, as after Professor Carrow's reign the subject leaves a bad taste in his mouth. Catching up with Arithmancy was difficult at first, but the things his father taught him allowed him to stay afloat at least.

Who are my parents/guardians, and what (if any) is their place in the wizarding world? His mother is Willow Whateley, a somewhat renowned potion master, with a family deeply entrenched in the Wizarding World. His father is Clinton Whateley, a Muggle electrician and computer programmer, currently trying to take advantage of the progress of Muggle technology.

Extra Curricular Classes

Lance used to take Muggle Studies and Divination in his first two years, but after everything that has happened, he decided to start taking Arithmancy instead of Muggle Studies.

Choose two classes beyond the Core Curriculum from the following list: Arithmancy, Care of Magical Creatures, Divination, Muggle Studies, Study of Ancient Runes.

Note: You can also make up an extra-curricular class of your own devising if you prefer and we'll say it's a thing this year.

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