Difference between revisions of "Weston, the Lightning Thief"

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(Created page with "https://wiki.rpg.net/index.php/Cyllian_Sea Main Page ==Facts== *Background: *Profession: *Relationship: ==Attributes== *Strength *Dexterity *Constitution *Intelligenc...")
 
(Words and Gifts)
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==Words and Gifts==
 
==Words and Gifts==
 +
 +
*Alacrity
 +
**Basic abilities
 +
***cannot be surprised
 +
***increase Dex to 16 or 18
 +
**Gifts
 +
***Swifter than the Sun
 +
****Instant
 +
****Commit Effort
 +
****Movement rate is twice the faster pursuer or quarry
 +
****more hit dice is faster, if tied then coin flip
 +
***All Directions as One
 +
****Constant
 +
****Vertical or overhangning surfaces as if flat ground
 +
****pass through rough terrain effortlessly
 +
****invulnerable defense against being pushed or made to fall
 +
*Luck
 +
**Basic Abilities
 +
***roll 1d20 once a day, replace or another's 1d20 roll
 +
**Gifts
 +
***Unmarred Beneficence
 +
****Constant
 +
****natural AC of 3
 +
***Unfailing Fortune
 +
****Constant
 +
****always reroll any 1
 +
****dictate outcome of any element of chance in gambling or gaming
 +
*Sky
 +
**Basic abilities
 +
***never harmed by falling
 +
***need not breathe
 +
***invincible defense
 +
****electricity
 +
****cold
 +
****injurious sounds
 +
**Gifts
 +
***Rain of Lightning
 +
****point within sight
 +
****every desired target within 100 feet suffer 1d6 electrical damage
  
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]

Revision as of 18:48, 4 December 2019

[Main Page]

Facts

  • Background:
  • Profession:
  • Relationship:

Attributes

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Skill Rolls

  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma

Saving Throws

  • Hardiness:
  • Evasion:
  • Spirit:

Power

  • Effort:
  • Influence:
  • Dominion:

Combat

  • AC:
  • HP:
  • Armor:
  • Weapon:

Words and Gifts

  • Alacrity
    • Basic abilities
      • cannot be surprised
      • increase Dex to 16 or 18
    • Gifts
      • Swifter than the Sun
        • Instant
        • Commit Effort
        • Movement rate is twice the faster pursuer or quarry
        • more hit dice is faster, if tied then coin flip
      • All Directions as One
        • Constant
        • Vertical or overhangning surfaces as if flat ground
        • pass through rough terrain effortlessly
        • invulnerable defense against being pushed or made to fall
  • Luck
    • Basic Abilities
      • roll 1d20 once a day, replace or another's 1d20 roll
    • Gifts
      • Unmarred Beneficence
        • Constant
        • natural AC of 3
      • Unfailing Fortune
        • Constant
        • always reroll any 1
        • dictate outcome of any element of chance in gambling or gaming
  • Sky
    • Basic abilities
      • never harmed by falling
      • need not breathe
      • invincible defense
        • electricity
        • cold
        • injurious sounds
    • Gifts
      • Rain of Lightning
        • point within sight
        • every desired target within 100 feet suffer 1d6 electrical damage

[Main Page]