Difference between revisions of "Weston, the Lightning Thief"

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(Saving Throws)
(Combat)
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==Combat==
 
==Combat==
 
*AC: 3
 
*AC: 3
*HP:  
+
*HP: 9
 
*Armor: NONE
 
*Armor: NONE
 
*Weapon:
 
*Weapon:

Revision as of 19:13, 4 December 2019

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Facts

  • Background:
  • Profession:
  • Relationship:

Attributes

  • Strength 10 +0
  • Dexterity 16 +2
  • Constitution 13 +1
  • Intelligence 14 +1
  • Wisdom 16 +2
  • Charisma 13 +1

Skill Rolls

  • Strength 11
  • Dexterity 5
  • Constitution 8
  • Intelligence 7
  • Wisdom 5
  • Charisma 8

Saving Throws

  • Hardiness: 14
  • Evasion: 13
  • Spirit: 13

Power

  • Effort:
  • Influence:
  • Dominion:

Combat

  • AC: 3
  • HP: 9
  • Armor: NONE
  • Weapon:

Words and Gifts

  • Alacrity
    • Basic abilities
      • cannot be surprised
      • increase Dex to 16 or 18
    • Gifts
      • Swifter than the Sun
        • Instant
        • Commit Effort
        • Movement rate is twice the faster pursuer or quarry
        • more hit dice is faster, if tied then coin flip
      • All Directions as One
        • Constant
        • Vertical or overhangning surfaces as if flat ground
        • pass through rough terrain effortlessly
        • invulnerable defense against being pushed or made to fall
  • Luck
    • Basic Abilities
      • roll 1d20 once a day, replace or another's 1d20 roll
    • Gifts
      • Unmarred Beneficence
        • Constant
        • natural AC of 3
      • Unfailing Fortune
        • Constant
        • always reroll any 1
        • dictate outcome of any element of chance in gambling or gaming
  • Sky
    • Basic abilities
      • never harmed by falling
      • need not breathe
      • invincible defense
        • electricity
        • cold
        • injurious sounds
    • Gifts
      • Rain of Lightning
        • point within sight
        • every desired target within 100 feet suffer 1d6 electrical damage

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